Настройка режима

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем Максим Михайлов 197001535, 4 мар 2015.

  1. Максим Михайлов 197001535

    Максим Михайлов 197001535

    Сообщения:
    2
    Симпатии:
    0
    Не могу понять.
    Сервер стартую с такими параметрами:
    Код:
    srcds -game csgo -console -port 27015 -maxplayers_override 64 -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots -tickrate 128 +fps_max 0
    gamemodes и gamemodes_server имеют такой вид:
    Код:
    // DO NOT MODIFY THIS FILE
    // 
    // To customize your server, see gamemodes_server.txt.example
    
    
    "GameModes.txt"
    {
    	"gameTypes"
    	{
    		"gungame"
    		{
    			"gameModes"
    			{
    				"gungameprogressive"
    				{
    					"value"				"0"
    					"nameID"			"#SFUI_GameModeGGProgressive"
    					"descID"			"#SFUI_GameModeGGProgressiveDesc"
                        			"descID_List"       		"#SFUI_GameModeGGProgressiveDescList"
    					"matchmakingvalue"	"competitive"
    					"uid"				"11"
    					"maxplayers"			"24"
    
    					// These are the descriptive ui elements to display in the information box on.
    					// These key/values should be pairs of strings.  The "key" will appear in the left
    					// column, the "value" will appear in the right column.
    					"ui"
    					{
    						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
    						"1"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
    						"2"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
    					}
    
    					// These are the configs that get executed when a game mode of this type is created
    					"exec"
    					{
    						"exec" "gamemode_armsrace.cfg"
    						"exec" "gamemode_armsrace_server.cfg"
    					}
    					
    					// Map groups for offline modes
    					"mapgroupsSP"
    					{
    						"random_ar"		"0"
    						"mg_ar_baggage"		"1"
    						"mg_ar_monastery"	"2"
    						"mg_ar_shoots"		"3"
    						"mg_ar_lake"		"4"
    						"mg_ar_stmarc"		"5"
    						"mg_ar_safehouse"	"6"
    					}
    
    					// Map groups for online modes
    					"mapgroupsMP"
    					{
    						"mg_armsrace"	"0"
    					}
    
    					"weaponprogression_ct"
    					{
    						"p228"			{ "kills"	"2" }
    						"fiveseven"			{ "kills"	"3" }
    						"deagle"			{ "kills"	"3" }
    						"mag7"			{ "kills"	"2" }
    						"m249"			{ "kills"	"3" }
    						"xm1014"			{ "kills"	"3" }
    						"negev"		{ "kills"	"2" }
    						"ump45"		{ "kills"	"3" }
    						"bizon"		{ "kills"	"3" }
    						"mp9"		{ "kills"	"3" }
    						"p90"			{ "kills"	"4" }
    						"galilar"			{ "kills"	"3" }
    						"famas"			{ "kills"	"3" }
    						"m4a1"			{ "kills"	"3" }
    						"ak47"			{ "kills"	"2" }
    						"sg550"			{ "kills"	"4" }
    						"aug"		{ "kills"	"4" }
    						"scar20"			{ "kills"	"3" }
    						"ssg08"			{ "kills"	"2" }
    						"awp"			{ "kills"	"3" }
    						"glock"		{ "kills"	"3" }
    						"hegrenade"		{ "kills"	"1" }
    						"knifegg"			{ "kills"	"1" }
    					}
    					
    					"weaponprogression_t"
    					{
    						"p228"			{ "kills"	"2" }
    						"fiveseven"			{ "kills"	"3" }
    						"deagle"			{ "kills"	"3" }
    						"mag7"			{ "kills"	"2" }
    						"m249"			{ "kills"	"3" }
    						"xm1014"			{ "kills"	"3" }
    						"negev"		{ "kills"	"2" }
    						"ump45"		{ "kills"	"3" }
    						"bizon"		{ "kills"	"3" }
    						"mp9"		{ "kills"	"3" }
    						"p90"			{ "kills"	"4" }
    						"galilar"			{ "kills"	"3" }
    						"famas"			{ "kills"	"3" }
    						"m4a1"			{ "kills"	"3" }
    						"ak47"			{ "kills"	"2" }
    						"sg550"			{ "kills"	"4" }
    						"aug"		{ "kills"	"4" }
    						"scar20"			{ "kills"	"3" }
    						"ssg08"			{ "kills"	"2" }
    						"awp"			{ "kills"	"3" }
    						"glock"		{ "kills"	"3" }
    						"hegrenade"		{ "kills"	"1" }
    						"knifegg"			{ "kills"	"1" }
    					}
    				}
    			}
    		}
            
    	}
    
    	"mapgroups"
    	{
    		"mg_armsrace"
    		{
    			"imagename"		"mapgroup-armsrace"
    			"nameID"		"#SFUI_Mapgroup_armsrace"
    			"tooltipID"		"#SFUI_MapGroup_Tooltip_Desc_Armsrace"
    			"tooltipMaps"	"ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
    			"name"			"mg_armsrace"
    			"maps"
    			{
    				"ar_monastery"	""
    				"ar_shoots"		""
    				"ar_baggage"		""
    				"de_lake"		""
    				"de_stmarc"		""
    				"de_safehouse"		""
    			}
    		}
    
        }
    }
    Почему то всё равно начинает с UMP45, как при стандартном конфиге. Куда копать? В принципе больше нигде, ничего не менял :(
     
  2. MIV

    MIV

    Сообщения:
    633
    Симпатии:
    26
    Попробуй добавить команды:
    mp_ct_default_melee weapon_knife
    mp_ct_default_secondary weapon_hkp2000
    mp_ct_default_primary ""
    mp_t_default_melee weapon_knife
    mp_t_default_secondary weapon_glock
    mp_t_default_primary ""

    в gamemode_armsrace_server.cfg как на обычном cassual? исправь под свои оружки стартовые.
     
  3. Максим Михайлов 197001535

    Максим Михайлов 197001535

    Сообщения:
    2
    Симпатии:
    0
    Я так понимаю что gamemode_armsrace_server это gamemode_armsrace просто.
    В нём вообще нет настроек оружие на сколько я вижу
    Код:
    bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_chatter											off
    bot_defer_to_human_goals							0
    bot_defer_to_human_items							1
    bot_difficulty										1
    bot_quota											10
    bot_quota_mode										fill
    cash_player_bomb_defused							0
    cash_player_bomb_planted							0
    cash_player_damage_hostage							0
    cash_player_interact_with_hostage					0
    cash_player_killed_enemy_default					0
    cash_player_killed_enemy_factor						0
    cash_player_killed_hostage							0
    cash_player_killed_teammate							0
    cash_player_rescued_hostage							0
    cash_team_elimination_bomb_map						0
    cash_team_elimination_hostage_map_t					0
    cash_team_elimination_hostage_map_ct				0
    cash_team_hostage_alive								0
    cash_team_hostage_interaction						0
    cash_team_loser_bonus								0
    cash_team_loser_bonus_consecutive_rounds			0
    cash_team_planted_bomb_but_defused					0
    cash_team_rescued_hostage							0
    cash_team_terrorist_win_bomb						0
    cash_team_win_by_defusing_bomb						0
    cash_team_win_by_hostage_rescue						0
    cash_team_win_by_time_running_out_bomb				0
    cash_team_win_by_time_running_out_hostage			0
    ff_damage_reduction_bullets							0
    ff_damage_reduction_grenade							0
    ff_damage_reduction_grenade_self					0
    ff_damage_reduction_other							0
    mp_afterroundmoney									0
    mp_buytime											0
    mp_buy_anywhere										0
    mp_buy_during_immunity								0
    mp_death_drop_defuser								0	
    mp_death_drop_grenade								0			// 0=none, 1=best, 2=current or best
    mp_death_drop_gun									0			// 0=none, 1=best, 2=current or best
    mp_defuser_allocation								0			// 0=none, 1=random, 2=everyone
    mp_force_pick_time									15
    mp_forcecamera										0			// Set to 1 for team only spectating
    mp_free_armor										1			
    mp_freezetime										6
    mp_friendlyfire										1
    mp_win_panel_display_time							6
    mp_ggprogressive_round_restart_delay			 15
    mp_ggtr_bomb_defuse_bonus							1
    mp_ggtr_bomb_detonation_bonus						1
    mp_ggtr_bomb_pts_for_flash							4
    mp_ggtr_bomb_pts_for_he								3
    mp_ggtr_bomb_pts_for_molotov						5
    mp_ggtr_bomb_pts_for_upgrade						2
    mp_ggtr_bomb_respawn_delay							0
    mp_ggtr_end_round_kill_bonus						1
    mp_ggtr_halftime_delay								0.0
    mp_ggtr_last_weapon_kill_ends_half					0
    mp_respawn_immunitytime								4
    mp_halftime											0
    mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
    mp_maxmoney											0
    mp_maxrounds										10
    mp_molotovusedelay									0
    mp_playercashawards									0
    mp_roundtime										30
    mp_roundtime_hostage								0
    mp_roundtime_defuse									0
    mp_solid_teammates									0
    mp_startmoney										0
    mp_teamcashawards									0
    mp_timelimit										30
    mp_warmuptime										30
    mp_weapons_allow_zeus								0
    spec_freeze_panel_extended_time						1
    spec_freeze_time									2
    sv_allow_votes										1		// Voting allowed in this mode
    sv_alltalk											1
    sv_arms_race_vote_to_restart_disallowed_after		26
    sv_deadtalk											1
    sv_ignoregrenaderadio								1
    tv_delay											30
    mp_warmup_pausetimer								0
    mp_halftime_pausetimer								0
    mp_randomspawn										0
    mp_randomspawn_los									0
    sv_infinite_ammo									0
    ammo_grenade_limit_flashbang						1
    ammo_grenade_limit_total							3
    
    //
    mp_weapons_allow_map_placed							0
    mp_weapons_glow_on_ground							0
    mp_display_kill_assists								0
    mp_respawn_on_death_t								1
    mp_respawn_on_death_ct								1
    mp_ct_default_melee									weapon_knife
    mp_ct_default_secondary								""
    mp_ct_default_primary								""
    mp_t_default_melee									weapon_knife
    mp_t_default_secondary								""
    mp_t_default_primary								""
    
     
  4. Chaos_Engine

    Chaos_Engine TeamBiceps

    Сообщения:
    532
    Симпатии:
    42
    Максим Михайлов 197001535, внимательно в конец посмотри (последние 6 строчек!)!