|CSGO| Проблема с гранатами и настройкой Casual

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем Petrovich, 14 фев 2015.

  1. Petrovich

    Petrovich

    Сообщения:
    188
    Симпатии:
    44
    Прошу помочь с парой вопросов (гугл не помог):

    1. Установил DM 2.1.6 снапшот, который рекомендован на этом форуме и настроил как положено, но, дает бесконечные гранаты. Сам сервер запускаю в режиме Casual (если это конечно поможет), хотя настройки в конфиге gamemode_casual.cfg полностью скопированы от gamemode_deathmatch.cfg как он есть.
    gamemodes_server
    Код:
    // To use this file, rename it to GameModes_Server.txt
    //
    // Values here override the default gamemodes.txt 
    
    "GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
    
    /////////////////////////////////////////
    // COMPETITIVE
    /////////////////////////////////////////
    "competitive"{
    
            
            "maxplayers"        "11"            // Note that maxplayers doesn't go in the convar block.
                                                // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
            "exec"
            {
                                                // Any config files listed here will be executed after the ones in gamemodes.txt.
                
                "exec"                    "server_last.cfg" 
            }
    
            "mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
            {
                "mg_bomb_se"        ""
            }
    
    
    }
    /////////////////////////////////////////
    // CASUAL
    /////////////////////////////////////////
    "casual"{
    
    
    
            "maxplayers"        "22"
    
            "exec"
            {
                "exec"                    "server.cfg"
            }
    
            "mapgroupsMP"                        // List of mapgroups valid for this game mode ( casual )
            {
                "mg_twos"                "0"    
                {
                "mg_$2000$_csgo"        "1"
                "mg_aim_2000"           "2"
                "mg_$2000$csgo$v2"      "3"
                "mg_$2000$csgo$v3"      "4"
                }
            }
    }
    
    
    }}}"gungame"{"gameModes"{
    
    /////////////////////////////////////////
    // ARMS RACE
    /////////////////////////////////////////
    "gungameprogressive"{
    
    
    
            "maxplayers"            "10"
    
            // These are the configs that get executed when a game mode of this type is created
            "exec"
            {
                "exec"                    "server_last.cfg"
            }
                        
            "mapgroupsMP"
            {
                "mg_armsrace"    ""
            }
    
            "weaponprogression_ct"
            {
                "deagle"        { "kills"    "5" }
                "awp"            { "kills"    "5" }
                "knifegg"        { "kills"    "1" }
            }
                        
            "weaponprogression_t"
            {
                "deagle"        { "kills"    "5" }
                "awp"            { "kills"    "5" }
                "knifegg"        { "kills"    "1" }
            }
    
    
    
    /////////////////////////////////////////
    // DEMOLITION
    /////////////////////////////////////////
    "gungametrbomb"
    {
    
    
            "maxplayers"            "10"
    
            // These are the configs that get executed when a game mode of this type is created
            "exec"
            {
                "exec"                    "server_last.cfg"
            }
    
            "mapgroupsMP"
            {
                "mg_demolition"        ""
            }
    
            "weaponprogression_ct"
            {
                "m4a1"            { "kills"    "1" }
                "awp"            { "kills"    "1" }
                "Scar20"        { "kills"    "1" }
            }
                
            "weaponprogression_t"
            {
                "ak47"            { "kills"    "1" }
                "awp"            { "kills"    "1" }
                "g3sg1"            { "kills"    "1" }
            }
    
    
    }}}}
    
    //////////////////////////////////////////////////////////////////////////////////////////////
    // Map groups
    //
    // To use a mapgroup, it needs to be defined in a keyvalues
    // block such as the example below, as well as listed in the 
    // 'mapgroupsMP' block within the game mode that will run it,
    // such as the example above.
    //
    // Then launch the server with '+mapgroup MAPGROUPNAME'
    //
    // Example:
    //
    // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
    //
    //
    // Check the developer wiki for updated community info
    // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
    //////////////////////////////////////////////////////////////////////////////////////////////
    
    
        "mapgroups"
        {
            "mg_bomb_se"                                    // mapgroup definition
            {
                "name"            "mg_bomb_se"
                "maps"
                {
                    "de_dust_se"        ""
                    "de_dust2_se"        ""
                    "de_nuke_se"        ""
                    "de_train_se"        ""
                    "de_inferno_se"        ""
                    "de_aztec_se"        ""
                }
            }
        }
    }


    gamemode_casual.cfg
    Код:
    bot_autodifficulty_threshold_high                    0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    bot_autodifficulty_threshold_low                    -2.0    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_chatter                                            off
    bot_defer_to_human_goals                            0
    bot_defer_to_human_items                            1
    bot_difficulty                                        2
    bot_quota                                            10
    bot_quota_mode                                        fill
    cash_player_bomb_defused                            0
    cash_player_bomb_planted                            0
    cash_player_damage_hostage                            0
    cash_player_interact_with_hostage                    0
    cash_player_killed_enemy_default                    0
    cash_player_killed_enemy_factor                        0
    cash_player_killed_hostage                            0
    cash_player_killed_teammate                            0
    cash_player_rescued_hostage                            0
    cash_team_elimination_bomb_map                        0
    cash_team_elimination_hostage_map_t                    0
    cash_team_elimination_hostage_map_ct                0
    cash_team_hostage_alive                                0
    cash_team_hostage_interaction                        0
    cash_team_loser_bonus                                0
    cash_team_loser_bonus_consecutive_rounds            0
    cash_team_planted_bomb_but_defused                    0
    cash_team_rescued_hostage                            0
    cash_team_terrorist_win_bomb                        0
    cash_team_win_by_defusing_bomb                        0
    cash_team_win_by_hostage_rescue                        0
    cash_team_win_by_time_running_out_bomb                0
    cash_team_win_by_time_running_out_hostage            0
    ff_damage_reduction_bullets                            0.0
    ff_damage_reduction_grenade                            0.0
    ff_damage_reduction_grenade_self                    0
    ff_damage_reduction_other                            0.0
    mp_afterroundmoney                                    0
    mp_buytime                                            0
    mp_buy_anywhere                                        1
    mp_buy_during_immunity                                1
    mp_death_drop_defuser                                0    
    mp_death_drop_grenade                                0            // 0=none, 1=best, 2=current or best
    mp_death_drop_gun                                    0            // 0=none, 1=best, 2=current or best
    mp_defuser_allocation                                0            // 0=none, 1=random, 2=everyone
    mp_force_pick_time                                    15
    mp_forcecamera                                        0            // Set to 1 for team only spectating
    mp_free_armor                                        0            
    mp_freezetime                                        0
    mp_friendlyfire                                        0
    mp_win_panel_display_time                            0
    mp_ggprogressive_round_restart_delay                 15
    mp_ggtr_bomb_defuse_bonus                            0
    mp_ggtr_bomb_detonation_bonus                        0
    mp_ggtr_bomb_pts_for_flash                            0
    mp_ggtr_bomb_pts_for_he                                0
    mp_ggtr_bomb_pts_for_molotov                        0
    mp_ggtr_bomb_pts_for_upgrade                        0
    mp_ggtr_bomb_respawn_delay                            0
    mp_ggtr_end_round_kill_bonus                        0
    mp_ggtr_halftime_delay                                0.0
    mp_ggtr_last_weapon_kill_ends_half                    0
    mp_respawn_immunitytime                                0
    mp_halftime                                            0
    mp_match_can_clinch                                    0            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
    mp_maxmoney                                            0
    mp_maxrounds                                        0
    mp_molotovusedelay                                    0
    mp_playercashawards                                    0
    mp_roundtime                                        0
    mp_roundtime_hostage                                0
    mp_roundtime_defuse                                    0
    mp_solid_teammates                                    0
    mp_startmoney                                        0
    mp_teamcashawards                                    0
    mp_timelimit                                        30
    mp_ignore_round_win_conditions                      1
    mp_warmuptime                                        0
    mp_weapons_allow_zeus                                1
    spec_freeze_panel_extended_time                        0
    spec_freeze_time                                    0
    sv_allow_votes                                        0        // Voting allowed in this mode
    sv_alltalk                                            1
    sv_arms_race_vote_to_restart_disallowed_after        26
    sv_deadtalk                                            1
    sv_ignoregrenaderadio                                1
    mp_warmup_pausetimer                                0
    mp_halftime_pausetimer                                0
    mp_randomspawn                                        0
    mp_randomspawn_los                                    0
    sv_infinite_ammo                                    2
    tv_delay                                            30
    ammo_grenade_limit_default                          1
    ammo_grenade_limit_flashbang                        0
    ammo_grenade_limit_total                            1
    //
    mp_weapons_allow_map_placed                            0
    mp_weapons_glow_on_ground                            0
    mp_display_kill_assists                                1
    mp_respawn_on_death_t                                1
    mp_respawn_on_death_ct                                1
    mp_ct_default_melee                                    weapon_knife
    mp_ct_default_secondary                                weapon_hkp2000
    mp_ct_default_primary                                ""
    mp_t_default_melee                                    weapon_knife
    mp_t_default_secondary                                weapon_glock
    mp_t_default_primary                                ""
    mp_default_team_winner_no_objective                    -1        // 2 == CTs, 3 == Ts
    mp_buy_allow_grenades                                0
    
    Не помогло.

    2. Дайте пожалуйста рабочий gamemodes_server.txt для casual сервера с рандомной мап-группой, без лишних настроек других модов.