Руки зомби ZR

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем Ginek22, 20 фев 2016.

  1. Ginek22

    Ginek22

    Сообщения:
    24
    Симпатии:
    0
    • Большое количество текста прячьте под спойлер
    Привет ребят у меня такая проблема создал сервер в кс го зм, поставил плагин руки :
    [CS:GO, ZR] Custom arms v4.0

    Такая проблема руки я присвоил к каждому классу все по инструкции сделал, когда начало раунда, появляется зомби в точке T у него руки обычные человеческие, а когда в точках CT возраждаются зомби все нормально руки на месте, и сегодня еще был один баг, когда раунд кончился у меня руки присвоились зомби когда я был человеком, просто бред не понимаю, если кто знает помогите ниже я скину свой Playerclasses.txt


    "classes"
    {
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Мент"
    "description" "- Класический -"

    // Model
    "model_path" "models/player/custom_player/zombie/revenant/revenant_v2.mdl"
    "arms_path" "models\player\custom_player\zombie\revenant\revenant_arms.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "115"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "3000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "500"
    "kill_bonus" "2"

    "speed" "300"
    "knockback" "4"
    "jump_height" "1.2"
    "jump_distance" "1.1"
    }

    "zombie_fast"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Толстый"
    "description" "- Быстро бегает -"

    // Model
    "model_path" "models/player/custom_player/kuristaja/walker/walkerv2.mdl"
    "arms_path" "models/player/custom_player/kuristaja/walker/walker_arms.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "115"

    // Effects
    "has_napalm" "no"
    "napalm_time" "7.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "2800"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "400"
    "kill_bonus" "2"

    "speed" "350"
    "knockback" "4.5"
    "jump_height" "1.1"
    "jump_distance" "1.1"
    }

    "zombie_mutated"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Ромэо"
    "description" "- Много жизней -"

    // Model
    "model_path" "models/player/custom_player/zombie/romeo_zombie/romeo_zombie.mdl"
    "arms_path" "models/player/custom_player/zombie/romeo_zombie/romeo_zombie_arms.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "115"

    // Effects
    "has_napalm" "no"
    "napalm_time" "15.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "4500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "850"
    "kill_bonus" "2"

    "speed" "320"
    "knockback" "4.2"
    "jump_height" "1.0"
    "jump_distance" "1.3"
    }

    "zombie_heavy"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Убийца"
    "description" "- Высоко прыгает -"

    // Model
    "model_path" "models/player/kuristaja/zombies/zpz/zpz.mdl"
    "arms_path" "models\player\custom_player\zombie\revenant\revenant_arms.mdl"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "115"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "4000"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "2000"
    "kill_bonus" "2"

    "speed" "306"
    "knockback" "4.4"
    "jump_height" "1.4"
    "jump_distance" "1.4"
    }

    "mother_zombie"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "2"
    "group" ""

    "name" "Mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "Default"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "0"
    "napalm_time" "5.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "3000"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "1000"
    "kill_bonus" "4"

    "speed" "432"
    "knockback" "2.3"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    "mother_zombie_admin"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "3"
    "group" ""

    "name" "Admin mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "3.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "1000"
    "kill_bonus" "1"

    "speed" "486"
    "knockback" "2.3"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------

    "human_normal"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Обычный"
    "description" "- Класический -"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "no"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "2"

    "speed" "300"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_vip"
    {
    // General
    "enabled" "no"
    "team" "1"
    "team_default" "yes"
    "flags" "0"
    "group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.

    "name" "VIP Human"
    "description" "Human class for important players"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "300"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_admin"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "1"
    "group" ""

    "name" "Админ"
    "description" "- Админский -"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "200"
    "health_regen_interval" "1.0"
    "health_regen_amount" "10"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "340"
    "knockback" "0"
    "jump_height" "1.2"
    "jump_distance" "1.2"
    }

    "human_speedy"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Быстрый"
    "description" "- Быстро бегает -"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "0"
    "immunity_cooldown" "0"
    "no_fall_damage" "0"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "340"
    "knockback" "0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "human_light"
    {
    // General
    "enabled" "yes"
    "team" "1"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Прыгун"
    "description" "- Высоко прыгает -"

    // Model
    "model_path" "no_change"
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" ""
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "yes"
    "napalm_time" "0.0"

    // Player behavior
    "immunity_mode" "none" // Invulnerable to infection,
    "immunity_amount" "0" // until HP go below 25.
    "immunity_cooldown" "0"
    "no_fall_damage" "yes"

    "health" "100"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "0"
    "kill_bonus" "1"

    "speed" "310"
    "knockback" "0"
    "jump_height" "1.3"
    "jump_distance" "1.3"
    }
    }
    --- Добавлено позже ---
    Да и еще кто знает как запретить электрошокер zeusx27 тоже баг с ним нож пропадает
    --- Добавлено позже ---
    Дополню про руки, это все происходит только когда начало раунда, а дальше все хорошо.
     
    Последнее редактирование модератором: 21 фев 2016
  2. Yura7181

    Yura7181

    Сообщения:
    368
    Симпатии:
    293
    Этот баг плагина у всех, автор по какой то причине не исправляет. Хотя ему уже писали в комментариях.
     
    Святослав124 нравится это.
  3. Ginek22

    Ginek22

    Сообщения:
    24
    Симпатии:
    0
    Понял интересно когда исправят....