Помогите не прогружаются текстуры у зомби!

Тема в разделе "Zombie:Reloaded", создана пользователем Cosur, 3 авг 2014.

  1. Cosur

    Cosur

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    Я захожу на серв а там текстуры у зомби не грузятся, они в шахматную доску цветом чёрным и фиолетовым помогите!
     
  2. Night Fighter

    Night Fighter http://pro-strel.ru/

    Сообщения:
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    кидай downloads, models, playerclasses
     
  3. Cosur

    Cosur

    Сообщения:
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    downloads
    // ============================================================================
    //
    // ZOMBIE:RELOADED
    // Downloads configuration
    //
    // See Download List (3.6) section in the manual for detailed info.
    //
    // ============================================================================
    // * Each uncommented line will be used as a file path for clients to download.
    // ----------------------------------------------------------------------------
    // Defaults:
    // ----------------------------------------------------------------------------

    materials/models/player/zh/Zombie_Classic_sheet.vmt
    materials/models/player/zh/corpse1.vmt
    materials/models/player/zh/Charple1_sheet.vmt

    // hellknight
    materials/models/player/ics/hellknight_red/estuche.vmt
    materials/models/player/ics/hellknight_red/estuche.vtf
    materials/models/player/ics/hellknight_red/hellknight.vmt
    materials/models/player/ics/hellknight_red/hellknight.vtf
    materials/models/player/ics/hellknight_red/hellknight_normal.vtf

    // team win overlays
    materials/overlays/zr/zombies_win.vtf
    materials/overlays/zr/zombies_win.vmt
    materials/overlays/zr/humans_win.vtf
    materials/overlays/zr/humans_win.vmt

    // zvision
    materials/overlays/zr/zvision.vtf
    materials/overlays/zr/zvision.vmt
    models
    // ============================================================================
    //
    // ZOMBIE:RELOADED
    // Model configuration
    //
    // See Model Configuration (3.5) section in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Description:
    // ----------------------------------------------------------------------------
    // name Name of model file, without extension.
    // path Path to model files. MUST end with "/".
    // team Model type:
    // "zombies"
    // "humans"
    // access Access type:
    // "public" - Everyone can use the model.
    // "admins" - Model can only be used by admins.
    // "hidden" - Model is excluded from public random selections.
    // "motherzombies" - Model can only be used by mother zombies.
    // "group" - Use group authentication.
    // group If access is "group": A SourceMod group name. Otherwise blank ("").

    "models"
    {
    "zh_charple001"
    {
    "name" "zh_charple001"
    "path" "models/player/zh/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    "zh_zombie003"
    {
    "name" "zh_zombie003"
    "path" "models/player/zh/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    "zh_corpse002"
    {
    "name" "zh_corpse002"
    "path" "models/player/zh/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    "t_guerilla"
    {
    "name" "t_guerilla"
    "path" "models/player/ics/hellknight_red/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    // Special model examples:
    // -----------------------

    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    // "name" "1337model"
    // "path" "models/player/adminmodels/"
    // "team" "zombies"
    // "access" "admins"
    // "group" ""
    //}

    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    // "name" "vipmodel"
    // "path" "models/player/vip/"
    // "team" "humans"
    // "access" "group"
    // "group" "zr_vip"
    //}

    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    // "name" "hiddenmodel"
    // "path" "models/player/"
    // "team" "humans"
    // "access" "hidden"
    // "group" ""
    //}
    }
    playerclasses
    // ============================================================================
    //
    // Zombie:Reloaded Class configuration
    //
    // See Class Configuration (3.7) in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // enabled yes/no Enables or disables a class.
    // team number Specifies what team the class belongs to:
    // 0 - Zombies
    // 1 - Humans
    // 2 - Admin mode classes (incomplete feautre!)
    // team_default yes/no Marks the class as the default class in the team.
    // flags number Special class flags (bit field). To combine multiple flags
    // use a sum of the flag values. Available flags:
    // 1 - Admins only
    // 2 - Mother zombies only
    // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
    // name text The class name used in class menu.
    // description text The class description used in class menu.
    // model_path text Path to model to use. Relative to cstrike folder.
    // alpha_initial number Initial transparency setting.
    // alpha_damaged number Transparency when damaged.
    // alpha_damage number How much damage to do before switching alpha.
    // overlay_path text Overlay displayed at the player.
    // nvgs yes/no Give night vision.
    // fov number Field of view value. 90 is default.
    // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
    // napalm_time decimal Napalm burn duration. Zombies only.
    // immunity_mode number Sets the immunity mode.
    // immunity_amount decimal Sets the immunity value.
    // no_fall_damage on/off Disables fall damage.
    // health number How many health points to give.
    // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
    // health_regen_amount number How much HP to give per interval.
    // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
    // kill_bonus number How many points to give per kill. Zombies only.
    // speed decimal The player speed.
    // knockback decimal Force of the knockback when shot at. Zombies only.
    // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
    // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

    "classes"
    {
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Classic"
    "description" "Need brains!!! Arrrrggghh!"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "700"
    "kill_bonus" "2"

    "speed" "350"
    "knockback" "4"
    "jump_height" "1.1"
    "jump_distance" "1.2"
    }

    "zombie_fast"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Fast"
    "description" "-HP | +Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_corpse002.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "5.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "2000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "500"
    "kill_bonus" "2"

    "speed" "380"
    "knockback" "4.5"
    "jump_height" "1.3"
    "jump_distance" "1.2"
    }

    "zombie_mutated"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Mutated"
    "description" "+HP | -Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zh_zombie003.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "15.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "850"
    "kill_bonus" "2"

    "speed" "275"
    "knockback" "3.5"
    "jump_height" "1.3"
    "jump_distance" "1.3"
    }

    "zombie_heavy"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Heavy"
    "description" "+HP | -Speed | -Jump | -Knockback"

    // Model
    "model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "20.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "4000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "1000"
    "kill_bonus" "2"

    "speed" "280"
    "knockback" "2.5"
    "jump_height" "0.9"
    "jump_distance" "0.9"
    }

    "mother_zombie"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "2"
    "group" ""

    "name" "Mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "110"

    // Effects
    "has_napalm" "0"
    "napalm_time" "5.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "700"
    "kill_bonus" "4"

    "speed" "400"
    "knockback" "2.8"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    "mother_zombie_admin"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "3"
    "group" ""

    "name" "Admin mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zh_charple001.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "110"

    // Effects
    "has_napalm" "0"
    "napalm_time" "3.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "700"
    "kill_bonus" "1"

    "speed" "425"
    "knockback" "2.8"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------

    "human_normal"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Normal Human"
    "description" "Default Counter-Strike settings"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "no"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "300"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_vip"
    {
    // General
    "enabled" "no"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" "zr_vip"

    "name" "VIP Human"
    "description" "Human class for important players"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "1"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "320"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_admin"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "Admin Human"
    "description" "Human class for admins"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "1"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "320"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_speedy"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Speedy"
    "description" "Fast human"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "0"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "380"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_light"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Light"
    "description" "Regular human with improved jump skills"

    // Model
    "model_path" "default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behaviour
    "immunity_mode" "0"
    "immunity_amount" "0.0"
    "no_fall_damage" "yes"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "300"
    "knockback" "0"
    "jump_height" "1.3"
    "jump_distance" "1.3"
    }
    }
    Ну что?

    Добавлено через 12 минут
    Night Fighter, Ну!
     
    Последнее редактирование: 3 авг 2014
  4. Night Fighter

    Night Fighter http://pro-strel.ru/

    Сообщения:
    81
    Симпатии:
    23
    добавь downloads

    models/player/zh/zh_charple001.dx80.vtx

    models/player/zh/zh_charple001.dx90.vtx

    models/player/zh/zh_charple001.mdl

    models/player/zh/zh_charple001.phy

    models/player/zh/zh_charple001.sw.vtx

    models/player/zh/zh_charple001.vvd

    models/player/zh/zh_corpse002.dx80.vtx

    models/player/zh/zh_corpse002.dx90.vtx

    models/player/zh/zh_corpse002.mdl

    models/player/zh/zh_corpse002.phy

    models/player/zh/zh_corpse002.sw.vtx

    models/player/zh/zh_corpse002.vvd

    models/player/zh/zh_zombie003.dx80.vtx

    models/player/zh/zh_zombie003.dx90.vtx

    models/player/zh/zh_zombie003.mdl

    models/player/zh/zh_zombie003.phy

    models/player/zh/zh_zombie003.sw.vtx

    models/player/zh/zh_zombie003.vvd
     
    Последнее редактирование: 3 авг 2014
  5. Cosur

    Cosur

    Сообщения:
    6
    Симпатии:
    0
    ок попробую
     
  6. Night Fighter

    Night Fighter http://pro-strel.ru/

    Сообщения:
    81
    Симпатии:
    23
    у тебя откуда файлы качаются? с самой контры или вебхостинга, ты не забыл добавить файлы на сервер или на вебхостинг?
     
  7. Cosur

    Cosur

    Сообщения:
    6
    Симпатии:
    0
    не помогло!

    Добавлено через 1 минуту
    скин свой мод пж

    Добавлено через 1 минуту
    Night Fighter, скин свой zombie reloaded
     
    Последнее редактирование: 3 авг 2014
  8. EPacker2

    EPacker2 3D-моделист

    Сообщения:
    1.036
    Симпатии:
    628
    Скины потому что юзают текстуры с папки hl2.
    Видимо у тебя No Steam.
    На Steam'е такой проблемы нет.