Как уже писали в профильных топиках, приплыло новое обновление CSGO Которое убило скины и оружку на DM (хотя на моем DM проблем нет). Ждем обнов. Спойлер Release Notes for 9/15/2015 15 SEP 2015 - [ ANIMATION / GAMEPLAY ] – Replaced all player body animations (Existing character models retained for demo compatibility) – Replaced all world model weapon animation – Updated shared player skeleton – Re-rigged all player model geometry and player scaffold animation – Updated animation networking to continually synchronize animation state instead of periodically latching – Player animation sequence selection is now server-initiated – Added new player states including bomb defusal and ladder climb poses – Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state – Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle – Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them – Added support for arbitrary numbers of articulated mechanical parts on world weapon models – Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons – Added physics motion to holstered attachment weapon locations – Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius – Replaced shared hitboxes with new capsule-based set – Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs – Ragdolls now assume more exact pose of their parent player on physics init – Re-built animation statemachine to support blending locomotion over any weapon aim or action poses – Enabled support for dynamic player animation layer re-ordering – Sequence blendlayers now correctly contribute to computed cyclerate – Added defuser cables and multimeter model – Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes – Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata [ UI ] – Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches – Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone. – Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers [ RENDERING ] – Fixed improper stencil state in glow pass rendering [ GAMEPLAY ] – Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position – M4A1-S: — Reduced price — Reduced armor penetration — Reduced ROF — Increased base spread – Zeus x27 — Reduced price to $100 – Dual Berettas — Increased armor penetration — Increased range modifier [ GOTV ] – Added viewmodel position lerp to gotv camera transitions [ OVERWATCH ] – Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).