Друзья не могут подключиться к серверу через Join Game

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем Eseth, 26 фев 2014.

  1. Eseth

    Eseth

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    75
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    Есть проблема с сервером CS:GO, друзья не могут подключаться к серверу через приглашения или Join Game, только напрямую из браузера серверов или connect <ip:port>. Сервер настроен как Competitive Public. Что может вызывать эту проблему?

    hostname "****"
    sv_password "" //Only set this if you intend to have a private server!

    mp_join_grace_time 15 //The amount of time players can join teams after a round has started
    mp_match_end_restart 0 // Defines whether a map should be restarted after a game has ended
    sv_cheats 0 //This should always be set, so you know it's not on
    sv_lan 0 //This should always be set, so you know it's not on
    //**The bot commands below are mostly default with the exception of
    //**The following commands manage kicks and bans
    writeid
    exec banned_ip.cfg
    writeip
    exec banned_user.cfg

    //exec gamemode_competitive_server.cfg
    tv_port "27120"
    mp_autokick 0
    mp_tkpunish 0
    sv_pausable 0
    sv_cheats 0
    sv_consistency 0
    sv_voiceenable 1
    sv_pure 1
    sv_disablefreezecam 1
    sv_maxusrcmdprocessticks 16
    sv_port 27216

    // round specific cvars

    mp_c4timer "45"
    mp_endmatch_votenextmap 0

    // server logging
    sv_logbans 1
    sv_logecho 1
    sv_logfile 1
    sv_log_onefile 0

    mp_backup_round_file 0
    mp_backup_round_file_last 0
    mp_backup_round_file_pattern 0

    //Specify that we want this specific servers logs placed in a folder called logs/server1
    //to separate them from another servers logs
    sv_logsdir "logs"
    log 1

    // operation
    // region the server should appear in under the steam browser
    sv_region 3
    sv_contact "www.gameforest.ro"


    // sv_hibernate_when_empty 1
    // sv_hibernate_postgame_delay 5
    // sv_reservation_timeout 60

    sv_kick_players_with_cooldown 0

    sv_tags "****"
    sv_downloadurl "****"
    // To use this file, rename it to GameModes_Server.txt
    //
    // Values here override the default gamemodes.txt

    "GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

    /////////////////////////////////////////
    // COMPETITIVE
    /////////////////////////////////////////
    "competitive"{


    "maxplayers" "24" // Note that maxplayers doesn't go in the convar block.
    // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
    "exec"
    {
    // Any config files listed here will be executed after the ones in gamemodes.txt.

    "exec" "server_last.cfg"
    "exec" "gamemode_competitive_server.cfg"
    }

    "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
    {
    "mg_bomb_se" ""
    }


    }
    /////////////////////////////////////////
    // CASUAL
    /////////////////////////////////////////
    "casual"{



    "maxplayers" "24"

    "exec"
    {
    "exec" "gamemode_competitive_server.cfg"
    }

    "mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
    {
    "mg_bomb_se" ""
    }



    }}}"gungame"{"gameModes"{

    /////////////////////////////////////////
    // ARMS RACE
    /////////////////////////////////////////
    "gungameprogressive"{



    "maxplayers" "24"

    // These are the configs that get executed when a game mode of this type is created
    "exec"
    {
    "exec" "gamemode_competitive_server.cfg"
    }

    "mapgroupsMP"
    {
    "mg_armsrace" ""
    }

    "weaponprogression_ct"
    {
    "deagle" { "kills" "5" }
    "awp" { "kills" "5" }
    "knifegg" { "kills" "1" }
    }

    "weaponprogression_t"
    {
    "deagle" { "kills" "5" }
    "awp" { "kills" "5" }
    "knifegg" { "kills" "1" }
    }



    /////////////////////////////////////////
    // DEMOLITION
    /////////////////////////////////////////
    "gungametrbomb"
    {


    "maxplayers" "24"

    // These are the configs that get executed when a game mode of this type is created
    "exec"
    {
    "exec" "server_last.cfg"
    }

    "mapgroupsMP"
    {
    "mg_demolition" ""
    }

    "weaponprogression_ct"
    {
    "m4a1" { "kills" "1" }
    "awp" { "kills" "1" }
    "Scar20" { "kills" "1" }
    }

    "weaponprogression_t"
    {
    "ak47" { "kills" "1" }
    "awp" { "kills" "1" }
    "g3sg1" { "kills" "1" }
    }


    }}}}

    //////////////////////////////////////////////////////////////////////////////////////////////
    // Map groups
    //
    // To use a mapgroup, it needs to be defined in a keyvalues
    // block such as the example below, as well as listed in the
    // 'mapgroupsMP' block within the game mode that will run it,
    // such as the example above.
    //
    // Then launch the server with '+mapgroup MAPGROUPNAME'
    //
    // Example:
    //
    // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
    //
    //
    // Check the developer wiki for updated community info
    // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
    //////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
    "mg_bomb" // mapgroup definition
    {
    "name" "mg_bomb_se"
    "maps"
    {
    "$2000$_csgo" ""
    "awp_india_csgo" ""
    "cs_agency" ""
    "cs_assault" ""
    "cs_downtown" ""
    "cs_italy" ""
    "cs_militia" ""
    "cs_motel" ""
    "cs_office" ""
    "cs_thunder" ""
    "de_ali" ""
    "de_aztec" ""
    "de_bank" ""
    "de_cache" ""
    "de_cbble" ""
    "de_dust" ""
    "de_dust2" ""
    "de_favela" ""
    "de_inferno" ""
    "de_mirage" ""
    "de_nuke" ""
    "de_overpass" ""
    "de_seaside" ""
    "de_train" ""
    "de_vertigo" ""
    "fy_urbanstreets_b8" ""
    }
    }
    }
    }
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    Добавлено через 3 часа 14 минут
    Решение было довольно простым. Добавил в параметры запуска +net_public_adr и заработало. :)
     
    Последнее редактирование: 26 фев 2014
  2. Grand Theft Auto V

    Grand Theft Auto V

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    Тоже самое у меня, но не могут подлючаться наверно потому что ты через локалку заходишь, и их приглошаешь.
     
  3. Eseth

    Eseth

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    Макс Леонтьев, Сервер находится на хостинге. В любом случае проблема уже не актуальна так как пофиксили уже давно этот баг.