Что - то не понятное в консоли

Тема в разделе "Общие вопросы", создана пользователем |SIMON|, 26 июн 2011.

  1. |SIMON|

    |SIMON|

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  2. Rock'n'TRollCheG

    Rock'n'TRollCheG

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    После чего появилось?
    По-моему, у тебя в core.cfg не правильно выбран язык для сурсмода.(не существующий скорей всего) Либо коряво переведен один из плагинов сурсмода.
    И можно полный лог ошибок в студию. Т.к. на скрине возможно не видна часть ошибок, которая могла бы указывать на плагин, из-за которого появляются данные ошибки.
     
  3. FrozDark

    FrozDark Команда сайта HLMod Модератор

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    просто лишние форматы в файле перевода появились, найди какой и иправь
     
  4. |SIMON|

    |SIMON|

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    А нет всё я удалил сервера)
    И начал жить =)
     
  5. dan0ne

    dan0ne

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    У меня такая же ошибка, из-за этого видимо не работает ZR. Что-нибудь еще показать надо? Вроде везде все нормально, но тем не менее вот такое пишет.

    L 06/27/2011 - 13:55:56: SourceMod error session started
    L 06/27/2011 - 13:55:56: Info (map "zm_runforyourlife") (file "errors_20110627.log")
    L 06/27/2011 - 13:55:56: [SM] Warning(s) encountered in translation file "zombiereloaded.phrases.txt"
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 129.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 135.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 141.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 152.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 158.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 212.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 220.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 233.
    L 06/27/2011 - 13:55:56: [SM] Ignoring translation to invalid language "#format" on line 239.
    /**
    * This file is used to set various options that are important to SourceMod's core.
    * If this file is missing or an option in this file is missing, then the default values will be used.
    */
    "Core"
    {
    /**
    * This option determines if SourceMod logging is enabled.
    *
    * "on" - Logging is enabled (default)
    * "off" - Logging is disabled
    */
    "Logging" "on"

    /**
    * This option determines how SourceMod logging should be handled.
    *
    * "daily" - New log file is created for each day (default)
    * "map" - New log file is created for each map change
    * "game" - Use game's log files
    */
    "LogMode" "daily"

    /**
    * Language that multilingual enabled plugins and extensions will use to print messages.
    * Only languages listed in languages.cfg are valid.
    *
    * The default value is "en"
    */
    "ServerLang" "en"

    /**
    * String to use as the public chat trigger. Set an empty string to disable.
    */
    "PublicChatTrigger" "!"

    /**
    * String to use as the silent chat trigger. Set an empty string to disable.
    */
    "SilentChatTrigger" "/"

    /**
    * If a say command is a silent chat trigger, and is used by an admin,
    * but it does not evaluate to an actual command, it will be displayed
    * publicly. This setting allows you to suppress accidental typings.
    *
    * The default value is "no". A value of "yes" will supress.
    */
    "SilentFailSuppress" "no"

    /**
    * Password setinfo key that clients must set. You must change this in order for
    * passwords to work, for security reasons.
    */
    "PassInfoVar" "_password"

    /**
    * Specifies the sound that gets played when an item is selected from a menu.
    */
    "MenuItemSound" "buttons/button14.wav"

    /**
    * Specifies the sound that gets played when an "Exit" button is selected
    * from a menu.
    */
    "MenuExitSound" "buttons/combine_button7.wav"

    /**
    * Specifies the sound that gets played when an "Exit Back" button is selected
    * from a menu. This is the special "Back" button that is intended to roll back
    * to a previous menu.
    */
    "MenuExitBackSound" "buttons/combine_button7.wav"

    /**
    * Enables or disables whether SourceMod reads a client's cl_language cvar to set
    * their language for server-side phrase translation.
    *
    * "on" - Translate using the client's language (default)
    * "off" - Translate using default server's language
    */
    "AllowClLanguageVar" "On"

    /**
    * Enables or Disables SourceMod's automatic gamedata updating.
    *
    * The default value is "no". A value of "yes" will block the Auto Updater.
    */
    "DisableAutoUpdate" "no"

    /**
    * If set to yes, a successful gamedata update will attempt to restart SourceMod.
    * SourceMod is unloaded and reloaded, and the map is changed to the current map.
    * Since gamedata updates occur when the server loads, impact should be minimal.
    * But to be safe, this option is disabled by default.
    */
    "ForceRestartAfterUpdate" "no"

    /**
    * URL to use for retrieving update information.
    * SSL is not yet supported.
    */
    "AutoUpdateURL" "http://update.sourcemod.net/update/"

    /**
    * Whether to show debug spew.
    * Currently this will log details about the gamedata updating process.
    */
    "DebugSpew" "no"
    }
     
  6. _Lexa_

    _Lexa_

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    zombiereloaded.phrases.txt что стоит ru или en?
    поменяй в core.cfg "ServerLang" "en" на "ServerLang" "ru"
     
    dan0ne нравится это.
  7. dan0ne

    dan0ne

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    Не думал, что все так просто окажется... Спасибо.