Настройка последовательности оружия стандартного Arms Race

Тема в разделе "Общие вопросы", создана пользователем Александр Будник, 30 окт 2015.

  1. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
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    Приветствую.
    Не могу настроить последовательности оружия стандартного Arms Race. Перечитал все посты в интернете по этому поводу, перепробовал все что в моих силах. Не получается поставить очередь которую хочу я. Постоянно оружие рандомно.
    Вылаживаю мои конфигурации на данный момент.
    GameModes_Server.txt
    Код:
    "GameModes_Server.txt"
    {
    	"gameTypes"
    	{
    		"gungame"
    		{
    			"gameModes"
    			{
    				"gungameprogressive"
    				{
    				
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"mg_ar_baggage"		""
    						"mg_ar_shoots"		""
    						"random_ar"			""
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_armsrace"	""
    					}
    
    					"weaponprogression_ct"
    					{
    						"glock"			{ "kills"	"1" }
    						"p250"			{ "kills"	"1" }
    						"fiveseven"		{ "kills"	"1" }
    						"deagle"		{ "kills"	"1" }
    						"elite"			{ "kills"	"1" }
    						"tec9"			{ "kills"	"1" }
    						"hkp2000"		{ "kills"	"1" }
    						"nova"			{ "kills"	"1" }
    						"xm1014"		{ "kills"	"1" }
    						"sawedoff"		{ "kills"	"1" }
    						"mag7" 			{ "kills"	"1" }
    						"mac10"			{ "kills"	"1" }
    						"mp9"			{ "kills"	"1" }
    						"mp7"			{ "kills"	"1" }
    						"ump45"			{ "kills"	"1" }
    						"p90"			{ "kills"	"1" }
    						"bizon"			{ "kills"	"1" }
    						"galilar"		{ "kills"	"1" }
    						"famas"			{ "kills"	"1" }
    						"ak47"			{ "kills"	"1" }
    						"m4a1"			{ "kills"	"1" }
    						"sg556"			{ "kills"	"1" }
    						"aug"			{ "kills"	"1" }
    						"awp"			{ "kills"	"1" }
    						"m249"			{ "kills"	"1" }
    						"negev"			{ "kills"	"1" }
    						"knifegg"		{ "kills"	"1" }
    					}
    					
    					"weaponprogression_t"
    					{
    						"glock"			{ "kills"	"1" }
    						"p250"			{ "kills"	"1" }
    						"fiveseven"		{ "kills"	"1" }
    						"deagle"		{ "kills"	"1" }
    						"elite"			{ "kills"	"1" }
    						"tec9"			{ "kills"	"1" }
    						"hkp2000"		{ "kills"	"1" }
    						"nova"			{ "kills"	"1" }
    						"xm1014"		{ "kills"	"1" }
    						"sawedoff"		{ "kills"	"1" }
    						"mag7"			{ "kills"	"1" }
    						"mac10"			{ "kills"	"1" }
    						"mp9"			{ "kills"	"1" }
    						"mp7"			{ "kills"	"1" }
    						"ump45"			{ "kills"	"1" }
    						"p90"			{ "kills"	"1" }
    						"bizon"			{ "kills"	"1" }
    						"galilar"		{ "kills"	"1" }
    						"famas"			{ "kills"	"1" }
    						"ak47"			{ "kills"	"1" }
    						"m4a1"			{ "kills"	"1" }
    						"sg556"			{ "kills"	"1" }
    						"aug"			{ "kills"	"1" }
    						"awp"			{ "kills"	"1" }
    						"m249"			{ "kills"	"1" }
    						"negev"			{ "kills"	"1" }
    						"knifegg"		{ "kills"	"1" }
    					}
    				}
    			}
    		}
    	}
    
    }
    	"mapgroups"
    	{
    		"mg_armsrace"			// mapgroup definition
    		{
    			"name"			"mg_armsrace"
    			"maps"
    			{
                    "aim_nightmap_csgo"        ""
                    "aim_ak47aim"        ""
                    "aim_allpistols"        ""
                    "aim_deagle_india"        ""
                    "aim_map_usp"        ""
                    "ar_shoots"        ""
                    "gg_elim"        ""
                    "gg_2tower_outajungle"        ""
                    "gg_aztec"        ""
                    "gg_concrete_box"        ""
                    "gg_crash_arabian"        ""
    
    
    
    //			}
    		}
    	}
    }
    gamemodes.txt
    Код:
    // DO NOT MODIFY THIS FILE
    // 
    // To customize your server, see gamemodes_server.txt.example
    
    
    "GameModes.txt"
    {
    	"gameTypes"
    	{
    		"classic"
    		{
    			"value"				"0"
    			"nameID"			"#SFUI_GameTypeClassic"
    
    			"gameModes"
    			{
    				"casual"
    				{
    					"value"			 	"0"
    					"nameID"		 	"#SFUI_GameModeCasual"
    					"descID"		 	"#SFUI_GameModeCasualDesc"
    					"matchmakingvalue"	"casual"
    					"uid"				"1"
    					"maxplayers"			"20"
    
    					// These are the descriptive ui elements to display in the information box on.
    					// These key/values should be pairs of strings.  The "key" will appear in the left
    					// column, the "value" will appear in the right column.
    					"ui"
    					{
    						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
    						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
    						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
    						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
    						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
    						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
    					}
    
    					// These are the configs that get executed when a game mode of this type is created
    					"exec"
    					{
    						"exec" "gamemode_casual.cfg"
    						"exec" "gamemode_casual_server.cfg"
    					}
    
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"mg_de_train"		""
    						"mg_de_dust"		""
    						"mg_de_dust2"		""
    						"mg_de_aztec"		""
    						"mg_de_inferno"		""
    						"mg_de_nuke"		""
    						"mg_cs_italy"		""
    						"mg_cs_office"		""
    						"random_classic"	""
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_bomb"		""
    						"mg_hostage"		""
    						"mg_dust"		""
    
    					}
    				}
    	
    				"competitive"
    				{
    					"value"			  	"1"
    					"nameID"		  	"#SFUI_GameModeCompetitive"
    					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
    					"matchmakingvalue"	"competitive"
    					"uid"				"2"
    					"maxplayers"			"10"
    				
    					// These are the descriptive ui elements to display in the information box on.
    					// These key/values should be pairs of strings.  The "key" will appear in the left
    					// column, the "value" will appear in the right column.
    					"ui"
    					{
    						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
    						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
    						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
    						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
    						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
    						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
    					}
    
    					// These are the configs that get executed when a game mode of this type is created
    					"exec"
    					{
    						"exec" "gamemode_competitive.cfg"
    						"exec" "gamemode_competitive_server.cfg"
    					}
    
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"mg_de_train"		""
    						"mg_de_dust"		""
    						"mg_de_dust2"		""
    						"mg_de_aztec"		""
    						"mg_de_inferno"		""
    						"mg_de_nuke"		""
    						"mg_cs_italy"		""
    						"mg_cs_office"		""
    						"random_classic"	""
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_bomb"		""
    						"mg_hostage"	""
    						"mg_dust"		""
    					}
    				}
    			}	
    		}
    
    		"gungame"
    		{
    			"value"				"1"
    			"nameID"			"#SFUI_GameTypeGungame"
    
    			// This is the list of game modes supported by this game type.
    			"gameModes"
    			{
    				"gungameprogressive"
    				{
    					
    					"exec"
    					{
    						"exec" "gamemode_armsrace.cfg"
    						"exec" "gamemode_armsrace_server.cfg"
    					}
    					
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
                    "aim_nightmap_csgo"        ""
                    "aim_ak47aim"        ""
                    "aim_allpistols"        ""
                    "aim_deagle_india"        ""
                    "aim_map_usp"        ""
                    "ar_shoots"        ""
                    "gg_elim"        ""
                    "gg_2tower_outajungle"        ""
                    "gg_aztec"        ""
                    "gg_concrete_box"        ""
                    "gg_crash_arabian"        ""
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_armsrace"	""
    					}
    
    					"weaponprogression_ct"
    					{
    					}
    					
    					"weaponprogression_t"
    					{
    					}
    				}
    
    				"gungametrbomb"
    				{
    					"value"				"1"
    					"nameID"			"#SFUI_GameModeGGBomb"
    					"descID"			"#SFUI_GameModeGGBombDesc"
    					"matchmakingvalue"	"competitive"
    					"uid"				"12"
    					"maxplayers"			"10"
    
    					// These are the descriptive ui elements to display in the information box on.
    					// These key/values should be pairs of strings.  The "key" will appear in the left
    					// column, the "value" will appear in the right column.
    					"ui"
    					{
    
    						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
    						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
    						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
    						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
    					}
    
    					// These are the configs that get executed when a game mode of this type is created
    					"exec"
    					{
    						"exec" "gamemode_demolition.cfg"
    						"exec" "gamemode_demolition_server.cfg"
    					}
    
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"mg_de_bank"		""
    						"mg_de_lake"		""
    						"mg_de_safehouse"	""
    						"mg_de_sugarcane"	""
    						"mg_de_stmarc"		""
    						"mg_de_shorttrain"	""
    						"random_demo"		""
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_demolition"		""
    					}
    
    					"weaponprogression_ct"
    					{
    						"m4a1"			{ "kills"	"1" }
    						"p90"			{ "kills"	"1" }
    						"ump45"			{ "kills"	"1" }
    						"deagle"		{ "kills"	"1" }
    						"nova"			{ "kills"	"1" }
    						"fiveseven"		{ "kills"	"1" }
    						"hkp2000"		{ "kills"	"1" }
    						"ssg08"			{ "kills"	"1" }
    						"awp"			{ "kills"	"1" }
    						"Scar20"		{ "kills"	"1" }
    					}
    					
    					"weaponprogression_t"
    					{
    						"ak47"			{ "kills"	"1" }
    						"p90"			{ "kills"	"1" }
    						"bizon"			{ "kills"	"1" }
    						"deagle"		{ "kills"	"1" }
    						"nova"			{ "kills"	"1" }
    						"p250"			{ "kills"	"1" }
    						"glock"			{ "kills"	"1" }
    						"ssg08"			{ "kills"	"1" }
    						"awp"			{ "kills"	"1" }
    						"g3sg1"			{ "kills"	"1" }
    					}
    				}
    			}
    		}
    
    
    		"training"
    		{
    			"value"				"3"
    			"nameID"			"#SFUI_GameTypeFreestyle"
    			"singleplayeronly"	"1"
    	
    			"gameModes"
    			{
    				"training"
    				{
    					"value"				"0"
    					"nameID"			"#SFUI_GameTypeTraining"
    					"descID"			"#SFUI_GameModeTrainingDesc"
    					"showdisclaimer"	"1"
    					"uid"				"21"
    					"maxplayers"		"1"
    	
    					// These are the descriptive ui elements to display in the information box on.
    					// These key/values should be pairs of strings.  The "key" will appear in the left
    					// column, the "value" will appear in the right column.
    					"ui"
    					{
    						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
    						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
    						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
    						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
    						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
    						// Bot data is determined by user selection.
    					}
    	
    					// These are the configs that get executed when a game mode of this type is created
    					"exec"
    					{
    						"exec" "gamemode_training.cfg"
    						"exec" "gamemode_training_server.cfg"
    					}
    
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"mg_training1"		""
    					}
    				}
    			}
    		}
    	}
    
    	"mapgroups"
    	{
    		// 
    		// Map cycle groups
    		//
    
    		"mg_hostage"
    		{
    			"imagename"		"mapgroup-hostage"
    			"nameID"		"#SFUI_Mapgroup_hostage"
    			"name"			"mg_hostage"
    			"maps"
    			{
    				"cs_office"		""
    				"cs_italy"		""
    			}
    		}
    
    		"mg_bomb"
    		{
    			"imagename"		"mapgroup-bomb"
    			"nameID"		"#SFUI_Mapgroup_bomb"
    			"name"			"mg_bomb"
    			"maps"
    			{
    				"de_dust2"		""
    				"de_train"		""
    				"de_inferno"		""
    				"de_dust"		""
    				"de_aztec"		""
    				"de_nuke"		""
    			}
    		}
    
    
    		"mg_dust"
    		{
    			"imagename"		"map-dust2-overall"
    			"nameID"		"#SFUI_Mapgroup_dust"
    			"name"			"mg_dust"
    			"maps"
    			{
    				"de_dust"		""
    				"de_dust2"		""
    			}
    		}
    
    		"mg_armsrace"
    		{
    			"imagename"		"mapgroup-armsrace"
    			"nameID"		"#SFUI_Mapgroup_armsrace"
    			"name"			"mg_armsrace"
    			"maps"
    			{
                    "aim_nightmap_csgo"        ""
                    "aim_ak47aim"        ""
                    "aim_allpistols"        ""
                    "aim_deagle_india"        ""
                    "aim_map_usp"        ""
                    "ar_shoots"        ""
                    "gg_elim"        ""
                    "gg_2tower_outajungle"        ""
                    "gg_aztec"        ""
                    "gg_concrete_box"        ""
                    "gg_crash_arabian"        ""
    			}
    		}
    
    		"mg_demolition"
    		{
    			"imagename"		"mapgroup-demolition"
    			"nameID"		"#SFUI_Mapgroup_demolition"
    			"name"			"mg_demolition"
    			"maps"
    			{
    				"de_lake"		""
    				"de_stmarc"		""
    				"de_sugarcane"		""
    				"de_bank"		""
    				"de_safehouse"		""
    				"de_shorttrain"		""
    			}
    		}
    			
    		//
    		// Single map groups
    		//
    
    		"mg_de_train"
    		{
    			"imagename"		"map-train-overall"
    			"nameID"		"#SFUI_Map_de_train"
    			"name"			"mg_de_train"
    			"maps"
    			{
    				"de_train"		""
    			}
    		}
    
    		"mg_de_dust"		
    		{
    			"imagename"		"map-dust-overall"
    			"nameID"		"#SFUI_Map_de_dust"
    			"name"			"mg_de_dust"	
    			"maps"
    			{
    				"de_dust"		""
    			}	
    		}
    
    		"mg_de_dust2"
    		{
    			"imagename"		"map-dust2-overall"
    			"nameID"		"#SFUI_Map_de_dust2"
    			"name"			"mg_de_dust2"
    			"maps"
    			{
    				"de_dust2"		""
    			}
    		}
    
    		"mg_de_aztec"
    		{
    			"imagename"		"map-aztec-overall"
    			"nameID"		"#SFUI_Map_de_aztec"
    			"name"			"mg_de_aztec"
    			"maps"
    			{
    				"de_aztec"		""
    			}
    		}
    
    		"mg_de_inferno"
    		{
    			"imagename"		"map-inferno-overall"
    			"nameID"		"#SFUI_Map_de_inferno"
    			"name"			"mg_de_inferno"
    			"maps"
    			{
    				"de_inferno"		""
    			}
    		}
    
    		"mg_de_nuke"
    		{
    			"imagename"		"map-nuke-overall"
    			"nameID"		"#SFUI_Map_de_nuke"
    			"name"			"mg_de_nuke"
    			"maps"
    			{
    				"de_nuke"		""
    			}
    		}
    
    		"mg_cs_italy"
    		{
    			"imagename"		"map-italy-overall"
    			"nameID"		"#SFUI_Map_cs_italy"
    			"name"			"mg_cs_italy"
    			"maps"
    			{
    				"cs_italy"		""
    			}
    		}
    
    		"mg_cs_office"
    		{
    			"imagename"		"map-office-overall"
    			"nameID"		"#SFUI_Map_cs_office"
    			"name"			"mg_cs_office"
    			"maps"
    			{
    				"cs_office"		""
    			}
    		}
    
    		"mg_ar_baggage"
    		{
    			"imagename"		"map-baggage-overall"
    			"nameID"		"#SFUI_Map_ar_baggage"
    			"name"			"mg_ar_baggage"
    			"maps"
    			{
    				"ar_baggage"		""
    			}
    		}
    
    		"mg_ar_shoots"
    		{
    			"imagename"		"map-vietnam-overall"
    			"nameID"		"#SFUI_Map_ar_shoots"
    			"name"			"mg_ar_shoots"
    			"maps"
    			{
    				"ar_shoots"		""
    			}
    		}
    
    		"mg_de_bank"
    		{
    			"imagename"		"map-bank-overall"
    			"nameID"		"#SFUI_Map_de_bank"
    			"name"			"mg_de_bank"
    			"maps"
    			{
    				"de_bank"		""
    			}
    		}
    
    		"mg_de_lake"
    		{
    			"imagename"		"map-boathouse-overall"
    			"nameID"		"#SFUI_Map_de_lake"
    			"name"			"mg_de_lake"
    			"maps"
    			{
    				"de_lake"		""
    			}
    		}
    
    		"mg_de_safehouse"
    		{
    			"imagename"		"map-house-overall"
    			"nameID"		"#SFUI_Map_de_safehouse"
    			"name"			"mg_de_safehouse"
    			"maps"
    			{
    				"de_safehouse"		""
    			}
    		}
    
    		"mg_de_sugarcane"
    		{
    			"imagename"		"map-mill-overall"
    			"nameID"		"#SFUI_Map_de_sugarcane"
    			"name"			"mg_de_sugarcane"
    			"maps"
    			{
    				"de_sugarcane"	""
    			}
    		}
    
    		"mg_de_stmarc"
    		{
    			"imagename"		"map-shacks-overall"
    			"nameID"		"#SFUI_Map_de_stmarc"
    			"name"			"mg_de_stmarc"
    			"maps"
    			{
    				"de_stmarc"		""
    			}
    		}
    
    		"mg_de_shorttrain"
    		{
    			"imagename"		"map-train-overall"
    			"nameID"		"#SFUI_Map_de_shorttrain"
    			"name"			"mg_de_shorttrain"
    			"maps"
    			{
    				"de_shorttrain"		""
    			}
    		}
    
    		"mg_training1"
    		{
    			"imagename"		"map-alleyway-overall"
    			"nameID"		"#SFUI_Map_training1"
    			"name"			"mg_training1"
    			"maps"
    			{
    				"training1"		""
    			}
    		}
    
    		"random_ar"
    		{
    			"nameID"			"#SFUI_Map_random"
    			"imagename"			"map-random-ar"
    			"name"				"random"
    			"maps"
    			{
    				//Empty
    			}
    		}
    		
    		"random_demo"
    		{
    			"nameID"			"#SFUI_Map_random"
    			"imagename"			"map-random-demo"
    			"name"				"random"
    			"maps"
    			{
    				//Empty
    			}
    		}
    		
    		"random_classic"
    		{
    			"nameID"			"#SFUI_Map_random"
    			"imagename"			"map-random-overall"
    			"name"				"random"
    			"maps"
    			{
    				//Empty
    			}
    		}
    	}
    
    	"maps"
    	{
    		//
    		// Classic Maps
    		//
    
    		"cs_italy"
    		{
    			"nameID"			"#SFUI_Map_cs_italy"
    			"name"				"cs_italy"
    			"imagename"			"map-italy-overall"
    			"t_arms"			"models/weapons/t_arms_separatist.mdl"
    			"t_models"
    			{
    				"tm_separatist"		""
    				"tm_separatist_variantA"		""
    				"tm_separatist_variantB"		""
    				"tm_separatist_variantC"		""
    				"tm_separatist_variantD"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
    			"ct_models"
    			{
    				"ctm_gign"		""
    				"ctm_gign_variantA"	""
    				"ctm_gign_variantB"	""
    				"ctm_gign_variantC"	""
    				"ctm_gign_variantD"	""
    			}
    			"hostage_models"
    			{
    				"models/hostage/hostage.mdl"	""
    				"models/hostage/hostage_variantA.mdl"	""
    				"models/hostage/hostage_variantB.mdl"	""
    				"models/hostage/hostage_variantC.mdl"	""
    			}
    		}
    	
    		"cs_office"
    		{
    			"nameID"			"#SFUI_Map_cs_office"
    			"name"				"cs_office"
    			"imagename"			"map-office-overall"
    			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
    			"t_models"
    			{
    				"tm_anarchist"		""
    				"tm_anarchist_variantA"		""
    				"tm_anarchist_variantb"		""
    				"tm_anarchist_variantc"		""
    				"tm_anarchist_variantd"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
    			"ct_models"
    			{
    				"ctm_fbi"		""
    				"ctm_fbi_variantA"	""
    				"ctm_fbi_variantB"	""
    				"ctm_fbi_variantC"	""
    				"ctm_fbi_variantD"	""
    			}
    			"hostage_models"
    			{
    				"models/hostage/hostage_variantD.mdl"	""
    				"models/hostage/hostage_variantE.mdl"	""
    				"models/hostage/hostage_variantF.mdl"	""
    				"models/hostage/hostage_variantG.mdl"	""
    			}
    		}
    	
    		"de_aztec"
    		{
    			"nameID"			"#SFUI_Map_de_aztec"
    			"name"				"de_aztec"
    			"imagename"			"map-aztec-overall"
    			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
    			"t_models"
    			{
    				"tm_phoenix"		""
    				"tm_phoenix_variantA"	""
    				"tm_phoenix_variantB"	""
    				"tm_phoenix_variantC"	""
    				"tm_phoenix_variantD"	""
    			}
    			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
    			"ct_models"
    			{
    				"ctm_st6"		""
    				"ctm_st6_variantA"	""
    				"ctm_st6_variantB"	""
    				"ctm_st6_variantC"	""
    				"ctm_st6_variantD"	""
    			}
    		}
    		
    		"de_train"
    		{
    			"nameID"			"#SFUI_Map_de_train"
    			"name"				"de_train"
    			"imagename"			"map-train-overall"
    			"t_arms"			"models/weapons/t_arms_balkan.mdl"
    			"t_models"
    			{
    				"tm_balkan_variantA"		""
    				"tm_balkan_variantB"		""
    				"tm_balkan_variantC"		""
    				"tm_balkan_variantD"		""
    				"tm_balkan_variantE"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
    			"ct_models"
    			{
    				"ctm_st6"		""
    				"ctm_st6_variantA"	""
    				"ctm_st6_variantB"	""
    				"ctm_st6_variantC"	""
    				"ctm_st6_variantD"	""
    			}
    		}
    	
    		"de_dust"
    		{
    			"nameID"			"#SFUI_Map_de_dust"
    			"name"				"de_dust"
    			"imagename"			"map-dust-overall"
    			"t_arms"			"models/weapons/t_arms.mdl"
    			"t_models"
    			{
    				"tm_leet_variantA"		""
    				"tm_leet_variantB"		""
    				"tm_leet_variantC"		""
    				"tm_leet_variantD"		""
    				"tm_leet_variantE"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
    			"ct_models"
    			{
    				"ctm_idf"		""
    				"ctm_idf_variantB"	""
    				"ctm_idf_variantC"	""
    				"ctm_idf_variantD"	""
    				"ctm_idf_variantE"	""
    			}
    		}
    		
    		"de_dust2"
    		{
    			"nameID"			"#SFUI_Map_de_dust2"
    			"name"				"de_dust2"
    			"imagename"			"map-dust2-overall"
    			"t_arms"			"models/weapons/t_arms.mdl"
    			"t_models"
    			{
    				"tm_leet_variantA"		""
    				"tm_leet_variantB"		""
    				"tm_leet_variantC"		""
    				"tm_leet_variantD"		""
    				"tm_leet_variantE"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
    			"ct_models"
    			{
    				"ctm_idf"		""
    				"ctm_idf_variantB"	""
    				"ctm_idf_variantC"	""
    				"ctm_idf_variantD"	""
    				"ctm_idf_variantE"	""
    				// We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
    				//"ctm_idf_variantF"	""
    			}
    		}
    	
    		"de_inferno"
    		{
    			"nameID"			"#SFUI_Map_de_inferno"
    			"name"				"de_inferno"
    			"imagename"			"map-inferno-overall"
    			"t_arms"			"models/weapons/t_arms_separatist.mdl"
    			"t_models"
    			{
    				"tm_separatist"		""
    				"tm_separatist_variantA"		""
    				"tm_separatist_variantB"		""
    				"tm_separatist_variantC"		""
    				"tm_separatist_variantD"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
    			"ct_models"
    			{
    				"ctm_sas_variantA"		""
    				"ctm_sas_variantB"		""
    				"ctm_sas_variantC"		""
    				"ctm_sas_variantD"		""
    				"ctm_sas"		""
    			}
    		}
    	
    		"de_nuke"
    		{
    			"nameID"			"#SFUI_Map_de_nuke"
    			"name"				"de_nuke"
    			"imagename"			"map-nuke-overall"
    			"t_arms"			"models/weapons/t_arms_balkan.mdl"
    			"t_models"
    			{
    				"tm_balkan_variantA"		""
    				"tm_balkan_variantB"		""
    				"tm_balkan_variantC"		""
    				"tm_balkan_variantD"		""
    				"tm_balkan_variantE"		""
    			}
    			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
    			"ct_models"
    			{
    				"ctm_sas_variantA"		""
    				"ctm_sas_variantB"		""
    				"ctm_sas_variantC"		""
    				"ctm_sas_variantD"		""
    				"ctm_sas"		""
    			}
    		}
    
    		//
    		// Gun Game Maps
    		//
    
    		"ar_baggage"
    		{
    			"nameID"			"#SFUI_Map_ar_baggage"
    			"name"				"ar_baggage"
    			"imagename"			"map-baggage-overall"
    			"t_arms"			"models/weapons/t_arms_phoenix.mdl"
    			"t_models"
    			{
    				"tm_phoenix"		""
    				"tm_phoenix_variantA"	""
    				"tm_phoenix_variantB"	""
    				"tm_phoenix_variantC"	""
    				"tm_phoenix_variantD"	""
    			}
    			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
    			"ct_models"
    			{
    				"ctm_gsg9"		""
    				"ctm_gsg9_variantA"	""
    				"ctm_gsg9_variantB"	""
    				"ctm_gsg9_variantC"	""
    				"ctm_gsg9_variantD"	""
    			}
    		}
    		
    
    
     

    Вложения:

  2. Tallanvor

    Tallanvor Красноглазый

    Сообщения:
    1.073
    Симпатии:
    300
    Александр Будник, а давай-ка глянем, что в логе консоли при запуске?)
    Сдаётся мне, что причина в банальном регистре названия конфига...
    Переименуй в gamemodes_server.txt и проверь.
     
  3. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Прямо с консоли
     
  4. Tallanvor

    Tallanvor Красноглазый

    Сообщения:
    1.073
    Симпатии:
    300
    Прямо из консоли...
    Вопросы?
     
  5. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    не пойму,что это значит
     
  6. Tallanvor

    Tallanvor Красноглазый

    Сообщения:
    1.073
    Симпатии:
    300
    У тебя перебор с кавычками...
     
  7. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    На данный момент конфиг:
    Остались ошибки:
    Добавлено через 39 минут
    Сейчас ошибки исправил, но все равно оружие рандомное(
    Вот логи:
    Вот конфиг:
     
    Последнее редактирование: 30 окт 2015
  8. Tallanvor

    Tallanvor Красноглазый

    Сообщения:
    1.073
    Симпатии:
    300
    Вечером гляну более детальнее, сейчас нет возможности.
     
  9. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Неужели никто не может помочь?
     
  10. Hejter

    Hejter Mapper Source Engine

    Сообщения:
    1.771
    Симпатии:
    259
    Попробуй сделать так.
    PHP:
    "Gamemodes_Server.txt"
    {
        
    "gameTypes"
        
    {
            
    "gungame"
            
    {
                
    "gameModes"
                
    {
                    
    "armsrace"
                    
    {
                        
    "maxplayers" "64"
                        "exec"
                        
    {
                            
    "твой конфиг в папке /cfg. Пример: gamemode_casual.cfg"
                        
    }
                         
    "convars"
                        
    {
                            
    "mp_gungameimmunitytime" "4"
                        
    }
                        
    "mapgroupsMP"
                        
    {
                            
    "mg_armrace" ""
                        
    }
                        
                        
    "no_reset_vote_threshold_ct" "knife"
                        "no_reset_vote_threshold_t" "knife"
                        "weaponprogression_ct"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"             "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                        
    "weaponprogression_t"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"            "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                    }
                }
            }
        }
        
    "mapgroups"
        
    {
            
    "mg_armrace"
            
    {
                
    "name" "mg_armrace"
                "maps"
                
    {
                    
    "aim_nightmap_csgo"        "0"
                    "aim_ak47aim"        "1"
                    "aim_allpistols"        "2"
                    "aim_deagle_india"        "3"
                    "aim_map_usp"        "4"
                    "ar_shoots"        "5"
                    "gg_elim"        "6"
                    "gg_2tower_outajungle"        "7"
                    "gg_aztec"        "8"
                    "gg_concrete_box"        "9"
                    "gg_crash_arabian"        "10"
                
    }
            }
        }
    }  
     
    Последнее редактирование: 31 окт 2015
  11. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    #GameTypes: empty weaponprogression_ct entry for game type/mode (gungame/gungameprogressive).
    #GameTypes: empty weaponprogression_t entry for game type/mode (gungame/gungameprogressive).
    #GameTypes: missing nameID entry for game type/mode (gungame/armsrace).
    #GameTypes: missing descID entry for game type/mode (gungame/armsrace).
    #GameTypes: missing mapgroupsSP entry for game type/mode (gungame/armsrace).

    Добавлено через 9 минут
    Вот конфиг с которым грузиться без ошибок:

    Добавлено через 12 минут
    Но оружие как выдавалось рандомно так и выдаётся(
    Еще немного и сдамся!!
     
    Последнее редактирование: 31 окт 2015
  12. Hejter

    Hejter Mapper Source Engine

    Сообщения:
    1.771
    Симпатии:
    259
    Я дал конфиг выше, попробуй его использовать.
     
  13. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Это ошибки с твоим конфигом

    Добавлено через 1 минуту
    Может еще что то с Gamemodes.txt не так ?
     
    Последнее редактирование: 31 окт 2015
  14. Hejter

    Hejter Mapper Source Engine

    Сообщения:
    1.771
    Симпатии:
    259
    Не трогай его вообще.
     
  15. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Понятно.
    Что же делать?( Все перепробовал.
     
  16. Hejter

    Hejter Mapper Source Engine

    Сообщения:
    1.771
    Симпатии:
    259
    Вот попробуй этот конфиг, учел все ошибки.

    PHP:
    "gamemodes_server.txt"
    {
        
    "gameTypes"
        
    {
            
    "gungame"
            
    {
                
    "value"                "1"
                "nameID"            "#SFUI_GameTypeGungame"

                
    // This is the list of game modes supported by this game type.
                
    "gameModes"
                
    {
                    
    "gungameprogressive"
                    
    {
                        
                        
    "exec"
                        
    {
                            
    "exec" "gamemode_armsrace.cfg"
                        
    }
                        
                         
    "convars"
                        
    {
                            
    "mp_gungameimmunitytime" "4"
                        
    }

                        
    // Map groups for online modes
                        
    "mapgroupsMP"
                        
    {
                            
    "mg_armsrace"    ""
                        
    }
                        
                        
    "no_reset_vote_threshold_ct" "knife"
                        "no_reset_vote_threshold_t" "knife"
                        "weaponprogression_ct"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"             "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                        
                        
    "weaponprogression_t"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"            "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                    }

                    
    "gungametrbomb"
                    
    {
                        
    "value"                "1"
                        "nameID"            "#SFUI_GameModeGGBomb"
                        "descID"            "#SFUI_GameModeGGBombDesc"
                        "matchmakingvalue"    "competitive"
                        "uid"                "12"
                        "maxplayers"            "10"

                        
    // These are the descriptive ui elements to display in the information box on.
                        // These key/values should be pairs of strings.  The "key" will appear in the left
                        // column, the "value" will appear in the right column.
                        
    "ui"
                        
    {

                            
    "0"        "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }
                            
    "1"        "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }
                            
    "2"        "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                            
    "3"        "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                        }

                        
    // These are the configs that get executed when a game mode of this type is created
                        
    "exec"
                        
    {
                            
    "exec" "gamemode_demolition.cfg"
                        
    }

                        
    // Map groups for online modes
                        
    "mapgroupsMP"
                        
    {
                            
    "mg_demolition"        ""
                        
    }

                        
    "no_reset_vote_threshold_ct" "knife"
                        "no_reset_vote_threshold_t" "knife"
                        "weaponprogression_ct"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"             "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                        
                        
    "weaponprogression_t"
                        
    {
                            
    "glock"            "kills"    "1" }
                            
    "p250"            "kills"    "1" }
                            
    "fiveseven"        "kills"    "1" }
                            
    "deagle"        "kills"    "1" }
                            
    "elite"            "kills"    "1" }
                            
    "tec9"            "kills"    "1" }
                            
    "hkp2000"        "kills"    "1" }
                            
    "nova"            "kills"    "1" }
                            
    "xm1014"        "kills"    "1" }
                            
    "sawedoff"        "kills"    "1" }
                            
    "mag7"            "kills"    "1" }
                            
    "mac10"            "kills"    "1" }
                            
    "mp9"            "kills"    "1" }
                            
    "mp7"            "kills"    "1" }
                            
    "ump45"            "kills"    "1" }
                            
    "p90"            "kills"    "1" }
                            
    "bizon"            "kills"    "1" }
                            
    "galilar"        "kills"    "1" }
                            
    "famas"            "kills"    "1" }
                            
    "ak47"            "kills"    "1" }
                            
    "m4a1"            "kills"    "1" }
                            
    "sg556"            "kills"    "1" }
                            
    "aug"            "kills"    "1" }
                            
    "awp"            "kills"    "1" }
                            
    "m249"            "kills"    "1" }
                            
    "negev"            "kills"    "1" }
                            
    "knifegg"        "kills"    "1" }
                        }
                    }
                }
            }
        }
        
    "mapgroups"
        
    {
            
    "mg_armsrace"
            
    {
                
    "name" "mg_armsrace"
                "maps"
                
    {
                    
    "aim_nightmap_csgo"        "0"
                    "aim_ak47aim"        "1"
                    "aim_allpistols"        "2"
                    "aim_deagle_india"        "3"
                    "aim_map_usp"        "4"
                    "ar_shoots"        "5"
                    "gg_elim"        "6"
                    "gg_2tower_outajungle"        "7"
                    "gg_aztec"        "8"
                    "gg_concrete_box"        "9"
                    "gg_crash_arabian"        "10"
                
    }
            }
            
    "mg_demolition"
            
    {
                
    "name" "mg_demolition"
                "maps"
                
    {
                    
    "aim_nightmap_csgo"        "0"
                    "aim_ak47aim"        "1"
                    "aim_allpistols"        "2"
                    "aim_deagle_india"        "3"
                    "aim_map_usp"        "4"
                    "ar_shoots"        "5"
                    "gg_elim"        "6"
                    "gg_2tower_outajungle"        "7"
                    "gg_aztec"        "8"
                    "gg_concrete_box"        "9"
                    "gg_crash_arabian"        "10"
                
    }
            }
        }
    }
     
  17. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Загружается без ошибок но как и было оружие постоянно рандомное(
    Спасибо за попытку.
     
  18. Hejter

    Hejter Mapper Source Engine

    Сообщения:
    1.771
    Симпатии:
    259
    Как понять рандомное? Какая последовательность тебе нужна? Какие конфиги используешь? (cfg/gamemode_)

    Пропиши в свой gamemode_ конфиг вот эту переменную.

    mp_ggprogressive_use_random_weapons "0"
     
  19. Александр Будник

    Александр Будник

    Сообщения:
    15
    Симпатии:
    0
    Заходишь один раз получаешь - MAC10, заходишь второй - BIZON и дальше последовательность далеко не такая как в конфиге. А мне нужна такая:

    Вот все остальные конфиги:
    gamemode_armsrace_server.cfg
    server.cfg

    Добавлено через 5 минут
    Спасибо огромное. Теперь отлично работает)
     
    Последнее редактирование: 31 окт 2015