[MG]Проблема с картами на прохождение

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем vardan001, 3 ноя 2015.

  1. vardan001

    vardan001

    Сообщения:
    89
    Симпатии:
    11
    Всем привет.
    У меня MiniGame сервер в 26 слотов.
    На всех картах на прохождение проблема: больше 13 или 16 человек играть не могут почему то.
    Кто знает в чем проблема и как это лечится?
    Заранее всем спасибо.

    bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_chatter normal
    bot_defer_to_human_goals 0
    bot_defer_to_human_items 0
    bot_difficulty 0
    bot_quota 0
    bot_quota_mode fill
    cash_player_bomb_defused 200
    cash_player_bomb_planted 200
    cash_player_damage_hostage -30
    cash_player_interact_with_hostage 300
    cash_player_killed_enemy_default 200
    cash_player_killed_enemy_factor 0.5
    cash_player_killed_hostage -1000
    cash_player_killed_teammate -300
    cash_player_rescued_hostage 1000
    cash_team_elimination_bomb_map 2700
    cash_team_elimination_hostage_map_t 2000
    cash_team_elimination_hostage_map_ct 2300
    cash_team_hostage_alive 0
    cash_team_hostage_interaction 500
    cash_team_loser_bonus 2400
    cash_team_loser_bonus_consecutive_rounds 0
    cash_team_planted_bomb_but_defused 200
    cash_team_rescued_hostage 0
    cash_team_terrorist_win_bomb 2700
    cash_team_win_by_defusing_bomb 2700
    cash_team_win_by_hostage_rescue 3000
    cash_team_win_by_time_running_out_hostage 2000
    cash_team_win_by_time_running_out_bomb 2700
    ff_damage_reduction_bullets 0
    ff_damage_reduction_grenade 0
    ff_damage_reduction_grenade_self 0
    ff_damage_reduction_other 0
    mp_afterroundmoney 0
    mp_buytime 45
    mp_buy_anywhere 0
    mp_ignore_round_win_conditions "0"
    mp_buy_during_immunity 0
    mp_death_drop_defuser 1
    mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
    mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
    mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
    mp_force_pick_time 15
    mp_forcecamera 0 // Set to 1 for team only spectating.
    sv_maxspeed 500
    mp_limitteams 64
    mp_allowspectators 1
    mp_free_armor 1
    mp_chattime 10
    mp_freezetime 0
    mp_autoteambalance 1
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    mp_win_panel_display_time 3
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    sv_staminalandcost 0
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    sv_staminarecoveryrate 0
    sv_airaccelerate 9999
    sv_accelerate_use_weapon_speed 0
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    mp_ggtr_bomb_defuse_bonus 1
    mp_fraglimit 0
    mp_ggtr_bomb_detonation_bonus 1
    mp_ggtr_bomb_pts_for_flash 4
    mp_ggtr_bomb_pts_for_he 3
    mp_ggtr_bomb_pts_for_molotov 5
    mp_ggtr_bomb_pts_for_upgrade 2
    mp_ggtr_bomb_respawn_delay 0
    mp_ggtr_end_round_kill_bonus 1
    mp_ggtr_halftime_delay 0.0
    mp_ggtr_last_weapon_kill_ends_half 0
    mp_respawn_immunitytime 0
    mp_halftime 0
    mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
    mp_maxmoney f000
    mp_maxrounds 0
    mp_molotovusedelay 0
    mp_playercashawards 1
    mp_roundtime 8
    mp_roundtime_hostage 0
    mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
    mp_solid_teammates 0
    mp_startmoney 16000
    mp_teamcashawards 1
    mp_c4timer 45
    mp_timelimit 35
    mp_warmuptime 0
    mp_weapons_allow_zeus 1
    mp_weapons_allow_typecount 2
    spec_freeze_panel_extended_time 0
    spec_freeze_time 5.0
    sv_allow_votes 0 // Voting allowed in this mode
    sv_alltalk 1
    sv_arms_race_vote_to_restart_disallowed_after 0
    sv_vote_to_changelevel_before_match_point 1
    sv_deadtalk 2
    sv_ignoregrenaderadio 0
    tv_delay 30
    mp_warmup_pausetimer 0
    mp_halftime_pausetimer 0
    mp_randomspawn 0
    mp_randomspawn_los 0
    sv_infinite_ammo 0
    ammo_grenade_limit_flashbang 1
    ammo_grenade_limit_total 3
    //
    //
    mp_weapons_allow_map_placed 1
    mp_weapons_glow_on_ground 0
    mp_display_kill_assists 1
    mp_respawn_on_death_t 0
    mp_respawn_on_death_ct 0
    mp_ct_default_melee weapon_knife
    mp_ct_default_secondary weapon_hkp2000
    mp_ct_default_primary ""
    mp_t_default_melee weapon_knife
    mp_t_default_secondary weapon_glock
    mp_t_default_primary ""
    mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts

    sv_occlude_players 1
    occlusion_test_async 1
    autoteambalance автоматически отключается на картах на прохождение