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Тема в разделе "Counter-Strike: Global Offensive", создана пользователем mihalbl4, 7 мар 2015.

  1. mihalbl4

    mihalbl4

    Сообщения:
    3
    Симпатии:
    0
    Ну ни как не могу поянть.
    Старт:
    Код:
    srcds -game csgo -console -port 27016 -maxplayers_override 64 -usercon +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots -tickrate 128 +fps_max 0 +servercfgfile serverGG.cfg -gamemodes_serverfile gamemodes_serverGG.txt +mapcyclefile mapcycleGG.txt
    
    gamemodes_serverGG.txt:
    Код:
    "GameModes.txt"
    {
    	"gameTypes"
    	{
    		"gungame"
    		{
    			"gameModes"
    			{
    				"gungameprogressive"
    				{
    					"maxplayers"			"64"
    
    					{
    						"exec" "gamemode_armsrace.cfg"
    						"exec" "gamemode_armsrace_server.cfg"
    					}
    					
    					"mapgroupsSP"
    					{
    						"random_ar"		"0"
    						"mg_ar_baggage"		"1"
    						"mg_ar_monastery"	"2"
    						"mg_ar_shoots"		"3"
    						"mg_ar_lake"		"4"
    						"mg_ar_stmarc"		"5"
    						"mg_ar_safehouse"	"6"
    					}
    					"mapgroupsMP"
    					{
    						"mg_armsrace"	"0"
    					}
    
    					"weaponprogression_ct"
    					{
    						"p228"			{ "kills"	"2" }
    						"fiveseven"			{ "kills"	"3" }
    						"deagle"			{ "kills"	"3" }
    						"mag7"			{ "kills"	"2" }
    						"m249"			{ "kills"	"3" }
    						"xm1014"			{ "kills"	"3" }
    						"negev"		{ "kills"	"2" }
    						"ump45"		{ "kills"	"3" }
    						"bizon"		{ "kills"	"3" }
    						"mp9"		{ "kills"	"3" }
    						"p90"			{ "kills"	"4" }
    						"galilar"			{ "kills"	"3" }
    						"famas"			{ "kills"	"3" }
    						"m4a1"			{ "kills"	"3" }
    						"ak47"			{ "kills"	"2" }
    						"sg550"			{ "kills"	"4" }
    						"aug"		{ "kills"	"4" }
    						"scar20"			{ "kills"	"3" }
    						"ssg08"			{ "kills"	"2" }
    						"awp"			{ "kills"	"3" }
    						"glock"		{ "kills"	"3" }
    						"hegrenade"		{ "kills"	"1" }
    						"knifegg"			{ "kills"	"1" }
    					}
    					
    					"weaponprogression_t"
    					{
    						"p228"			{ "kills"	"2" }
    						"fiveseven"			{ "kills"	"3" }
    						"deagle"			{ "kills"	"3" }
    						"mag7"			{ "kills"	"2" }
    						"m249"			{ "kills"	"3" }
    						"xm1014"			{ "kills"	"3" }
    						"negev"		{ "kills"	"2" }
    						"ump45"		{ "kills"	"3" }
    						"bizon"		{ "kills"	"3" }
    						"mp9"		{ "kills"	"3" }
    						"p90"			{ "kills"	"4" }
    						"galilar"			{ "kills"	"3" }
    						"famas"			{ "kills"	"3" }
    						"m4a1"			{ "kills"	"3" }
    						"ak47"			{ "kills"	"2" }
    						"sg550"			{ "kills"	"4" }
    						"aug"		{ "kills"	"4" }
    						"scar20"			{ "kills"	"3" }
    						"ssg08"			{ "kills"	"2" }
    						"awp"			{ "kills"	"3" }
    						"glock"		{ "kills"	"3" }
    						"hegrenade"		{ "kills"	"1" }
    						"knifegg"			{ "kills"	"1" }
    					}
    				}
    			}
    		}
            
    	}
    
    	"mapgroups"
    	{
    		"mg_armsrace"
    		{
    			"tooltipMaps"	"ar_monastery,ar_shoots,ar_baggage,de_lake,de_stmarc,de_bank,de_safehouse"
    			"name"			"mg_armsrace"
    			"maps"
    			{
    				"ar_monastery"	""
    				"ar_shoots"		""
    				"ar_baggage"		""
    				"de_lake"		""
    				"de_stmarc"		""
    				"de_safehouse"		""
    			}
    		}
    
        }
    }
    gamemode_armsrace_server:
    Код:
    bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_chatter											off
    bot_defer_to_human_goals							0
    bot_defer_to_human_items							1
    bot_difficulty										1
    bot_quota											10
    bot_quota_mode										fill
    cash_player_bomb_defused							0
    cash_player_bomb_planted							0
    cash_player_damage_hostage							0
    cash_player_interact_with_hostage					0
    cash_player_killed_enemy_default					0
    cash_player_killed_enemy_factor						0
    cash_player_killed_hostage							0
    cash_player_killed_teammate							0
    cash_player_rescued_hostage							0
    cash_team_elimination_bomb_map						0
    cash_team_elimination_hostage_map_t					0
    cash_team_elimination_hostage_map_ct				0
    cash_team_hostage_alive								0
    cash_team_hostage_interaction						0
    cash_team_loser_bonus								0
    cash_team_loser_bonus_consecutive_rounds			0
    cash_team_planted_bomb_but_defused					0
    cash_team_rescued_hostage							0
    cash_team_terrorist_win_bomb						0
    cash_team_win_by_defusing_bomb						0
    cash_team_win_by_hostage_rescue						0
    cash_team_win_by_time_running_out_bomb				0
    cash_team_win_by_time_running_out_hostage			0
    ff_damage_reduction_bullets							0
    ff_damage_reduction_grenade							0
    ff_damage_reduction_grenade_self					0
    ff_damage_reduction_other							0
    mp_afterroundmoney									0
    mp_buytime											0
    mp_buy_anywhere										0
    mp_buy_during_immunity								0
    mp_death_drop_defuser								0	
    mp_death_drop_grenade								0			// 0=none, 1=best, 2=current or best
    mp_death_drop_gun									0			// 0=none, 1=best, 2=current or best
    mp_defuser_allocation								0			// 0=none, 1=random, 2=everyone
    mp_force_pick_time									15
    mp_forcecamera										0			// Set to 1 for team only spectating
    mp_free_armor										1			
    mp_freezetime										6
    mp_friendlyfire										1
    mp_win_panel_display_time							6
    mp_ggprogressive_round_restart_delay			 15
    mp_ggtr_bomb_defuse_bonus							1
    mp_ggtr_bomb_detonation_bonus						1
    mp_ggtr_bomb_pts_for_flash							4
    mp_ggtr_bomb_pts_for_he								3
    mp_ggtr_bomb_pts_for_molotov						5
    mp_ggtr_bomb_pts_for_upgrade						2
    mp_ggtr_bomb_respawn_delay							0
    mp_ggtr_end_round_kill_bonus						1
    mp_ggtr_halftime_delay								0.0
    mp_ggtr_last_weapon_kill_ends_half					0
    mp_respawn_immunitytime								4
    mp_halftime											0
    mp_match_can_clinch									0			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
    mp_maxmoney											0
    mp_maxrounds										10
    mp_molotovusedelay									0
    mp_playercashawards									0
    mp_roundtime										30
    mp_roundtime_hostage								0
    mp_roundtime_defuse									0
    mp_solid_teammates									0
    mp_startmoney										0
    mp_teamcashawards									0
    mp_timelimit										30
    mp_warmuptime										30
    mp_weapons_allow_zeus								0
    spec_freeze_panel_extended_time						1
    spec_freeze_time									2
    sv_allow_votes										1		// Voting allowed in this mode
    sv_alltalk											1
    sv_arms_race_vote_to_restart_disallowed_after		26
    sv_deadtalk											1
    sv_ignoregrenaderadio								1
    tv_delay											30
    mp_warmup_pausetimer								0
    mp_halftime_pausetimer								0
    mp_randomspawn										0
    mp_randomspawn_los									0
    sv_infinite_ammo									0
    ammo_grenade_limit_flashbang						1
    ammo_grenade_limit_total							3
    
    //
    mp_weapons_allow_map_placed							0
    mp_weapons_glow_on_ground							0
    mp_display_kill_assists								0
    mp_respawn_on_death_t								1
    mp_respawn_on_death_ct								1
    mp_ct_default_melee	weapon_knife
    mp_ct_default_secondary	weapon_hkp2000
    mp_ct_default_primary	""
    mp_t_default_melee	weapon_knife
    mp_t_default_secondary	weapon_glock
    mp_t_default_primary	""
    
    и всё равно список оружие совсем не мой :sad:, куда копать, ни как не могу с этим разобаться

    Добавлено через 40 минут
    + для каждого сервера в server.cfg
    Код:
    bot_quota_mode     "normal"
    bot_quota "20"
    bot_defer_to_human_items  "1"
    bot_defer_to_human_goals   "0"
    bot_difficulty     "1"
    bot_dont_shoot     "0"
    bot_chatter       "normal"
    bot_autodifficulty_threshold_low "-2.0"  // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_autodifficulty_threshold_high  "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    и при этом ботов всё равно всего 10
    + голосование странно работает, он предлагает проголосовать, (играет например два человека) голосую за карту, а включается всё равно следующая из этого списка:
    "ar_monastery" ""
    "ar_shoots" ""
    "ar_baggage" ""
    "de_lake" ""
    "de_stmarc" ""
    "de_safehouse" ""

    Добавлено через 5 часов 56 минут
    С картами и ботами порешал.
    Остаётся решить вопрос с оружием =(
     
    Последнее редактирование: 7 мар 2015