Как отключить проверку на стим?

Тема в разделе "Общие вопросы", создана пользователем XAMKA, 6 апр 2010.

  1. XAMKA

    XAMKA

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    13
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    Вообщем такая проблема! Как отключить проверку на стим? У меня периодически в начале раунда убивает всех играков которые зашли на мой сервер не со стима:this:.


    Игрок ИвАн убит за попытку сыграть в одном раунде дважды
    Игрок ™Pro|^|Awp™-Swen- убит за попытку сыграть в одном раунде дважды
    Игрок fmx.ZonT убит за попытку сыграть в одном раунде дважды
    Игрок $-LEITO-$_AZ-$ убит за попытку сыграть в одном раунде дважды
    Игрок Turbid_[L.H.]™ убит за попытку сыграть в одном раунде дважды
     
  2. Andrey

    Andrey Администратор

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    Установи эмулятор RevEmu или eST
     
  3. maza511

    maza511

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    Ппц. Че тупишь, это дело в мани админ плагин! Убери антиреджоин и все! =)
     
  4. XAMKA

    XAMKA

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    спасибо большое помогло!!!:yahoo:
     
    MERIK13 нравится это.
  5. MERIK13

    MERIK13

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    А в какой заголовке там их 33
    а если его нету где его написать
     
  6. XAMKA

    XAMKA

    Сообщения:
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    Там должно быть поищи повнимательней, хоте их должно быть 34 пункта вот как у меня:
    // *****************************************************************************
    // Plugin : Mani Admin Plugin
    //
    // Filename : mani_server.cfg
    //
    // Last Updated : 2009/07/21
    //
    // Description : This is the core configuration file to enable/disable modules
    // and to configure options within the plugin. By default the
    // main functions are turned off. For the most part the on/off
    // switch is usually the first cvar under each module
    // (i.e mani_adverts, mani_stats, etc.).
    // *****************************************************************************
    // *****************************************************************************
    // Table of Contents:
    //
    // Module 01: Adverts
    // Module 02: Stats
    // Module 03: Victim Stats
    // Module 04: Most Destructive
    // Module 05: Team Kill/Wound Protection
    // Module 06: Reserved Slots
    // Module 07: High Ping Kick
    // Module 08: Admin Action Messages
    // Module 09: Chat Flooding Control
    // Module 10: Basic Auto-Balance Teams
    // Module 11: Current Time Display
    // Module 12: Voting Functionality
    // Module 13: Word Filtering
    // Module 14: Sounds Control
    // Module 15: Plugin Logging
    // Module 16: Death Beams
    // Module 17: Anti-IP Ghosting
    // Module 18: Decal Map Adverts
    // Module 19: Anti-Name Hacking
    // Module 20: Extra Spawnpoints
    // Module 21: Custom Skin Control
    // Module 22: Spray Tag Tracking
    // Module 23: Warmup Timer
    // Module 24: Menu Options
    // Module 25: External Logging
    // Module 26: Save scores
    // Module 27: Auto-Join Restriction
    // Module 28: STEAM_ID_PENDING Kicker
    // Module 29: AFK Manager
    // Module 30: Betting Module
    // Module 31: Bounty Module
    // Module 32: Objectives Module for CSS
    // Module 33: Auto-Map Module
    // Module 34: Miscellaneous
    // *****************************************************************************
    echo "****** Executing mani_server.cfg ******"
    // *****************************************************************************
    // Module 01: Adverts
    //
    // Desc : Adverts can be used in game using this module in conjuction with the
    // adverts.txt file in the /cfg/mani_admin_plugin/ folder
    // *****************************************************************************
    // Adverts 1 = on, 0 = off
    mani_adverts 1
    // Time between adverts displayed
    mani_time_between_adverts 60
    // Allow adverts in chat area of screen
    mani_adverts_chat_area 1
    // Allow adverts in top left corner of screen (these can be coloured)
    mani_adverts_top_left 1
    // Sets colour of adverts, here I've set it to blue
    // Red component colour of adverts (255 = max)
    mani_advert_col_red 0
    // Green component colour of adverts (255 = max)
    mani_advert_col_green 0
    // Blue component colour of adverts (255 = max)
    mani_advert_col_blue 255
    // This settings allows you to specify whether everyone can see adverts
    // or only dead players. 0 = All players whether dead or alive, 1 = Dead only
    mani_advert_dead_only 0
    // Show adverts in the hint text area (at the bottom middle in CSS)
    // 1 = enabled, 0 = disabled
    mani_adverts_bottom_area 0
    // *****************************************************************************
    // Module 02: Stats
    //
    // Desc : The stats module is a very simple ranking system based on 3 methods of
    // calculation (defined in mani_stats_calculate).
    // *****************************************************************************
    // 1 = Enable stats module, 0 = disable stats module
    mani_stats 1
    // 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
    mani_stats_mode 0
    // Number of days since player last connected before they are removed from the
    // stats list
    mani_stats_drop_player_days 5
    // This cvar is used to set the type of stats calculation to use for ranking
    // players
    // 0 = Rank by by pure kills
    // 1 = Rank by by kill:death ratio
    // 2 = Rank by kills minus deaths
    // 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
    mani_stats_calculate 3
    // Number of kills required before a player is given a rank
    // If you are using the Kill Death ratio you should set this quite high
    mani_stats_kills_required 1
    // Number of kills + deaths required before a victims points are affected by the
    // attackers kills. This prevents new players from affecting regular players
    // points until a certain amount of experience is gained from playing.
    mani_stats_kills_before_points_removed 0
    // Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
    mani_stats_top_display_time 10
    // Defines whether other players see your rank when you type 'rank'
    // 1 = show rank to all players
    // 0 = only show rank to player who typed 'rank'
    mani_stats_show_rank_to_all 1
    // Defines a message to show when a user types 'rank' and the stats are turned
    // off (this can be blank)
    // mani_stats_alternative_rank_message "www.mystats.com"
    // Enables writing of ranks to a text file called mani_ranks.txt for export to a
    // web page.
    mani_stats_write_text_file 1
    // Set in minutes how often you want the stats to recalculate. This should be
    // used if you have long map times with no end of round.
    // 0 = disables frequency calculating, > 0 = time in minutes between each stats
    // rank calculation
    mani_stats_calculate_frequency 0
    // Set in minutes how often you want the stats to recalculate AND write to disk
    // This should be used if you have long map times with no end of round.
    // 0 = disabled, > 0 = time in minutes between each save and recalculation of
    // ranks
    mani_stats_write_frequency_to_disk 0
    // Set to 1 if you want your ranks to be by steam id (default),
    // Set to 0 if you are not using steam ids on your server (Lan mode)
    mani_stats_by_steam_id 1
    // 1 = Include any bot kills made in stats
    // 0 = Killing a bot does not count to stats
    mani_stats_include_bot_kills 0
    // Stats points decay settings
    // Number of days since last connect that points decay will start
    mani_stats_decay_start 2
    // Number of days that the decay will take place over once started
    // Points will drop to 500 over this period of time. If the player rejoins
    // their points will be restored to full value
    mani_stats_decay_period 0
    // When a player reconnects the stats module can restore a players
    // points back to the full amount if decay has set in
    // 0 = Do not restore full points, 1 = restore to full points
    mani_stats_decay_restore_points_on_connect 0
    // If set to 1 a victim will never lose points ala BF2
    mani_stats_points_add_only 0
    // Number of days before a player is made invisible from
    // being ranked. Note that the player is not dropped, if
    // they rejoin their rank will be restored.
    mani_stats_ignore_ranks_after_x_days 21
    // Multiplier used in points calculation, default is 5.0
    mani_stats_points_multiplier "5.0"
    // Multiplier for victim points lost. If you want victims
    // to lose say half points for dying set this to "0.5" etc
    mani_stats_points_death_multiplier "1.0"
    // Weapon weighting for CSS Stats
    // Making a weight 2.0 will double the points given/taken
    // Making a weight 0.5 will halve the points given/taken
    mani_stats_css_weapon_ak47 "1.0"
    mani_stats_css_weapon_m4a1 "1.0"
    mani_stats_css_weapon_mp5navy "1.2"
    mani_stats_css_weapon_awp "1.0"
    mani_stats_css_weapon_usp "1.4"
    mani_stats_css_weapon_deagle "1.2"
    mani_stats_css_weapon_aug "1.0"
    mani_stats_css_weapon_hegrenade "1.8"
    mani_stats_css_weapon_xm1014 "1.1"
    mani_stats_css_weapon_knife "2.0"
    mani_stats_css_weapon_g3sg1 "0.8"
    mani_stats_css_weapon_sg550 "0.8"
    mani_stats_css_weapon_galil "1.1"
    mani_stats_css_weapon_m3 "1.2"
    mani_stats_css_weapon_scout "1.1"
    mani_stats_css_weapon_sg552 "1.0"
    mani_stats_css_weapon_famas "1.0"
    mani_stats_css_weapon_glock "1.4"
    mani_stats_css_weapon_tmp "1.5"
    mani_stats_css_weapon_ump45 "1.2"
    mani_stats_css_weapon_p90 "1.2"
    mani_stats_css_weapon_m249 "1.2"
    mani_stats_css_weapon_elite "1.4"
    mani_stats_css_weapon_mac10 "1.5"
    mani_stats_css_weapon_fiveseven "1.5"
    mani_stats_css_weapon_p228 "1.5"
    mani_stats_css_weapon_flashbang "5.0"
    mani_stats_css_weapon_smokegrenade "5.0"
    // Bonus Points for CSS Players
    mani_stats_css_bomb_planted_bonus "10"
    mani_stats_css_bomb_defused_bonus "10"
    mani_stats_css_hostage_rescued_bonus "5"
    mani_stats_css_hostage_killed_bonus "-15"
    mani_stats_css_vip_escape_bonus "4"
    mani_stats_css_vip_killed_bonus "10"
    // Bonus Points for CSS Teams
    mani_stats_css_ct_eliminated_team_bonus "2"
    mani_stats_css_t_eliminated_team_bonus "2"
    mani_stats_css_ct_vip_escaped_team_bonus "10"
    mani_stats_css_t_vip_assassinated_team_bonus "6"
    mani_stats_css_t_target_bombed_team_bonus "5"
    mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
    mani_stats_css_ct_bomb_defused_team_bonus "5"
    mani_stats_css_ct_hostage_killed_team_bonus "1"
    mani_stats_css_ct_hostage_rescued_team_bonus "1"
    mani_stats_css_t_bomb_planted_team_bonus "2"
    // Weapon weighting for DODS Stats
    // Making a weight 2.0 will double the points given/taken
    // Making a weight 0.5 will halve the points given/taken
    mani_stats_dods_weapon_amerknife "3.0"
    mani_stats_dods_weapon_spade "3.0"
    mani_stats_dods_weapon_colt "1.6"
    mani_stats_dods_weapon_p38 "1.5"
    mani_stats_dods_weapon_c96 "1.5"
    mani_stats_dods_weapon_garand "1.3"
    mani_stats_dods_weapon_m1carbine "1.2"
    mani_stats_dods_weapon_k98 "1.3"
    mani_stats_dods_weapon_spring "1.5"
    mani_stats_dods_weapon_k98_scoped "1.5"
    mani_stats_dods_weapon_thompson "1.25"
    mani_stats_dods_weapon_mp40 "1.25"
    mani_stats_dods_weapon_mp44 "1.35"
    mani_stats_dods_weapon_bar "1.2"
    mani_stats_dods_weapon_30cal "1.25"
    mani_stats_dods_weapon_mg42 "1.2"
    mani_stats_dods_weapon_bazooka "2.25"
    mani_stats_dods_weapon_pschreck "2.25"
    mani_stats_dods_weapon_frag_us "1.0"
    mani_stats_dods_weapon_frag_ger "1.0"
    mani_stats_dods_weapon_smoke_us "5.0"
    mani_stats_dods_weapon_smoke_ger "5.0"
    mani_stats_dods_weapon_riflegren_us "1.3"
    mani_stats_dods_weapon_riflegren_ger "1.3"
    mani_stats_dods_weapon_punch "3.0"
    // Bonus Points for DODS
    mani_stats_dods_capture_point 4
    mani_stats_dods_block_capture 4
    mani_stats_dods_round_win_bonus 4
    // *****************************************************************************
    // Module 03: Victim Stats
    //
    // Desc : The victim stats module shows your statistic for the period when
    // you were alive
    // *****************************************************************************
    // Allow the use of victim stats
    // 0 = off
    // 1 = on
    mani_show_victim_stats 0
    // Set to 1 if you don't want to see damage taken from yourself
    mani_show_victim_stats_inflicted_only 0
    // This controls the default mode a player will have their victim stats mode
    // set to when they first ever join your server. This setting is applied to
    // the player's stored record withing player_settings.dat it does not control
    // whether the victim stats functionality is on or off.
    // 0 = none 0, 1 = half text 1, 2 = full text 2, 3 = GUI mode
    mani_player_settings_damage 0
    // *****************************************************************************
    // Module 04: Most Destructive
    //
    // Desc : This small module for CSS only shows the player that caused
    // the most damage with their kills at the end of a round
    // *****************************************************************************
    // Enable most destructive stats output
    mani_stats_most_destructive 0
    // 0 = By Kills then damage, 1 = by damage alone
    mani_stats_most_destructive_mode 0
    // This controls the default mode a player will have their *Most Destructve*
    // stats mode set to when they first ever join your server. This setting is
    // applied to the player's stored record withing player_settings.txt it
    // does not control whether the *Most Destructve* functionality is on or off.
    // 0 = disabled, 1 = enabled
    mani_player_settings_destructive 1
    // *****************************************************************************
    // Module 05: Team Kill/Wound Protection
    //
    // Desc : The stats module is a very simple ranking system based on 3 methods of
    // calculation (defined in mani_stats_calculate).
    // *****************************************************************************
    // Enable TK Protection 1 = on, 0 = off
    mani_tk_protection 0
    // Enable TK Punishment menu 1 = on, 0 = off
    mani_tk_forgive 1
    // Time allowed after freezetime where spawn protection is enabled
    mani_tk_spawn_time 5
    // Defines whether bots can run tk punish options on other player (1 = on)
    mani_tk_allow_bots_to_punish 1
    // Defines whether when tk'ing a bot adds to a players tk violation count
    // 0 = off, 1 = on
    mani_tk_allow_bots_to_add_violations 0
    // Number of tk violations before player is banned
    mani_tk_offences_for_ban 7
    // Time in minutes for a tk ban, 0 = permanent
    mani_tk_ban_time 5
    // When set to 1 a player will be slapped and have their view moved when
    // team wounding.
    mani_tk_slap_on_team_wound 0
    // Sets the amount of damage a team wound inflicts on the attacker
    mani_tk_slap_on_team_wound_damage 0
    // If set to 1 shows opposition team wounds in chat and all team wounds if
    // you are spectator, 0 = normal css style
    mani_tk_show_opposite_team_wound 0
    // Defines whether a players tk violation count is incremented even if
    // forgiven (0 = off, 1 = on)
    mani_tk_add_violation_without_forgive 0
    // Turn on forgive option for tk punishments
    mani_tk_allow_forgive_option 1
    // Defines whether the blind option can be used on players (1 = on)
    mani_tk_allow_blind_option 1
    // Amount of blindness for 'blind' punishment (255 = completely blind)
    mani_tk_blind_amount 253
    // Turn on slap option for tk punishments
    mani_tk_allow_slap_option 1
    // Turn on tk cash option for tk punishments
    mani_tk_allow_cash_option 1
    // Amount of health that a player will slapped to
    mani_tk_slap_to_damage 10
    // Amount of cash to take from a team killer
    mani_tk_cash_percent 30
    // Turn on freeze option for tk punishments
    mani_tk_allow_freeze_option 1
    // When set to 1 the Drug option is allowed in the TK Menu
    mani_tk_allow_drugged_option 1
    // Turn on burn option for tk punishments
    mani_tk_allow_burn_option 1
    // This defines how long the burn time should be for in seconds for a
    // tk punishment
    mani_tk_burn_time 30
    // Turn on slay option for tk punishments
    // 1 = on, 0 = off
    mani_tk_allow_slay_option 1
    // Main option to turn on damage reflection
    // 1 = on, 0 = off
    mani_tk_team_wound_reflect 0
    // Set the number of team wounds required by a player during the course
    // of a map before the reflective damage kicks in
    mani_tk_team_wound_reflect_threshold 5
    // This value is a damage multiplier that inflicts whatever damage
    // (armor loss + health loss) was given to the victim back to the attacker.
    // When set to 1.0 the damage is perfectly reflected, set at 2.0
    // the damage inflicted back on the attacker will be twice the damage etc.
    mani_tk_team_wound_reflect_ratio 1.0
    // An addition cvar here increases the reflection ratio each time the player
    // teamwounds another player. This is to deter persistent team wounders
    mani_tk_team_wound_reflect_ratio_increase 0.1
    // This defines whether the tk time bomb option can be used or not
    mani_tk_allow_time_bomb_option 1
    // This defines the time before the bomb goes off
    mani_tk_time_bomb_seconds 10
    // This defines the bomb blast radius
    mani_tk_time_bomb_blast_radius 1000
    // 0 = no beams, 1 = beams on
    mani_tk_time_bomb_show_beams 1
    // 0 = player only, 1 = players on same team, 2 = all players
    mani_tk_time_bomb_blast_mode 2
    // This defines whether the tk fire bomb option can be used or not
    mani_tk_allow_fire_bomb_option 1
    // This defines the time before the bomb goes off
    mani_tk_fire_bomb_seconds 10
    // This defines the bomb blast radius
    mani_tk_fire_bomb_blast_radius 1000
    // 0 = no beams, 1 = beams on
    mani_tk_fire_bomb_show_beams 1
    // 0 = player only, 1 = players on same team, 2 = all players
    mani_tk_fire_bomb_blast_mode 2
    // Time in seconds that players will burn for
    mani_tk_fire_bomb_burn_time 30
    // This defines whether the tk freeze bomb option can be used or not
    mani_tk_allow_freeze_bomb_option 1
    // This defines the time before the bomb goes off
    mani_tk_freeze_bomb_seconds 10
    // This defines the bomb blast radius
    mani_tk_freeze_bomb_blast_radius 1000
    // 0 = no beams, 1 = beams on
    mani_tk_freeze_bomb_show_beams 1
    // 0 = player only, 1 = players on same team, 2 = all players
    mani_tk_freeze_bomb_blast_mode 2
    // Radius of beep circle, 0 = radius measures the same as the bomb blast,
    // default is 256
    mani_tk_time_bomb_beep_radius 0
    // Radius of beep circle, 0 = radius measures the same as the bomb blast,
    // default is 256
    mani_tk_fire_bomb_beep_radius 0
    // Radius of beep circle, 0 = radius measures the same as the bomb blast,
    // default is 256
    mani_tk_freeze_bomb_beep_radius 0
    // Allow TK Beacon circle tk option
    mani_tk_allow_beacon_option 1
    // Radius of beacon circle
    mani_tk_beacon_radius 384

    // *****************************************************************************
    // Module 06: Reserved Slots
    //
    // Desc : The Reserved Slots module configuration cvars
    // *****************************************************************************
    // Turn on off reserve slots
    mani_reserve_slots 0
    // Number of reserve slots you have
    mani_reserve_slots_number_of_slots 1
    // User defined message shown in players console when kicked
    mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"
    // User defined message for redirection of players to another server
    mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"
    // The IP address of the server you wish to redirect players to. Leave it blank
    // if you do not want redirection to be used
    mani_reserve_slots_redirect ""
    // This defines whether you want your reserve slots to fill with reserve players
    // or always be kept free (1 = allow slots to fill, 0 = always keeps slots free
    // and kick player instead)
    mani_reserve_slots_allow_slot_fill 1
    // Type of method used to kick players, 0 = by highest ping (spectators first),
    // 1 = by connection time (spectators go first)
    mani_reserve_slots_kick_method 1

    // *****************************************************************************
    // Module 07: High Ping Kick
    //
    // Desc : The Reserve slot module configuration cvars
    // *****************************************************************************
    // Enable disable high ping kicker (1 = on)
    mani_high_ping_kick 0
    // Set the ping at which you want players kicked
    mani_high_ping_kick_ping_limit 400
    // Number of samples and averaged before a decision is made to kick a player
    // (1 sample is about 1.5 seconds)
    mani_high_ping_kick_samples_required 60
    // Message displayed in console when player is disconnected
    mani_high_ping_kick_message "Your ping is too high"

    // *****************************************************************************
    // Module 08: Admin action messages
    //
    // Desc : This section defines which admin actions will be anonymous to
    // non-admins on your server. If the option is set to 1 then the action
    // will not be shown to non-admins, if set to 0 then all players will
    // see which admin kicked/slayed/banned/etc a player.
    // *****************************************************************************
    mani_adminslap_anonymous 0
    mani_adminblind_anonymous 0
    mani_adminfreeze_anonymous 0
    mani_adminteleport_anonymous 0
    mani_admindrug_anonymous 0
    mani_adminmap_anonymous 0
    mani_adminswap_anonymous 0
    mani_adminvote_anonymous 0
    mani_adminsay_anonymous 0
    mani_adminkick_anonymous 0
    mani_adminslay_anonymous 0
    mani_adminban_anonymous 0
    mani_adminburn_anonymous 0
    mani_adminnoclip_anonymous 0
    mani_adminmute_anonymous 0
    mani_admincash_anonymous 0
    mani_adminsetskin_anonymous 0
    mani_admindropc4_anonymous 0
    mani_admintimebomb_anonymous 0
    mani_adminfirebomb_anonymous 0
    mani_adminfreezebomb_anonymous 0
    mani_adminhealth_anonymous 0
    mani_adminbeacon_anonymous 0
    mani_admingravity_anonymous 0

    // *****************************************************************************
    // Module 09: Chat Flooding Control
    //
    // Desc : This is to control chat spam with the game
    // *****************************************************************************
    // Sets the time threshold for chat spamming (0 = off, 1.5 is a good
    // value for use)
    mani_chat_flood_time 0
    // Sets the message the player will receive when they are spamming
    mani_chat_flood_message "STOP SPAMMING THE SERVER !!"

    // *****************************************************************************
    // Module 10: Basic Auto-Balance Teams
    //
    // Desc : This is a very basic auto balancer, this does not take into
    // account player skill
    // *****************************************************************************
    // Set to 1 for auto team balancing at end of rounds (an alternative to the
    // CSSource built in team balancer)
    mani_autobalance_teams 0
    // 0 = Players balanced regardless if dead or alive, 1 = dead players swapped
    // first followed by alive players, 2 = only dead players can be swapped
    mani_autobalance_mode 1

    // *****************************************************************************
    // Module 11: Current Time Display
    //
    // Desc : This controls the time of day message formatting
    // *****************************************************************************
    // 1 for military style time, 0 for 12 hour clock
    mani_military_time 1
    // Set to your servers timezone or leave it blank, it will be added to the
    // end of the time when displayed
    mani_thetime_timezone "GMT"
    // mani_adjust_time cvar allows you to specify the number of minutes to
    // add or subtract from your server clock when you type thetime in game.
    // If you server is 20 minutes fast set mani_adjust_time -20, if it is
    // 30 minutes slow set mani_adjust_time 30.
    mani_adjust_time 0

    // *****************************************************************************
    // Module 12: Voting Functionality
    //
    // Desc : There are two types of vote. System started where an admin has
    // triggered a vote or User started where a user has started a vote
    // The following cvars control the configuration of the voting
    // *****************************************************************************
    // Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
    mani_voting 1
    // Defines the last number of maps played to not show in random votemap lists
    mani_vote_dont_show_last_maps 3
    // Defines the time in minutes a extend vote will add to the timeleft counter
    mani_vote_extend_time 20
    // Defines the whether the a map can be extended
    mani_vote_allow_extend 1
    // Defines amount of time in seconds a vote will be allowed for
    mani_vote_allowed_voting_time 45
    // Defines whether a random map vote will be displayed towards the end of
    // the map
    mani_vote_allow_end_of_map_vote 0
    // Number of extensions a map is allowed via user vote or random map vote,
    // 0 = infinite
    mani_vote_max_extends 2
    // Number of rounds to extend by if mp_winlimit is not 0
    mani_vote_extend_rounds 10
    // Define the file to use for random map vote
    // 0 = mapcycle.txt, 1 = votemaplist.txt, 2 = maplist.txt
    mani_vote_mapcycle_mode_for_random_map_vote 0
    // Define the file that admin can select from for admin
    // started vote.
    // 0 = mapcycle.txt, 1 = votemaplist.txt, 2 = maplist.txt
    mani_vote_mapcycle_mode_for_admin_map_vote 0
    // Defines how many minutes before the end of the map that a random map vote
    // is started
    mani_vote_time_before_end_of_map_vote 3
    // Defines how many maps can be in the end of map vote
    mani_vote_max_maps_for_end_of_map_vote 6
    // Allow team swap option as part of Extend map on end
    // of map vote (CSS Only)
    mani_vote_end_of_map_swap_team 0
    // Defines the vote percentage required to set map
    mani_vote_end_of_map_percent_required 60
    // Defines the vote percentage required to set rcon vote
    mani_vote_rcon_percent_required 60
    // Defines the vote percentage required to set question vote
    mani_vote_question_percent_required 60
    // Defines the vote percentage required to set map vote
    mani_vote_map_percent_required 60
    // Defines the vote percentage required to set random map vote
    mani_vote_random_map_percent_required 60
    // This cvar determines how the players see the votes during voting
    // 0 = quiet mode,
    // 1 = show players as they vote but not their choice,
    // 2 = Show voted choice but not player,
    // 3 = show player name and their choice
    mani_vote_show_vote_mode 3
    // Following cvar now has 2 modes of operation
    // 0 = alive players will see vote menu,
    // 1 = alive players will need to type vote to access the menu,
    mani_vote_dont_show_if_alive 0
    // Allow user started votemaps
    mani_vote_allow_user_vote_map 1
    // Allow the users to extend maps if time based
    mani_vote_allow_user_vote_map_extend 1
    // Allow the users to kick players by vote
    mani_vote_allow_user_vote_kick 1
    // Allow the users to ban players by vote
    mani_vote_allow_user_vote_ban 1
    // Defines the vote percentage required to set an extend map vote
    mani_vote_extend_percent_required 60
    // Percentage of votes required from players before map change
    mani_vote_user_vote_map_percentage 60
    // Time after a new map starts that voting is allowed
    mani_vote_user_vote_map_time_before_vote 60
    // Minimum number of votes required to change a map (override vote percentage)
    mani_vote_user_vote_map_minimum_votes 4
    // 0 = only when no admin on server, 1 = all the time
    mani_vote_user_vote_kick_mode 0
    // Percentage of votes required from players before kick occurs
    mani_vote_user_vote_kick_percentage 60
    // Time after a new map starts that voting is allowed
    mani_vote_user_vote_kick_time_before_vote 60
    // Minimum number of votes required (override vote percentage)
    mani_vote_user_vote_kick_minimum_votes 3
    // 0 = only when no admin on server, 1 = all the time
    mani_vote_user_vote_ban_mode 0
    // Percentage of votes required from players before kick occurs
    mani_vote_user_vote_ban_percentage 60
    // Time after a new map starts that voting is allowed
    mani_vote_user_vote_ban_time_before_vote 60
    // Minimum number of votes required (override vote percentage)
    mani_vote_user_vote_ban_minimum_votes 3
    // Time in minutes for the ban, 0 = permanent ban
    mani_vote_user_vote_ban_time 30
    // 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
    mani_vote_user_vote_ban_type 0
    // Allow rock the vote
    mani_vote_allow_rock_the_vote 1
    // Defines the vote percentage required to set map
    mani_vote_rock_the_vote_percent_required 60
    // Time before rockthevote can be started after a new map starts
    mani_vote_time_before_rock_the_vote 120
    // Number of nominations included in the vote
    mani_vote_rock_the_vote_number_of_nominations 4
    // Number of random maps chosen from votemaplist.txt
    mani_vote_rock_the_vote_number_of_maps 8
    // Percentage of players on server required to type rockthevote before
    // it starts
    mani_vote_rock_the_vote_threshold_percent 60
    // Minimum number of players required to type rockthevote before it starts
    mani_vote_rock_the_vote_threshold_minimum 3
    // This controls the default mode a player will have their 'show vote progress'
    // set to when they first ever join your server. This setting is applied to
    // the player's stored record withing player_settings.dat it does not control
    // whether the vote progress functionality is on or off.
    // 0 = player settings default to off, 1 = player settings default to on
    // 1 = default on, 0 = default off
    mani_player_settings_vote_progress 1
    // *****************************************************************************
    // Module 13: Word Filtering
    //
    // Desc : The following cvars control the configuration of the chat word filter
    // *****************************************************************************
    // 0 = off, 1 = show warning to player
    mani_filter_words_mode 0
    // Message shown to player
    mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"

    // *****************************************************************************
    // Module 14: Sounds Control
    //
    // Desc : The following cvars control how system sounds are configured. This
    // is not related to the Quake sounds
    // *****************************************************************************
    // Set to the number of sounds you wish a regular non-admin player to be able
    // to use per round
    mani_sounds_per_round 999999999
    // Set to 1 if you want alive players not to hear sounds triggered by dead
    // players
    mani_sounds_filter_if_dead 0
    // mani_sounds_auto_download is a cvar to control whether server sounds
    // (not quake sounds) are auto downloaded to a client. If set to 0 you must
    // provide your own .res files to initiate transfers to a client.
    // If you change this value from 1 to 0 while the server is running you
    // must restart your server.
    mani_sounds_auto_download 1
    // This controls the default mode a player will have their death beam mode
    // set to when they first ever join your server. This setting is applied to
    // the player's stored record withing player_settings.dat it does not control
    // whether the death beam functionality is on or off.
    // 0 = player settings default to off, 1 = player settings default to on
    // 1 = default on, 0 = default off
    mani_player_settings_sounds 1
    // *****************************************************************************
    // Module 15: Plugin Logging
    //
    // Desc : The following cvars control how the plugin logging is configured
    // *****************************************************************************
    // Admin logging parameters
    // Directory where logs will be stored under the mani_path directory
    // The logging mode you wish to use
    // 0 = default placing of log files in the same .log files that Valve creates
    // 1 = logs created per map change using the same style filenames that Valve
    // uses in the mani_log_directory directory
    // 2 = One large file is written in the mani_log_directory
    // 3 = A log is written as a steam id for each admin that runs a command, the
    // format is STEAM_x_x_xxxxxxxx.log
    mani_log_mode 0
    // Path where the logs are stored
    mani_log_directory "mani_logs"

    // *****************************************************************************
    // Module 16: Death Beams
    //
    // Desc : The death beams show a solid beam when you die between the point
    // where your attacker killed you from and the point where you
    // were when you died. Only the victim will see the beam
    // *****************************************************************************
    // 0 = death beams not allowed, 1 = death beams are shown if player
    // has them turned in their settings
    mani_show_death_beams 0
    // This controls the default mode a player will have their death beam mode
    // set to when they first ever join your server. This setting is applied to
    // the player's stored record withing player_settings.dat it does not control
    // whether the death beam functionality is on or off.
    // 0 = player settings default to off, 1 = player settings default to on
    mani_player_settings_death_beam 1

    // *****************************************************************************
    // Module 17: Anti-IP Ghosting
    //
    // Desc : The plugin can be configured to blind players on the same IP once
    // they die and another player is still alive. At the point when all
    // players ghosting on the same IP are dead they will be able to see
    // again.
    // *****************************************************************************
    // This cvar prevents players on the same IP from viewing the game whilst
    // another player on the same IP is still alive. Admins on the same IP are
    // immune from this and there is an immunity flag that can also be used.
    // 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
    mani_blind_ghosters 0
    // The following cvars can prevent players using the same IP taking over
    // your server by having a majority vote and kicking players so they can play.
    // 0 = Players on same IPs cannot use voteban
    // 1 = Players on same IPs can use voteban
    mani_vote_allow_user_vote_ban_ghost 1
    // 0 = Players on same IPs cannot use votekick
    // 1 = Players on same IPs can use votekick
    mani_vote_allow_user_vote_kick_ghost 1

    // *****************************************************************************
    // Module 18: Decal Map Adverts
    //
    // Desc : In game map adverts can be placed onto static objects in the game
    // such as walls.
    // *****************************************************************************
    // 1 = turn on map adverts, 0 = turn off map adverts
    mani_map_adverts 1
    // Note about the following cvar. If you enable war mode with
    // mani_map_adverts_in_war 0 then you must either change map or get the
    // players to type 'retry' in their console for the existing adverts to
    // disappear
    // 1 = allow map adverts with war mode on
    // 0 = disallow map adverts in war mode
    mani_map_adverts_in_war 1

    // *****************************************************************************
    // Module 19: Anti-Name Hacking
    //
    // Desc : For the most part this code is now out of date as Vac should pick
    // up the cheat type that this looks for so it is not worth turning on
    // the detection at the current time.
    // *****************************************************************************
    // 0 = off otherwise set to the number of name changes allowed before
    // action is taken (this was for a hack that constantly changed a player's
    // name making it hard to find the actual player to ban)
    mani_player_name_change_threshold 15
    // 0 = reset name change count per round
    // 1 = reset name change count per map
    mani_player_name_change_reset 0
    // 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
    mani_player_name_change_punishment 0
    // 0 = permanent ban otherwise specifies the number of minutes
    mani_player_name_change_ban_time 0
    // *****************************************************************************
    // Module 20: Extra Spawnpoints
    //
    // Desc : Extra Spawnpoints can be turned on and off using the following cvar
    // *****************************************************************************
    // 0 = off, 1 = on (will use spawnpoints.txt file)
    mani_spawnpoints_mode 0
    // *****************************************************************************
    // Module 21: Custom Skin Control
    //
    // Desc : The following cvars are used to configure the options for the skins
    // *****************************************************************************
    // 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin
    // skins
    mani_skins_admin 0
    // 0 = Dont allow public skins for normal players, 1 = Allow public skins
    // for normal players
    mani_skins_public 0
    // 0 = Dont force first skin in list for public player, 1 = Force first skin
    // in list on public player
    mani_skins_force_public 0
    // 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc
    // skins to be used
    mani_skins_setskin_misc_only 0
    // 0 = Dont auto download skin resources, 1 = auto download skin resources
    // to clients
    mani_skins_auto_download 0
    // 0 = Dont allow immunity players to have reserved skins,
    // 1 = Allow immunity players to have reserved skins
    mani_skins_reserved 0
    // 0 = No menu on team join, 1 = show skin chooser on team join,
    // 2 = show settings menu on team join
    mani_skins_force_choose_on_join 1
    // 0 = no custom skins for bots, 1 = use random public class skins on bots
    mani_skins_random_bot_skins 1

    // *****************************************************************************
    // Module 22: Spray Tag Tracking
    //
    // Desc : The spray tag tracking module allows an admin to check the details
    // of who sprayed a tag within the game using the command ma_spray
    // while near the spray in question
    // *****************************************************************************
    // Spray Tag Tracking control
    // 0 = off, 1 = on
    mani_spray_tag 0
    // Time in seconds that a spray will be tracked for
    mani_spray_tag_spray_duration 120
    // Max distance away from a spray that you can be for acquisition
    mani_spray_tag_spray_distance_limit 500
    // Use effect to show which spray is being targetted
    // 0 = none
    // 1 = beam (defaults to glow for DoD)
    // 2 = glow
    mani_spray_tag_spray_highlight 1
    // Non-permanent ban time in minutes
    mani_spray_tag_ban_time 60
    // Console messages
    mani_spray_tag_warning_message "Please stop using your spray"
    mani_spray_tag_kick_message "You have been kicked for using an offensive spray"
    mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"
    mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"
    // 0 = Allow sprays on the server
    // 1 = Block all sprays on the server (must have mani_spray_tag 1)
    mani_spray_tag_block_mode 0
    // Warning message if sprays are blocked
    mani_spray_tag_block_message "Sprays are blocked on this server !!"
    // Amount of damage to inflict for a spray tag warn with slap option
    mani_spray_tag_slap_damage 0

    // *****************************************************************************
    // Module 23: Warmup Timer
    //
    // Desc : Warmup timers are used at the start of a map. A timer can be setup
    // that will restart the map after a set amount of time. For something
    // like CSS this means late joiners can still start on the pistol round
    // and not miss out. For CSS there is a specific cvar to allow only
    // knives to be used during this period.
    // *****************************************************************************
    // 0 = No warmup time on map load
    // Greater than 0 = number of seconds after map load until map restarts and
    // play continues as normal.
    mani_warmup_timer 0
    // 1 = visible countdown displayed in center of screen
    // 0 = no countdown displayed
    mani_warmup_timer_show_countdown 1
    // For CSS only, set to 1 for knife mode where players are only allowed to use
    // knives during the warmup period
    mani_warmup_timer_knives_only 0
    // For CSS only, allow players to respawn when dying in the warmup knife round
    // only
    mani_warmup_timer_knives_respawn 1
    // Set the following to 1 if you do not want TK punishments to be used during
    // the warmup round. Set to 0 if you wish to allow tk punishments
    mani_warmup_timer_ignore_tk 1
    // If you want the knife mode to be disabled on fy_ and aim_ maps where guns
    // are already on the ground set this to 1, set to 0 if you do not care
    mani_warmup_timer_knives_only_ignore_fyi_aim_maps 1
    // Set this to 1 for unlimited HE Grenades during warmup (really good fun !!)
    mani_warmup_timer_unlimited_grenades 0
    // Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc
    // You can have multiple items on each cvar, the plugin will pick a random item
    // from each cvar for example
    // mani_warmup_timer_spawn_item_2 "weapon_xm1014:weapon_usp:weapon_ump45:weapon_tmp:weapon_scout:weapon_p90:weapon_aug:weapon_p228:weapon_mp5navy:weapon_mac10:weapon_m4a1:weapon_m3:weapon_m249:weapon_glock:weapon_galil:weapon_fiveseven:weapon_ak47"
    mani_warmup_timer_spawn_item_1 "item_assaultsuit"
    mani_warmup_timer_spawn_item_2 ""
    mani_warmup_timer_spawn_item_3 ""
    mani_warmup_timer_spawn_item_4 ""
    mani_warmup_timer_spawn_item_5 ""
    // If friendly fire is enabled normally setting this to 1 will disable it
    // during the course of the warmup
    mani_warmup_timer_disable_ff 1
    // Set infinite ammo for CSS, 0 = disabled, 1 = enabled
    mani_warmup_infinite_ammo 0
    // *****************************************************************************
    // Module 24: Menu Options
    //
    // Desc : The following options determine the type of menu you wish to use
    // and how they are displayed
    // *****************************************************************************
    // Set to 1 for in game amx style menus, or 0 for Escape style menus
    // This is overriden by the gametypes.txt file if the game does not support
    // AMX style menus. At the time of writing there are only 3 games that support
    // the AMX style. CS:S, DoD:S and HL2CTF
    mani_use_amx_style_menu 1
    // 0 = No sorting of menus, 1 = Sort most menus by players name
    mani_sort_menus 1

    // *****************************************************************************
    // Module 25: External Logging
    //
    // Desc : This configures extra logging that is required by extern stats
    // programs like hlstatsx and psychostats for body hit group counts
    // and accuracy related to weapon types.
    // *****************************************************************************
    // Enables disables the logging 0 = off, 1 = on
    mani_external_stats_log 0
    // Option to allow extra logs within war mode, 0 = off, 1 = on
    mani_external_stats_log_allow_war_logs 0
    // Option for CSS to log bot kills or not
    // 0 = do not log bot kills
    // 1 = log bot kills
    mani_external_stats_css_include_bots 0

    // *****************************************************************************
    // Module 26: Save Scores
    //
    // Desc : This module saves player scores when they leave a map then restores
    // their scores if they then rejoin on the same map. For CSS this can
    // also include cash if the option is set. If a map is restarted via
    // mp_restartgame the saved scores are reset
    // *****************************************************************************
    // Enabled/Disabled save scores functionality, 0 = off/1 = on
    mani_save_scores 0
    // Amount of time in minutes to store a player score for, if set to 0 the score
    // will be tracked for the duration of the map
    mani_save_scores_tracking_time 1
    // For CSS only if set to 1 the save scores module will also restore their cash
    // too. 0 = off/1 = on
    mani_save_scores_css_cash 1

    // *****************************************************************************
    // Module 27: Auto-Join Restriction
    //
    // Desc : This module can stop a player from selecting a specific team and
    // force them to join using auto-assign or join spectator. As an
    // extension to this it can also remember the team that the player is
    // assigned to and force them to rejoin that team if they re-connect on
    // that map. The auto-join module can be overriden by ma_swapteam,
    // auto balancing and any extern plugins such as etb or ptb.
    // *****************************************************************************
    // Option to enabled/disable the functionality. By having it enabled the player
    // must use auto-assign when joining a team
    // 1 = on/0 = off
    mani_team_join_force_auto 0
    // When set to 1 the plugin will store the team the player was on and force them
    // to that team if they try to re-connect or change team within the game.
    mani_team_join_keep_same_team 0

    // *****************************************************************************
    // Module 28: STEAM_ID_PENDING Kicker
    //
    // Desc : This module can kick a player whos steam ID is stuck at
    // STEAM_ID_PENDING after a certain time period. When kicked the user
    // will be shown a message asking them to re-connect
    // *****************************************************************************
    // Option to specify the number of seconds to wait after the player joins the
    // server before kicking them. A suggested value is about 15-20 seconds.
    // If set to 0 the functionality is disabled
    mani_steam_id_pending_timeout 0
    // An option to display to admin when a player was kicked for having a
    // steam id pending problem.
    mani_steam_id_pending_show_admin 1

    // *****************************************************************************
    // Module 29: AFK Manager
    //
    // Desc : This module can control how to manage players who are AFK. It works
    // by tracking keyboard and mouse movements rather than in game player
    // positions. The manager can be configured to work using the number
    // of rounds that a player is AFK for or by a set number of seconds
    // a player can be AFK.
    // *****************************************************************************
    // Cvar to turn on/off the AFK Manager 0 = off, 1 = on
    mani_afk_kicker 0
    // 0 = Kick to spectator first, then off the server, 1 = Kick straight off the
    // server
    mani_afk_kicker_mode 0
    // 0 = disabled, > 0 = number of rounds before a player is kicked off server or
    // to spectator
    mani_afk_kicker_alive_rounds 0
    // 0 = disabled, > 0 = number of rounds before being kicked off server
    mani_afk_kicker_spectator_rounds 0
    // 0 = disabled, > 0 = number of seconds before a player is kicked off server or
    // to spectator
    mani_afk_kicker_alive_timer 0
    // 0 = disabled, > 0 = number of seconds before being kicked off server
    mani_afk_kicker_spectator_timer 0
    // 0 = Immune player is not moved at all, 1 = Immune player will be moved to
    // spectator but not kicked
    mani_afk_kicker_immunity_to_spec_only 0
    // *****************************************************************************
    // Module 30: Betting Module
    //
    // Desc : This module is a simple betting module similar to the Mattie's
    // event script by ajax though not as complex.
    // *****************************************************************************
    // 0 = Disable betting, 1 = Enable betting
    mani_css_betting 0
    // 0 = Players can bet when alive or dead, 1 = Players can only bet when dead
    mani_css_betting_dead_only 0
    // This determines if a in a x vs 1 situation if the single player who the
    // odds are against wins, they receive the losing wager pot.
    // The setting determines at what number of players that this option applies
    // e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.
    // In the example of 5 vs 1. If the total bets made total $4000 for the team of
    // 5 and they lose, the player who killed all 5 will receive the $4000 that was
    // wagered against that player.
    mani_css_betting_pay_losing_bets 0
    // 0 = No announcement, 1 = announcement made to place bets
    mani_css_betting_announce_one_v_one 0

    // *****************************************************************************
    // Module 31: Bounty Module
    //
    // Desc : This module is a bounty module similar to that of Firesnakes Script
    // for Matties event scripts. The bounty module tracks a players kill
    // streak. Once past a certain amount of kills that player has a bounty
    // placed on their head. The person who then kills that player receives
    // the bounty
    // *****************************************************************************
    // 0 = Disable, 1 = Enable the module
    mani_css_bounty 0
    // Sets the kill streak required to have a bounty placed on a player
    mani_css_bounty_kill_streak 5
    // Sets the start bounty for the player
    mani_css_bounty_start_cash 1000
    // Sets the amount of cash add to a players bounty for surviving a round with
    // a bounty on their head
    mani_css_bounty_survive_round_cash 500
    // Sets the amount of cash added to a players bounty for killing another player
    // whilst having a bounty on themseleves
    mani_css_bounty_kill_cash 250
    // Sets the colour a player should turn into when a bounty is on them when
    // playing as CT
    mani_css_bounty_ct_red 255
    mani_css_bounty_ct_green 255
    mani_css_bounty_ct_blue 255
    mani_css_bounty_ct_alpha 255
    // Sets the colour a player should turn into when a bounty is on them when
    // playing as T
    mani_css_bounty_t_red 255
    mani_css_bounty_t_green 255
    mani_css_bounty_t_blue 255
    mani_css_bounty_t_alpha 255

    // *****************************************************************************
    // Module 32: Objectives Module for CSS
    //
    // Desc : This module is an objectives module that slays all players who have
    // not completed their team objectives at the end of a round. For example
    // if the CTs choose not to defuse a bomb, they will be slayed. If
    // the terrorists refuse to plant the bomb, they will be slayed at the
    // end of the round.
    // *****************************************************************************
    // 0 = Disable, 1 = Enable
    mani_css_objectives 0
    // *****************************************************************************
    // Module 33: Auto-Map Module
    //
    // Desc : This module is designed to allow a set of popular maps to be
    // autoloaded if your server has a minimum number of players on it.
    // A typical setup would be to switch to de_dust2 for instance if there
    // are no players on the server at the time.
    // *****************************************************************************
    // 0 = Disable, 1 = Enable
    mani_automap 0
    // This cvar sets up the list of maps that you would like to switch to, you
    // can setup more than one map by seperating each map with the : symbol e.g
    // mani_automap_map_list "de_dust2:de_aztec:cs_office"
    mani_automap_map_list ""
    // The number of players or less that will trigger the automap change
    mani_automap_player_threshold 3
    // Include bots in the threshold calculation.
    // 0 = Exclude bots from the calculation
    // 1 = Include bots in the calculation
    mani_automap_include_bots 0
    // Time in seconds after the player threshold has been reached that an automap
    // change will take place. Default is 5 minutes (300 seconds)
    mani_automap_timer 300
    // If an automap event happens, you can set the next map once that map has
    // loaded to be the same as the current map.
    // 0 = disabled
    // 1 = enabled
    mani_automap_set_nextmap 0

    // *****************************************************************************
    // Module 34: Miscellaneous
    //
    // Desc : Small cvars for various controls
    // *****************************************************************************
    // The following cvar controls how the mapcycle is calculated
    // 0 = standard Valve map cycle,
    // 1 = if you don't want your mapcycle to reset to the first in the
    // list when moving to a map not in the cycle,
    // 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude
    // last maps played)
    // 3 = skip to the next unplayed map in the map cycle list until all maps
    // have been played when it is reset.
    mani_mapcycle_mode 0
    // 0 = Normal game play
    // 1 = players get free HEs in CSS at spawn and after an HE has been thrown
    mani_unlimited_grenades 0
    // Force all dead players to run overview_mode 0 every game frame
    mani_war_mode_force_overview_zero 0
    // Set this to allow stacking of players in CSS
    // (overrides cs_stacking_num_levels cvar)
    mani_cs_stacking_num_levels 2
    // mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in
    // say commands, if 0 you can drop the ma_ prefix if you wish
    // This is only for in game say commands and for Beetlefart compatibilty if
    // you use it.
    mani_use_ma_in_say_command 0
    // 0 = All Dead talk off, 1 = All dead talk on
    mani_dead_alltalk 1
    // Set to 0 for normal mode, set to 1 for spam removal.
    // This cvar is useful if you are using Mattie's Event Scripts that call
    // plugin functions so the chat area is not spammed.
    mani_mute_con_command_spam 0
    // Enable disable top left ma_say and ma_chat
    mani_adminsay_top_left 1
    // Enable disable chat area ma_say and ma_chat
    mani_adminsay_chat_area 1
    // Allow admin say at bottom of screen
    mani_adminsay_bottom_area 0
    // Allow users to chat to admins using ma_chat
    mani_allow_chat_to_admin 1
    // Defines whether the command ff executed is shown only to the player or the
    // whole server (1 = player only)
    mani_ff_player_only 1
    // Defines whether the command nextmap executed is shown only to the player or
    // the whole server (1 = player only)
    mani_nextmap_player_only 1
    // Defines whether the command timeleft executed is shown only to the player
    // or the whole server (1 = player only)
    mani_timeleft_player_only 0
    // Defines whether the command thetime executed is shown only to the player or
    // the whole server (1 = player only)
    mani_thetime_player_only 0
    // This defines how long the burn time should be for in seconds when a player
    // is burned by admin
    mani_admin_burn_time 20
    // This defines whether a message will be displayed when a hostage stops
    // following you in CSS.
    mani_hostage_follow_warning 0
    // This allows you to change the prefix of chat commands, the default is @
    mani_say_command_prefix "@"
    // This allows all players to be able to use the ma_rates command
    // 0 = Only admins with ma_rates access,
    // 1 = Anyone on the server can use ma_rates
    mani_all_see_ma_rates 0
    // If a team swap takes place via the end of map vote, set this to 1 to
    // swap the team scores, set to 0 if not (CSS Only)
    mani_swap_team_score 1
    // If you want the menus to close automatically after making a select like
    // slay, freeze etc, set this to 1. If you wish them to stay open set this to 0
    mani_old_style_menu_behaviour 0
    // If you are using the AMX style menus but would prefer the option to use
    // the escape style text input box when inputting text data such as when
    // setting a name in the Client Admin menu, then set this to 1.
    mani_menu_force_text_input_via_esc 0
    // With the following cvar you can setup the maximum time that a player can ban
    // for if they only have the normal ban flag 'b' setup for them. The flag for
    // any kind of ban incuding permanent bans is the 'pban' flag. The value of the
    // cvar is in minutes. The default value is 360 minutes or 6 hours, any admin
    // with the 'b' flag but not the 'pban' flag will only be able to ban a player
    // for 6 hours at the most and will not be able to do permanent bans.
    mani_admin_temp_ban_time_limit 360
    // This cvar slays players who are killed during a CSS round then leave and
    // rejoin the server in the same round then spawn to play the same round
    // more than once. 0 = Disabled, 1 = Enabled
    mani_anti_rejoin 0
    // This cvar will refund the money for a weapon if it is removed at spawn
    // from a player due to an impending restriction.
    mani_weapon_restrict_refund_on_spawn 1
    // This cvar will prevent users from picking up a weapon if it is restricted.
    // It also closes a loop hole where a weapon can be bought, dropped, then
    // another weapon bought (assuming 1 weapon per team is in effect)
    mani_weapon_restrict_prevent_pickup 1
    // If you have Steam Bans running (www.steambans.com) you can automatically
    // get your client to run sb_status in the console when choosing a player
    // to observe. 0 = disabled, 1 = enabled.
    mani_sb_observe_mode 0
    // 5 configs that can be run on start of map load
    // mani_exec_default_file1 defaults is set to mani_server.cfg
    // mani_exec_default_file2 defaults is set to ./mani_admin_plugin/defaults.cfg
    mani_exec_default_file1 "mani_server.cfg"
    mani_exec_default_file2 "./mani_admin_plugin/defaults.cfg"
    mani_exec_default_file3 ""
    mani_exec_default_file4 ""
    mani_exec_default_file5 ""
    // Call to mani_quake_sounds.cfg (need if Quake Sounds are installed)
    exec mani_quake_sounds.cfg
    // *****************************************************************************
    // Finish up with a message to the console
    // *****************************************************************************
    echo "****** Finished executing mani_server.cfg ******"
    Я подчеркнул в 34 пункте.

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    Последнее редактирование: 16 июн 2010