Knockback Зомби сервер

Тема в разделе "Запросы", создана пользователем masson1, 3 окт 2012.

  1. masson1

    masson1

    Сообщения:
    12
    Симпатии:
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    Не получается НОРМАЛЬНО настроить...
    ZR REVOLITION

    Он то оттолкнет на 10 метров, то вообще пофигу.
    // ============================================================================
    //
    // ZOMBIE:RELOADED
    // Weapon configuration
    //
    // Check the weapon configuration section in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // weaponentity text The entity name of the weapon refered to. (Don't change this)
    // weapontype text The type of weapon it is. [List types, separate by ", "]
    // weaponslot number The slot index the weapon resides in. (Don't change this)
    // restrictdefault yes/no The default restricted status of the weapon on map start.
    // toggleable yes/no Enable weapon to have restrictions toggled mid-game.
    // ammotype text Ammo entity that belongs to weapons. (Don't change this)
    // ammoprice number Price of ammo for this weapon.
    // knockback decimal The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
    // zmarketprice number The price of the weapon in ZMarket. [Default: CS:S buymenu price]
    // zmarketpurchasemax number The max number of purchases allowed per spawn for the weapon.
    //
    // Notes:
    // * Omitting and option will disable the feature for the weapon.

    "weapons" // Counter-Strike: Source weapons
    {
    "Glock"
    {
    // General

    "weaponentity" "weapon_glock"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_9mm"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "5.0"

    // ZMarket (module)

    "zmarketprice" "400"
    }

    "USP"
    {
    // General

    "weaponentity" "weapon_usp"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_45acp"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "5.0"

    // ZMarket (module)

    "zmarketprice" "500"
    }

    "P228"
    {
    // General

    "weaponentity" "weapon_p228"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_357sig"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "5.0"

    // ZMarket (module)

    "zmarketprice" "600"

    }

    "Deagle"
    {
    // General

    "weaponentity" "weapon_deagle"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_50ae"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "10.0"

    // ZMarket (module)

    "zmarketprice" "650"

    }

    "Elite"
    {
    // General

    "weaponentity" "weapon_elite"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_9mm"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "800"

    }

    "Fiveseven"
    {
    // General

    "weaponentity" "weapon_fiveseven"
    "weapontype" "All, Pistol"
    "weaponslot" "1"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_57mm"
    "ammoprice" "100"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "750"

    }

    "M3"
    {
    // General

    "weaponentity" "weapon_m3"
    "weapontype" "All, Shotgun"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_buckshot"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "11.0" // Remember that there are 8 pellets in 1 shot.

    // ZMarket (module)

    "zmarketprice" "1700"

    }

    "XM1014"
    {
    // General

    "weaponentity" "weapon_xm1014"
    "weapontype" "All, Shotgun"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_buckshot"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "10.0" // Remember that there are 8 pellets in 1 shot.

    // ZMarket (module)

    "zmarketprice" "3000"

    }

    "Mac10"
    {
    // General

    "weaponentity" "weapon_mac10"
    "weapontype" "All, SMG"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_45acp"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "1400"
    }

    "TMP"
    {
    // General

    "weaponentity" "weapon_tmp"
    "weapontype" "All, SMG"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_9mm"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "1250"
    }

    "MP5Navy"
    {
    // General

    "weaponentity" "weapon_mp5navy"
    "weapontype" "All, SMG"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_9mm"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "1500"
    }

    "UMP45"
    {
    // General

    "weaponentity" "weapon_ump45"
    "weapontype" "All, SMG"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_45acp"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "1700"
    }

    "P90"
    {
    // General

    "weaponentity" "weapon_p90"
    "weapontype" "All, SMG"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_57mm"
    "ammoprice" "300"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "2350"
    }

    "Galil"
    {
    // General

    "weaponentity" "weapon_galil"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "9.0"

    // ZMarket (module)

    "zmarketprice" "2000"
    }

    "Famas"
    {
    // General

    "weaponentity" "weapon_famas"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "9.0"

    // ZMarket (module)

    "zmarketprice" "2250"
    }

    "AK47"
    {
    // General

    "weaponentity" "weapon_ak47"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_762mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "9.0"

    // ZMarket (module)

    "zmarketprice" "2500"
    }

    "M4A1"
    {
    // General

    "weaponentity" "weapon_m4a1"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "9.0"

    // ZMarket (module)

    "zmarketprice" "3100"
    }

    "SG552"
    {
    // General

    "weaponentity" "weapon_sg552"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "10.0"

    // ZMarket (module)

    "zmarketprice" "3500"
    }

    "AUG"
    {
    // General

    "weaponentity" "weapon_aug"
    "weapontype" "All, Rifle"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_762mm"
    "ammoprice" "500"

    // Knockback (module)

    "knockback" "10.0"

    // ZMarket (module)

    "zmarketprice" "3500"
    }

    "Scout"
    {
    // General

    "weaponentity" "weapon_scout"
    "weapontype" "All, Sniper"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_762mm"
    "ammoprice" "750"

    // Knockback (module)

    "knockback" "9.0"

    // ZMarket (module)

    "zmarketprice" "2750"
    }

    "SG550"
    {
    // General

    "weaponentity" "weapon_sg550"
    "weapontype" "All, Sniper"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm"
    "ammoprice" "1000"

    // Knockback (module)

    "knockback" "10.0"

    // ZMarket (module)

    "zmarketprice" "4200"
    }

    "G3SG1"
    {
    // General

    "weaponentity" "weapon_g3sg1"
    "weapontype" "All, Sniper"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_762mm"
    "ammoprice" "1000"

    // Knockback (module)

    "knockback" "10.0"

    // ZMarket (module)

    "zmarketprice" "5000"
    }

    "AWP"
    {
    // General

    "weaponentity" "weapon_awp"
    "weapontype" "All, Sniper"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_338mag"
    "ammoprice" "1000"

    // Knockback (module)

    "knockback" "15.0"

    // ZMarket (module)

    "zmarketprice" "4750"
    }

    "M249"
    {
    // General

    "weaponentity" "weapon_m249"
    "weapontype" "All, Machine Gun"
    "weaponslot" "0"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Weapon Ammo (core)

    "ammotype" "ammo_556mm_box"
    "ammoprice" "1500"

    // Knockback (module)

    "knockback" "8.0"

    // ZMarket (module)

    "zmarketprice" "5750"
    }

    "Knife"
    {
    // General

    "weaponentity" "weapon_knife"
    "weapontype" "All, Melee"
    "weaponslot" "2"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "no"

    // Knockback (module)

    "knockback" "10.0"
    }

    "HEGrenade"
    {
    // General

    "weaponentity" "weapon_hegrenade"
    "weapontype" "All, Projectile"
    "weaponslot" "3"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // Knockback (module)

    "knockback" "7.0"

    // ZMarket (module)

    "zmarketprice" "300"
    "zmarketpurchasemax" "1"
    }

    "Flashbang"
    {
    // General

    "weaponentity" "weapon_flashbang"
    "weapontype" "All, Projectile"
    "weaponslot" "3"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // ZMarket (module)

    "zmarketprice" "200"
    "zmarketpurchasemax" "1"
    }

    "Smokegrenade"
    {
    // General

    "weaponentity" "weapon_smokegrenade"
    "weapontype" "All, Projectile"
    "weaponslot" "3"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // ZMarket (module)

    "zmarketprice" "300"
    "zmarketpurchasemax" "1"
    }

    "NVGs"
    {
    // General

    "weaponentity" "item_nvgs"
    "weapontype" "All, Equipment"
    "weaponslot" "5"

    // Restrict (core)

    "restrictdefault" "no"
    "toggleable" "yes"

    // ZMarket (module)

    "zmarketprice" "1000"
    }
    }

    // ============================================================================
    //
    // ZOMBIE:RELOADED
    // Hitgroup configuration
    //
    // Check the hitgroup configuration section in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // index number The hitgroup index.
    // damage on/off Allow damage to be done on this hitgroup for zombies.
    // knockback decimal The knockback multiplier for this hitgroup.

    "hitgroups" // Counter-Strike: Source hitgroups
    {
    "Generic"
    {
    // General
    "index" "0"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "3.0"
    }

    "Head"
    {
    // General
    "index" "1"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "4.2"
    }

    "Chest"
    {
    // General
    "index" "2"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "5.0"
    }

    "Stomach"
    {
    // General
    "index" "3"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.0"
    }

    "LeftArm"
    {
    // General
    "index" "4"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.9"
    }

    "RightArm"
    {
    // General
    "index" "5"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.9"
    }

    "LeftLeg"
    {
    // General
    "index" "6"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.9"
    }

    "RightLeg"
    {
    // General
    "index" "7"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.9"
    }

    "Gear"
    {
    // General
    "index" "8"

    // Damage
    "damage" "on"

    // Knockback
    "knockback" "2.0"
    }
    }
     
  2. masson1

    masson1

    Сообщения:
    12
    Симпатии:
    0
    // ============================================================================
    //
    // Zombie:Reloaded Class configuration
    //
    // See Class Configuration (3.7) in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // enabled yes/no Enables or disables a class.
    // team number Specifies what team the class belongs to:
    // 0 - Zombies
    // 1 - Humans
    // 2 - Admin mode classes (incomplete feautre!)
    // team_default yes/no Marks the class as the default class in the team.
    // flags number Special class flags (bit field). To combine multiple flags
    // use a sum of the flag values. Available flags:
    // 1 - Admins only
    // 2 - Mother zombies only
    // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
    // name text The class name used in class menu.
    // description text The class description used in class menu.
    // model_path text Path to model to use. Relative to cstrike folder.
    // alpha_initial number Initial transparency setting.
    // alpha_damaged number Transparency when damaged.
    // alpha_damage number How much damage to do before switching alpha.
    // overlay_path text Overlay displayed at the player.
    // nvgs yes/no Give and turn on night vision.
    // fov number Field of view value. 90 is default.
    // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
    // napalm_time decimal Napalm burn duration. Zombies only.
    // immunity_mode number Sets the immunity mode.
    // immunity_amount decimal Sets the immunity value.
    // no_fall_damage on/off Disables fall damage.
    // health number How many health points to give.
    // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
    // health_regen_amount number How much HP to give per interval.
    // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
    // kill_bonus number How many points to give per kill. Zombies only.
    // speed decimal The player speed.
    // knockback decimal Force of the knockback when shot at. Zombies only.
    // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
    // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

    "classes"
    {
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Classic"
    "description" "Need brains!!! Arrrrggghh!"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "700"
    "kill_bonus" "2"

    "speed" "310"
    "knockback" "8"
    "jump_height" "1.1"
    "jump_distance" "1.2"
    }

    "zombie_fast"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Fast"
    "description" "-HP | +Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_corpse002.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "5.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "no"

    "health" "2000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "500"
    "kill_bonus" "2"

    "speed" "365"
    "knockback" "7.5"
    "jump_height" "1.3"
    "jump_distance" "1.2"
    }

    "zombie_mutated"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Mutated"
    "description" "+HP | -Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_zombie003.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "15.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "600"
    "kill_bonus" "2"

    "speed" "295"
    "knockback" "6"
    "jump_height" "1.3"
    "jump_distance" "1.3"
    }

    "zombie_heavy"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Heavy"
    "description" "+HP | -Speed | -Jump | -Knockback"

    // Model
    "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "20.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "4000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "1000"
    "kill_bonus" "2"

    "speed" "275"
    "knockback" "4.5"
    "jump_height" "0.9"
    "jump_distance" "0.9"
    }

    "mother_zombie"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "Mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "110"

    // Effects
    "has_napalm" "0"
    "napalm_time" "5.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "700"
    "kill_bonus" "4"

    "speed" "320"
    "knockback" "4.8"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    "mother_zombie_admin"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "Admin mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "110"

    // Effects
    "has_napalm" "no"
    "napalm_time" "3.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "700"
    "kill_bonus" "1"

    "speed" "360"
    "knockback" "4.8"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------

    "human_normal"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Normal Human"
    "description" "Default Counter-Strike settings"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "no"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "280"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_vip"
    {
    // General
    "enabled" "no"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

    "name" "VIP Human"
    "description" "Human class for important players"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "300"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "300"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_admin"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "Admin Human"
    "description" "Human class for admins"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "360"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_speedy"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Speedy"
    "description" "Fast human"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "0"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "350"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_light"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Light"
    "description" "Regular human with improved jump skills"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "275"
    "knockback" "0"
    "jump_height" "1.4"
    "jump_distance" "1.4"
    }
    }

    Добавлено через 7 минут
    А так же есть достойный VIP плагин для зомби сервера? Много просмотрел особенного ничего не нашел. Может кто-то это сможет сделать за денежку?
     
    Последнее редактирование: 3 окт 2012
  3. POMKA

    POMKA

    Сообщения:
    236
    Симпатии:
    57
    Отброс зомби регулируется в плеер классес "knockback"
     
  4. masson1

    masson1

    Сообщения:
    12
    Симпатии:
    0
    Не помогло...
     
  5. POMKA

    POMKA

    Сообщения:
    236
    Симпатии:
    57
    Потому что надо вернуть все к стандартному
    weapons.txt
    hitgroups.txt
     
  6. masson1

    masson1

    Сообщения:
    12
    Симпатии:
    0
    Вернул к старым настройкам, но снова не помогло!!!