playerclasses.txt проблема с группой

Тема в разделе "Общие вопросы", создана пользователем Alexander Tregubkin, 19 окт 2012.

  1. Alexander Tregubkin

    Alexander Tregubkin

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    Всем привет =) очень нужна ваша помощ
    решили сделать вип скины на зомби и человека но тут така проблема
    создал свою группу в admins.cfg вписал туда себя,потом прописал скины на зомби и человека в zombieclasses.txt и models.txt
    включаю и все работает, выбирается
    потом начинаю ставить другу скин. сначала человека предварительно создав группу ему в admins.cfg потом прописал в zombieclasses.txt проверяем все круто у него пашет скин человека и у меня все норм!!!

    А вот теперь проблема
    когда я прописываю ему второй скин уже на зомби то тогда выключаются скины человека что у меня что у него но при этом в списке !zclass они есть а на зомби скине все работает и пока я не удалю из всех конфигов скин зомби его у меня и у него не работают скины человека =) напоминаю что когда у него ток человека скин то у меня пашет и за зм и за чел !! в чем проблема ?????? :sad:
     
  2. POMKA

    POMKA

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    236
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    попробуй посмотреть внимательно, значение флагов, в плеер классес, и посмотри на ковычки малоли пропустил, или наоборот 2 поставил, а вобще было бы не плохо если бы ты сюда с кинул файлы
     
  3. Alexander Tregubkin

    Alexander Tregubkin

    Сообщения:
    7
    Симпатии:
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    Вот файлы
    Код:
    // ============================================================================
    //
    //                    Zombie:Reloaded Class configuration
    //
    // See Class Configuration (3.7) in the manual for detailed info.
    //
    // ===========================================================
    
    "classes"
    {
        // ------------------------------------------
        //
        // Zombie classes
        //
        // ------------------------------------------
        "zombie_classic"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Classic"
            "description"           "Need brains!!! Arrrrggghh!"
            
            // Model
            "model_path"            "models/player/zh/zh_charple001.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "10.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "2000"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "700"
            "kill_bonus"            "2"
            
            "speed"                 "390"
            "knockback"             "5"
            "jump_height"           "1.1"
            "jump_distance"         "1.2"
        }
        
        "zombie_fast"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Fast"
            "description"           "-HP | +Speed | +Jump | +Knockback"
            
            // Model
            "model_path"            "models/player/zh/zh_corpse002.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "5.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "1300"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "500"
            "kill_bonus"            "2"
            
            "speed"                 "420"
            "knockback"             "5"
            "jump_height"           "1.3"
            "jump_distance"         "1.2"
        }
        
        "zombie_mutated"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Mutated"
            "description"           "+HP | -Speed | +Jump | +Knockback"
            
            // Model
            "model_path"            "models/player/zh/zh_zombie003.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "15.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "2500"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "850"
            "kill_bonus"            "2"
            
            "speed"                 "270"
            "knockback"             "5"
            "jump_height"           "1.3"
            "jump_distance"         "1.3"
        }
        
        "zombie_heavy"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Heavy"
            "description"           "+HP | -Speed | -Jump | -Knockback"
            
            // Model
            "model_path"            "models/player/ics/hellknight_red/t_guerilla.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "20.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "3000"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "1000"
            "kill_bonus"            "2"
            
            "speed"                 "275"
            "knockback"             "2.5"
            "jump_height"           "0.9"
            "jump_distance"         "0.9"
        }
        
        "mother_zombie"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "no"
            "flags"                 "2"
            "group"                 ""
            
            "name"                  "Mother zombie"
            "description"           "+HP regen | +Speed | +Jump | -Knockback"
            
            // Model
            "model_path"            "models/player/zh/zh_charple001.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "0"
            "napalm_time"           "5.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "2500"
            "health_regen_interval" "0.25"
            "health_regen_amount"   "10"
            "health_infect_gain"    "700"
            "kill_bonus"            "4"
            
            "speed"                 "432"
            "knockback"             "2.8"
            "jump_height"           "1.2"
            "jump_distance"         "1.3"
        }
        
        "mother_zombie_admin"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "no"
            "flags"                 "3"
            "group"                 ""
            
            "name"                  "Admin mother zombie"
            "description"           "+HP regen | +Speed | +Jump | -Knockback"
            
            // Model
            "model_path"            "models/player/zh/zh_charple001.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "3.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "3500"
            "health_regen_interval" "0.25"
            "health_regen_amount"   "10"
            "health_infect_gain"    "700"
            "kill_bonus"            "1"
            
            "speed"                 "486"
            "knockback"             "2.8"
            "jump_height"           "1.2"
            "jump_distance"         "1.3"
        }
    	
        "zombie_alex"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 "alex"
            
            "name"                  "Alex"
            "description"           "Admin skin"
            
            // Model
            "model_path"            "models/player/slow/amberlyn/re5/tentacle_crap_majini/slow.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "10.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "3500"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "700"
            "kill_bonus"            "2"
            
            "speed"                 "450"
            "knockback"             "6"
            "jump_height"           "2.5"
            "jump_distance"         "2.5"
        }
    "zombie_malekul"
        {
            // General
            "enabled"               "yes"
            "team"                  "0"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 "mal"
            
            "name"                  "malekul"
            "description"           "Admin skin"
            
            // Model
            "model_path"            "models/player/slow/bloodsucker_pack/slow_chernobyl.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "10.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "3500"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "700"
            "kill_bonus"            "2"
            
            "speed"                 "450"
            "knockback"             "6"
            "jump_height"           "2.5"
            "jump_distance"         "2.5"
        }
    
         
    	
        // ------------------------------------------
        //
        // Human classes
        //
        // ------------------------------------------
    
        
        
        "human_light"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Light"
            "description"           "Regular human with improved jump skills"
            
            // Model
            "model_path"            "default"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "yes"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "100"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "260"
            "knockback"             "0"
            "jump_height"           "1.3"
            "jump_distance"         "1.3"
        }
    
        
        "human_normal"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Normal Human"
            "description"           "Default Counter-Strike settings"
            
            // Model
            "model_path"            "default"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "yes"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "no"
            
            "health"                "100"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "2"
            
            "speed"                 "300"
            "knockback"             "0"
            "jump_height"           "1.0"
            "jump_distance"         "1.0"
        }
        
        "human_vip"
        {
            // General
            "enabled"               "no"
            "team"                  "1"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
            
            "name"                  "VIP Human"
            "description"           "Human class for important players"
            
            // Model
            "model_path"            "default"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "yes"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "200"
            "health_regen_interval" "1.0"
            "health_regen_amount"   "10"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "300"
            "knockback"             "0"
            "jump_height"           "1.2"
            "jump_distance"         "1.2"
        }
        
        "human_admin"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "no"
            "flags"                 "1"
            "group"                 ""
            
            "name"                  "Admin Human"
            "description"           "Human class for admins"
            
            // Model
            "model_path"            "default"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "yes"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "200"
            "health_regen_interval" "1.0"
            "health_regen_amount"   "10"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "360"
            "knockback"             "0"
            "jump_height"           "1.2"
            "jump_distance"         "1.2"
        }
        
        "human_speedy"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Speedy"
            "description"           "Fast human"
            
            // Model
            "model_path"            "default"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "0"
            
            "health"                "100"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "360"
            "knockback"             "0"
            "jump_height"           "1.0"
            "jump_distance"         "1.0"
        }
        
        "human_alex"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 "alex2"
            
            "name"                  "Alex"
            "description"           "Admin"
            
            // Model
            "model_path"            "models/player/techknow/stickmen/sm-t.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "200"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "4"
            
            "speed"                 "360"
            "knockback"             "0"
            "jump_height"           "2.6"
            "jump_distance"         "2.6"
        }
    	
    	 "human_dinn"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 "dinn"
            
            "name"                  "dinn"
            "description"           "Admin"
            
            // Model
            "model_path"            "models/player/slow/hitler/hitler.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "yes"
            
            "health"                "200"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "360"
            "knockback"             "0"
            "jump_height"           "2.5"
            "jump_distance"         "2.2"
        }
    	
    	 	 "human_malekul"
        {
            // General
            "enabled"               "yes"
            "team"                  "1"
            "team_default"          "no"
            "flags"                 "0"
            "group"                 "mal"
            
            "name"                  "Malekul"
            "description"           "vip"
            
            // Model
            "model_path"            "models/player/slow/jamis/mkvsdcu/flash/slow_pub.mdl"
            "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            // Hud
            "overlay_path"          ""
            "nvgs"                  "no"
            "fov"                   "90"
            
            // Effects
            "has_napalm"            "no"
            "napalm_time"           "0.0"
            
            // Player behaviour
            "immunity_mode"         "0"
            "immunity_amount"       "0.0"
            "no_fall_damage"        "no"
            
            "health"                "100"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "0"
            "kill_bonus"            "1"
            
            "speed"                 "250"
            "knockback"             "0"
            "jump_height"           "1.5"
            "jump_distance"         "1.5"
        }
    }
     
    Последнее редактирование модератором: 19 окт 2012
  4. Alexander Tregubkin

    Alexander Tregubkin

    Сообщения:
    7
    Симпатии:
    0
    Код:
    "models"
    {
        "zh_charple001"
        {
            "name"      "zh_charple001"
            "path"      "models/player/zh/"
            "team"      "zombies"
            "access"    "public"
            "group"     ""
        }
        
        "zh_zombie003"
        {
            "name"      "zh_zombie003"
            "path"      "models/player/zh/"
            "team"      "zombies"
            "access"    "public"
            "group"     ""
        }
        
        "zh_corpse002"
        {
            "name"      "zh_corpse002"
            "path"      "models/player/zh/"
            "team"      "zombies"
            "access"    "public"
            "group"     ""
        }
        
        "tentacle_crap_majini"
        {
            "name"      "slow"
            "path"      "models/player/slow/amberlyn/re5/tentacle_crap_majini/"
            "team"      "zombies"
            "access"    "admins"
            "group"     ""
        }
    	
         "sm-t"
        {
            "name"      "sm-t"
            "path"      "models/player/techknow/stickmen/"
            "team"      "humans"
            "access"    "admins"
            "group"     ""
        }
    	
    	 "hitler"
        {
            "name"      "hitler"
            "path"      "models/player/slow/hitler/"
            "team"      "humans"
            "access"    "admins"
            "group"     ""
        }
    
            "Flash"
        {
            "name"      "slow_chernobyl"
            "path"      "models/player/slow/jamis/mkvsdcu/flash/"
            "team"      "humans"
            "access"    "admins"
            "group"     ""
        }
           "krovosos"
    {
            "name"      "slow_pub"
            "path"      "models/player/slow/bloodsucker_pack/"
            "team"      "humans"
            "access"    "admins"
            "group"     ""
        }
    
       
    }
     
    Последнее редактирование модератором: 19 окт 2012
  5. POMKA

    POMKA

    Сообщения:
    236
    Симпатии:
    57
    у тебя в плеер калссес все коряво вывовни все, и пробелы не пропускай
    http://clip2net.com/s/2pLs5
    и так у тебя визде

    еще покажи еррор лог, после краша