[CS:S v34] Virtual Offsets

Тема в разделе "Программирование / Скриптинг", создана пользователем FrozDark, 21 апр 2015.

  1. FrozDark

    FrozDark Команда сайта HLMod Модератор

    Сообщения:
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    Симпатии:
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    выкладываю список офсетов для старушки под linux, для Windows offset-1

    0 CCSPlayer::~CCSPlayer
    1 CCSPlayer::~CCSPlayer
    2 CBaseEntity::SetRefEHandle
    3 CBaseEntity::GetRefEHandle
    4 CBaseEntity::GetCollideable
    5 CBaseEntity::GetNetworkable
    6 CBaseEntity::GetBaseEntity
    7 CBaseEntity::GetModelIndex
    8 CBaseEntity::GetModelName
    9 CBaseEntity::SetModelIndex
    10 CCSPlayer::_GetClassName
    11 CCSPlayer::GetServerClass
    12 CCSPlayer::GetClassName
    13 CCSPlayer::YouForgotToImplementOrDeclareServerClass
    14 CCSPlayer::GetDataDescMap
    15 CBaseAnimating::TestCollision
    16 CBaseAnimating::TestHitboxes
    17 CBaseEntity::ComputeWorldSpaceSurroundingBox
    18 CBaseEntity::ShouldCollide
    19 CBaseEntity::SetOwnerEntity
    20 CBasePlayer::ShouldTransmit
    21 CBasePlayer::UpdateTransmitState
    22 CBaseCombatCharacter::SetTransmit
    23 CBasePlayer::GetTracerType
    24 CCSPlayer::Spawn
    25 CCSPlayer::Precache
    26 CBaseFlex::SetModel
    27 CBaseEntity::PostConstructor
    28 CBaseEntity::PostClientActive
    29 CBaseEntity::ParseMapData
    30 CBaseEntity::KeyValue
    31 CBaseEntity::KeyValue
    32 CBaseEntity::KeyValue
    33 CBasePlayer::Activate
    34 CBaseEntity::SetParent
    35 CBasePlayer::ObjectCaps
    36 CBaseEntity::AcceptInput
    37 CBaseAnimating::GetInputDispatchEffectPosition
    38 CBasePlayer::DrawDebugGeometryOverlays
    39 CBaseAnimating::DrawDebugTextOverlays
    40 CBasePlayer::Save
    41 CBasePlayer::Restore
    42 CBasePlayer::ShouldSavePhysics
    43 CBaseEntity::OnSave
    44 CBasePlayer::OnRestore
    45 CBasePlayer::RequiredEdictIndex
    46 CBaseEntity::MoveDone
    47 CBaseEntity::Think
    48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
    49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
    50 CBaseAnimating::GetBaseAnimating
    51 CBaseEntity::GetResponseSystem
    52 CBaseEntity::DispatchResponse
    53 CBasePlayer::Classify
    54 CBaseEntity::DeathNotice
    55 CBaseEntity::ShouldAttractAutoAim
    56 CBaseEntity::GetAutoAimRadius
    57 CBaseEntity::GetAutoAimCenter
    58 CBaseEntity::PassesDamageFilter
    59 CCSPlayer::TraceAttack
    60 CBaseEntity::CanBeHitByMeleeAttack
    61 CCSPlayer::OnTakeDamage
    62 CBasePlayer::TakeHealth
    63 CCSPlayer::Event_Killed
    64 CBaseEntity::Event_KilledOther
    65 CBaseCombatCharacter::BloodColor
    66 CBaseEntity::IsTriggered
    67 CBaseEntity::IsNPC
    68 CBaseCombatCharacter::MyCombatCharacterPointer
    69 CBaseEntity::GetDelay
    70 CBaseEntity::IsMoving
    71 CBaseEntity::DamageDecal
    72 CBaseEntity::DecalTrace
    73 CBaseEntity::ImpactTrace
    74 CBaseEntity::OnControls
    75 CBaseEntity::HasTarget
    76 CBasePlayer::IsPlayer
    77 CBasePlayer::IsNetClient
    78 CBaseEntity::IsTemplate
    79 CBaseEntity::IsBaseObject
    80 CBaseEntity::GetServerVehicle
    81 CBaseEntity::IsViewable
    82 CCSPlayer::ChangeTeam
    83 CBaseEntity::OnEntityEvent
    84 CBaseEntity::CanStandOn
    85 CBaseEntity::CanStandOn
    86 CBaseEntity::GetEnemy
    87 CBaseEntity::GetEnemy
    88 CBaseEntity::Use
    89 CBaseEntity::StartTouch
    90 CBasePlayer::Touch
    91 CBaseEntity::EndTouch
    92 CBaseEntity::StartBlocked
    93 CBaseEntity::Blocked
    94 CBaseEntity::EndBlocked
    95 CBasePlayer::PhysicsSimulate
    96 CBasePlayer::UpdateOnRemove
    97 CBaseEntity::StopLoopingSounds
    98 CBaseEntity::SUB_AllowedToFade
    99 CBaseAnimating::Teleport
    100 CBaseEntity::NotifySystemEvent
    101 CBasePlayer::MakeTracer
    102 CBaseEntity::FireBullets
    103 CBasePlayer::DoImpactEffect
    104 CBaseEntity::Respawn
    105 CBaseEntity::IsLockedByMaster
    106 CBaseAnimating::ModifyOrAppendCriteria
    107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
    108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
    109 CBasePlayer::NetworkStateChanged_m_iHealth
    110 CBasePlayer::NetworkStateChanged_m_iHealth
    111 CBasePlayer::NetworkStateChanged_m_lifeState
    112 CBasePlayer::NetworkStateChanged_m_lifeState
    113 CBaseEntity::NetworkStateChanged_m_takedamage
    114 CBaseEntity::NetworkStateChanged_m_takedamage
    115 CBaseEntity::GetDamageType
    116 CBaseEntity::GetDamage
    117 CBaseEntity::SetDamage
    118 CBasePlayer::EyePosition
    119 CBasePlayer::EyeAngles
    120 CBasePlayer::LocalEyeAngles
    121 CBaseEntity::EarPosition
    122 CBasePlayer::BodyTarget
    123 CBaseEntity::HeadTarget
    124 CBaseEntity::GetVectors
    125 CBaseEntity::GetViewOffset
    126 CBasePlayer::GetSmoothedVelocity
    127 CBaseAnimating::GetVelocity
    128 CBaseCombatCharacter::FVisible
    129 CBaseCombatCharacter::FVisible
    130 CBaseEntity::CanBeSeenBy
    131 CBaseEntity::GetAttackDamageScale
    132 CBaseEntity::GetReceivedDamageScale
    133 CBaseEntity::CanBePoweredUp
    134 CBaseEntity::AttemptToPowerup
    135 CBaseEntity::GetGroundVelocityToApply
    136 CBaseEntity::PhysicsSplash
    137 CBaseEntity::Splash
    138 CBaseEntity::WorldSpaceCenter
    139 CBaseEntity::GetSoundEmissionOrigin
    140 CBaseEntity::CreateVPhysics
    141 CBaseEntity::ForceVPhysicsCollide
    142 CBasePlayer::VPhysicsDestroyObject
    143 CBasePlayer::VPhysicsUpdate
    144 CBaseEntity::VPhysicsTakeDamage
    145 CBaseCombatCharacter::VPhysicsShadowCollision
    146 CCSPlayer::VPhysicsShadowUpdate
    147 CBasePlayer::VPhysicsCollision
    148 CBaseEntity::VPhysicsFriction
    149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
    150 CBaseEntity::VPhysicsGetObjectList
    151 CBaseEntity::HasPhysicsAttacker
    152 CBasePlayer::PhysicsSolidMaskForEntity
    153 CBaseEntity::ResolveFlyCollisionCustom
    154 CBaseEntity::PerformCustomPhysics
    155 CBaseAnimating::GetStepOrigin
    156 CBaseAnimating::GetStepAngles
    157 CBaseEntity::ShouldDrawWaterImpacts
    158 CBaseEntity::NetworkStateChanged_m_fFlags
    159 CBaseEntity::NetworkStateChanged_m_fFlags
    160 CBasePlayer::NetworkStateChanged_m_nWaterLevel
    161 CBasePlayer::NetworkStateChanged_m_nWaterLevel
    162 CBasePlayer::NetworkStateChanged_m_hGroundEntity
    163 CBasePlayer::NetworkStateChanged_m_hGroundEntity
    164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
    165 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
    166 CBasePlayer::NetworkStateChanged_m_flFriction
    167 CBasePlayer::NetworkStateChanged_m_flFriction
    168 CBasePlayer::NetworkStateChanged_m_vecVelocity
    169 CBasePlayer::NetworkStateChanged_m_vecVelocity
    170 CBasePlayer::NetworkStateChanged_m_vecViewOffset
    171 CBasePlayer::NetworkStateChanged_m_vecViewOffset
    172 CBaseAnimating::GetIdealSpeed
    173 CBaseAnimating::GetIdealAccel
    174 CBaseAnimatingOverlay::StudioFrameAdvance
    175 CBaseAnimating::IsActivityFinished
    176 CBaseAnimating::ClampRagdollForce
    177 CBaseAnimating::BecomeRagdollOnClient
    178 CBaseAnimating::IsRagdoll
    179 CBaseAnimating::CanBecomeRagdoll
    180 CBaseAnimatingOverlay::GetSkeleton
    181 CBaseAnimating::GetBoneTransform
    182 CBaseAnimating::SetupBones
    183 CBaseAnimating::CalculateIKLocks
    184 CBaseAnimatingOverlay::DispatchAnimEvents
    185 CCSPlayer::HandleAnimEvent
    186 CBaseAnimating::GetAttachment
    187 CBaseAnimating::InitBoneControllers
    188 CBaseAnimating::GetGroundSpeedVelocity
    189 CBaseAnimating::Ignite
    190 CBaseAnimating::Extinguish
    191 CBaseCombatCharacter::SetLightingOriginRelative
    192 CBaseAnimating::SetLightingOrigin
    193 CBaseFlex::SetViewtarget
    194 CBaseFlex::StartSceneEvent
    195 CBaseFlex::ProcessSceneEvents
    196 CBaseFlex::ProcessSceneEvent
    197 CBaseFlex::ClearSceneEvent
    198 CBaseFlex::CheckSceneEventCompletion
    199 CBaseCombatCharacter::GetPhysicsImpactDamageTable
    200 CBaseCombatCharacter::FInViewCone
    201 CBaseCombatCharacter::FInViewCone
    202 CBaseCombatCharacter::FInAimCone
    203 CBaseCombatCharacter::FInAimCone
    204 CBaseCombatCharacter::ShouldShootMissTarget
    205 CBaseCombatCharacter::FindMissTarget
    206 CBaseCombatCharacter::HandleInteraction
    207 CBasePlayer::BodyAngles
    208 CBaseCombatCharacter::BodyDirection2D
    209 CBaseCombatCharacter::BodyDirection3D
    210 CBaseCombatCharacter::HeadDirection2D
    211 CBaseCombatCharacter::HeadDirection3D
    212 CBaseCombatCharacter::EyeDirection2D
    213 CBaseCombatCharacter::EyeDirection3D
    214 CBaseCombatCharacter::GiveAmmo
    215 CBaseCombatCharacter::NPC_TranslateActivity
    216 CBaseCombatCharacter::Weapon_TranslateActivity
    217 CCSPlayer::Weapon_CanUse
    218 CCSPlayer::Weapon_Equip
    219 CBaseCombatCharacter::Weapon_EquipAmmoOnly
    220 CBasePlayer::Weapon_Drop
    221 CCSPlayer::Weapon_Switch
    222 CBasePlayer::Weapon_ShootPosition
    223 CCSPlayer::Weapon_CanSwitchTo
    224 CBaseCombatCharacter::Weapon_SlotOccupied
    225 CBaseCombatCharacter::Weapon_GetSlot
    226 CBaseCombatCharacter::AddPlayerItem
    227 CBasePlayer::RemovePlayerItem
    228 CBaseCombatCharacter::CanBecomeServerRagdoll
    229 CCSPlayer::OnTakeDamage_Alive
    230 CBaseCombatCharacter::OnTakeDamage_Dying
    231 CBaseCombatCharacter::OnTakeDamage_Dead
    232 CBaseCombatCharacter::OnFriendDamaged
    233 CBaseCombatCharacter::NotifyFriendsOfDamage
    234 CBaseCombatCharacter::GetDeathActivity
    235 CBaseCombatCharacter::CorpseGib
    236 CBaseCombatCharacter::CorpseFade
    237 CBaseCombatCharacter::HasHumanGibs
    238 CBaseCombatCharacter::HasAlienGibs
    239 CBaseCombatCharacter::ShouldGib
    240 CBaseCombatCharacter::OnKilledNPC
    241 CBaseCombatCharacter::Event_Gibbed
    242 CBasePlayer::Event_Dying
    243 CBaseCombatCharacter::BecomeRagdoll
    244 CBaseCombatCharacter::FixupBurningServerRagdoll
    245 CBaseCombatCharacter::BecomeRagdollBoogie
    246 CBaseCombatCharacter::CheckTraceHullAttack
    247 CBaseCombatCharacter::CheckTraceHullAttack
    248 CBaseCombatCharacter::PushawayTouch
    249 CBaseCombatCharacter::IRelationType
    250 CBaseCombatCharacter::IRelationPriority
    251 CBaseCombatCharacter::IsInAVehicle
    252 CBasePlayer::GetVehicle
    253 CBasePlayer::GetVehicleEntity
    254 CBaseCombatCharacter::CalcWeaponProficiency
    255 CBaseCombatCharacter::GetAttackSpread
    256 CBaseCombatCharacter::GetSpreadBias
    257 CBasePlayer::DoMuzzleFlash
    258 CBaseCombatCharacter::AddEntityRelationship
    259 CBaseCombatCharacter::RemoveEntityRelationship
    260 CBaseCombatCharacter::AddClassRelationship
    261 CBaseCombatCharacter::OnChangeActiveWeapon
    262 CBasePlayer::NetworkStateChanged_m_iAmmo
    263 CBasePlayer::NetworkStateChanged_m_iAmmo
    264 CCSPlayer::CreateViewModel
    265 CCSPlayer::SetupVisibility
    266 CCSPlayer::WantsLagCompensationOnEntity
    267 CBasePlayer::SharedSpawn
    268 CCSPlayer::InitialSpawn
    269 CBasePlayer::InitHUD
    270 CCSPlayer::ShowViewPortPanel
    271 CCSPlayer::PlayerDeathThink
    272 CBasePlayer::Jump
    273 CBasePlayer::Duck
    274 CCSPlayer::PreThink
    275 CCSPlayer::PostThink
    276 CBasePlayer::DamageEffect
    277 CCSPlayer::OnDamagedByExplosion
    278 CBasePlayer::ShouldFadeOnDeath
    279 CBasePlayer::IsFakeClient
    280 CBasePlayer::GetPlayerMins
    281 CBasePlayer::GetPlayerMaxs
    282 CBasePlayer::CalcRoll
    283 CBasePlayer::PackDeadPlayerItems
    284 CCSPlayer::RemoveAllItems
    285 CBasePlayer::IsRunning
    286 CBasePlayer::Weapon_SetLast
    287 CBasePlayer::Weapon_ShouldSetLast
    288 CBasePlayer::Weapon_ShouldSelectItem
    289 CBasePlayer::UpdateClientData
    290 CBasePlayer::ExitLadder
    291 CCSPlayer::FlashlightIsOn
    292 CCSPlayer::FlashlightTurnOn
    293 CCSPlayer::FlashlightTurnOff
    294 CBasePlayer::IsIlluminatedByFlashlight
    295 CCSPlayer::UpdateStepSound
    296 CCSPlayer::PlayStepSound
    297 CCSPlayer::DeathSound
    298 CCSPlayer::SetAnimation
    299 CBasePlayer::ImpulseCommands
    300 CCSPlayer::CheatImpulseCommands
    301 CCSPlayer::ClientCommand
    302 CBasePlayer::StartObserverMode
    303 CBasePlayer::StopObserverMode
    304 CBasePlayer::SetObserverMode
    305 CBasePlayer::GetObserverMode
    306 CBasePlayer::SetObserverTarget
    307 CBasePlayer::ObserverUse
    308 CBasePlayer::GetObserverTarget
    309 CBasePlayer::FindNextObserverTarget
    310 CCSPlayer::GetNextObserverSearchStartPoint
    311 CBasePlayer::IsValidObserverTarget
    312 CBasePlayer::CheckObserverSettings
    313 CBasePlayer::JumptoPosition
    314 CBasePlayer::ForceObserverMode
    315 CBasePlayer::ResetObserverMode
    316 CCSPlayer::StartReplayMode
    317 CCSPlayer::StopReplayMode
    318 CBasePlayer::GetDelayTicks
    319 CBasePlayer::GetReplayEntity
    320 CBasePlayer::CreateCorpse
    321 CCSPlayer::EntSelectSpawnPoint
    322 CBasePlayer::GetInVehicle
    323 CBasePlayer::LeaveVehicle
    324 CBasePlayer::OnVehicleStart
    325 CBasePlayer::OnVehicleEnd
    326 CCSPlayer::BumpWeapon
    327 CBasePlayer::SelectLastItem
    328 CBasePlayer::SelectItem
    329 CBasePlayer::ItemPostFrame
    330 CCSPlayer::GiveNamedItem
    331 CBasePlayer::CheckTrainUpdate
    332 CBasePlayer::SetPlayerUnderwater
    333 CBasePlayer::CanBreatheUnderwater
    334 CBasePlayer::PlayerUse
    335 CBasePlayer::PlayUseDenySound
    336 CCSPlayer::FindUseEntity
    337 CCSPlayer::IsUseableEntity
    338 CBasePlayer::PickupObject
    339 CBasePlayer::ForceDropOfCarriedPhysObjects
    340 CBasePlayer::GetHeldObjectMass
    341 CBasePlayer::UpdateGeigerCounter
    342 CBasePlayer::GetAutoaimVector
    343 CBasePlayer::GetAutoaimVector
    344 CBasePlayer::GetAutoaimVector
    345 CBasePlayer::ShouldAutoaim
    346 CBasePlayer::ForceClientDllUpdate
    347 CBasePlayer::ProcessUsercmds
    348 CCSPlayer::PlayerRunCommand
    349 CBasePlayer::CanSpeak
    350 CCSPlayer::CanHearChatFrom
    351 CCSPlayer::ModifyOrAppendPlayerCriteria
    352 CBasePlayer::CheckChatText
    353 CBasePlayer::IsFollowingPhysics
    354 CCSPlayer::InitVCollision
    355 CBasePlayer::UpdatePhysicsShadowToCurrentPosition
    356 CBasePlayer::EquipSuit
    357 CBasePlayer::RemoveSuit
    358 CBasePlayer::CommitSuicide
    359 CBasePlayer::IsBot
    360 CCSPlayer::SpawnArmorValue
    361 CCSPlayer::NetworkStateChanged_m_ArmorValue
    362 CCSPlayer::NetworkStateChanged_m_ArmorValue
    363 CBasePlayer::HasHaptics
    364 CBasePlayer::SetHaptics
    365 CCSPlayer::IsBeingGivenItem
    366 CCSPlayer::CSAnim_GetActiveWeapon
    367 CCSPlayer::CSAnim_CanMove
    368 CCSPlayer::Blind
    369 CCSPlayer::Cmd_Argc
    370 CCSPlayer::Cmd_Argv

    0 CCSPlayerResource::~CCSPlayerResource
    1 CCSPlayerResource::~CCSPlayerResource
    2 CBaseEntity::SetRefEHandle
    3 CBaseEntity::GetRefEHandle
    4 CBaseEntity::GetCollideable
    5 CBaseEntity::GetNetworkable
    6 CBaseEntity::GetBaseEntity
    7 CBaseEntity::GetModelIndex
    8 CBaseEntity::GetModelName
    9 CBaseEntity::SetModelIndex
    10 CCSPlayerResource::_GetClassName
    11 CCSPlayerResource::GetServerClass
    12 CCSPlayerResource::GetClassName
    13 CCSPlayerResource::YouForgotToImplementOrDeclareServerClass
    14 CCSPlayerResource::GetDataDescMap
    15 CBaseEntity::TestCollision
    16 CBaseEntity::TestHitboxes
    17 CBaseEntity::ComputeWorldSpaceSurroundingBox
    18 CBaseEntity::ShouldCollide
    19 CBaseEntity::SetOwnerEntity
    20 CBaseEntity::ShouldTransmit
    21 CPlayerResource::UpdateTransmitState
    22 CBaseEntity::SetTransmit
    23 CBaseEntity::GetTracerType
    24 CCSPlayerResource::Spawn
    25 CBaseEntity::Precache
    26 CBaseEntity::SetModel
    27 CBaseEntity::PostConstructor
    28 CBaseEntity::PostClientActive
    29 CBaseEntity::ParseMapData
    30 CBaseEntity::KeyValue
    31 CBaseEntity::KeyValue
    32 CBaseEntity::KeyValue
    33 CBaseEntity::Activate
    34 CBaseEntity::SetParent
    35 CPlayerResource::ObjectCaps
    36 CBaseEntity::AcceptInput
    37 CBaseEntity::GetInputDispatchEffectPosition
    38 CBaseEntity::DrawDebugGeometryOverlays
    39 CBaseEntity::DrawDebugTextOverlays
    40 CBaseEntity::Save
    41 CBaseEntity::Restore
    42 CBaseEntity::ShouldSavePhysics
    43 CBaseEntity::OnSave
    44 CBaseEntity::OnRestore
    45 CBaseEntity::RequiredEdictIndex
    46 CBaseEntity::MoveDone
    47 CBaseEntity::Think
    48 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
    49 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
    50 CBaseEntity::GetBaseAnimating
    51 CBaseEntity::GetResponseSystem
    52 CBaseEntity::DispatchResponse
    53 CBaseEntity::Classify
    54 CBaseEntity::DeathNotice
    55 CBaseEntity::ShouldAttractAutoAim
    56 CBaseEntity::GetAutoAimRadius
    57 CBaseEntity::GetAutoAimCenter
    58 CBaseEntity::PassesDamageFilter
    59 CBaseEntity::TraceAttack
    60 CBaseEntity::CanBeHitByMeleeAttack
    61 CBaseEntity::OnTakeDamage
    62 CBaseEntity::TakeHealth
    63 CBaseEntity::Event_Killed
    64 CBaseEntity::Event_KilledOther
    65 CBaseEntity::BloodColor
    66 CBaseEntity::IsTriggered
    67 CBaseEntity::IsNPC
    68 CBaseEntity::MyCombatCharacterPointer
    69 CBaseEntity::GetDelay
    70 CBaseEntity::IsMoving
    71 CBaseEntity::DamageDecal
    72 CBaseEntity::DecalTrace
    73 CBaseEntity::ImpactTrace
    74 CBaseEntity::OnControls
    75 CBaseEntity::HasTarget
    76 CBaseEntity::IsPlayer
    77 CBaseEntity::IsNetClient
    78 CBaseEntity::IsTemplate
    79 CBaseEntity::IsBaseObject
    80 CBaseEntity::GetServerVehicle
    81 CBaseEntity::IsViewable
    82 CBaseEntity::ChangeTeam
    83 CBaseEntity::OnEntityEvent
    84 CBaseEntity::CanStandOn
    85 CBaseEntity::CanStandOn
    86 CBaseEntity::GetEnemy
    87 CBaseEntity::GetEnemy
    88 CBaseEntity::Use
    89 CBaseEntity::StartTouch
    90 CBaseEntity::Touch
    91 CBaseEntity::EndTouch
    92 CBaseEntity::StartBlocked
    93 CBaseEntity::Blocked
    94 CBaseEntity::EndBlocked
    95 CBaseEntity::PhysicsSimulate
    96 CBaseEntity::UpdateOnRemove
    97 CBaseEntity::StopLoopingSounds
    98 CBaseEntity::SUB_AllowedToFade
    99 CBaseEntity::Teleport
    100 CBaseEntity::NotifySystemEvent
    101 CBaseEntity::MakeTracer
    102 CBaseEntity::FireBullets
    103 CBaseEntity::DoImpactEffect
    104 CBaseEntity::Respawn
    105 CBaseEntity::IsLockedByMaster
    106 CBaseEntity::ModifyOrAppendCriteria
    107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
    108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
    109 CBaseEntity::NetworkStateChanged_m_iHealth
    110 CBaseEntity::NetworkStateChanged_m_iHealth
    111 CBaseEntity::NetworkStateChanged_m_lifeState
    112 CBaseEntity::NetworkStateChanged_m_lifeState
    113 CBaseEntity::NetworkStateChanged_m_takedamage
    114 CBaseEntity::NetworkStateChanged_m_takedamage
    115 CBaseEntity::GetDamageType
    116 CBaseEntity::GetDamage
    117 CBaseEntity::SetDamage
    118 CBaseEntity::EyePosition
    119 CBaseEntity::EyeAngles
    120 CBaseEntity::LocalEyeAngles
    121 CBaseEntity::EarPosition
    122 CBaseEntity::BodyTarget
    123 CBaseEntity::HeadTarget
    124 CBaseEntity::GetVectors
    125 CBaseEntity::GetViewOffset
    126 CBaseEntity::GetSmoothedVelocity
    127 CBaseEntity::GetVelocity
    128 CBaseEntity::FVisible
    129 CBaseEntity::FVisible
    130 CBaseEntity::CanBeSeenBy
    131 CBaseEntity::GetAttackDamageScale
    132 CBaseEntity::GetReceivedDamageScale
    133 CBaseEntity::CanBePoweredUp
    134 CBaseEntity::AttemptToPowerup
    135 CBaseEntity::GetGroundVelocityToApply
    136 CBaseEntity::PhysicsSplash
    137 CBaseEntity::Splash
    138 CBaseEntity::WorldSpaceCenter
    139 CBaseEntity::GetSoundEmissionOrigin
    140 CBaseEntity::CreateVPhysics
    141 CBaseEntity::ForceVPhysicsCollide
    142 CBaseEntity::VPhysicsDestroyObject
    143 CBaseEntity::VPhysicsUpdate
    144 CBaseEntity::VPhysicsTakeDamage
    145 CBaseEntity::VPhysicsShadowCollision
    146 CBaseEntity::VPhysicsShadowUpdate
    147 CBaseEntity::VPhysicsCollision
    148 CBaseEntity::VPhysicsFriction
    149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
    150 CBaseEntity::VPhysicsGetObjectList
    151 CBaseEntity::HasPhysicsAttacker
    152 CBaseEntity::PhysicsSolidMaskForEntity
    153 CBaseEntity::ResolveFlyCollisionCustom
    154 CBaseEntity::PerformCustomPhysics
    155 CBaseEntity::GetStepOrigin
    156 CBaseEntity::GetStepAngles
    157 CBaseEntity::ShouldDrawWaterImpacts
    158 CBaseEntity::NetworkStateChanged_m_fFlags
    159 CBaseEntity::NetworkStateChanged_m_fFlags
    160 CBaseEntity::NetworkStateChanged_m_nWaterLevel
    161 CBaseEntity::NetworkStateChanged_m_nWaterLevel
    162 CBaseEntity::NetworkStateChanged_m_hGroundEntity
    163 CBaseEntity::NetworkStateChanged_m_hGroundEntity
    164 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
    165 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
    166 CBaseEntity::NetworkStateChanged_m_flFriction
    167 CBaseEntity::NetworkStateChanged_m_flFriction
    168 CBaseEntity::NetworkStateChanged_m_vecVelocity
    169 CBaseEntity::NetworkStateChanged_m_vecVelocity
    170 CBaseEntity::NetworkStateChanged_m_vecViewOffset
    171 CBaseEntity::NetworkStateChanged_m_vecViewOffset
    172 CPlayerResource::ResourceThink
    173 CCSPlayerResource::UpdatePlayerData
    174 std::bad_cast::~bad_cast
    175 `typeinfo name for'CCSPlayerResource
    176 `typeinfo for'CPlayerResource
     
    Последнее редактирование: 21 апр 2015