Смена карты застревает на последней карте

Тема в разделе "Общие вопросы", создана пользователем Печенькин Стас Алексейкин, 20 мар 2011.

  1. Печенькин Стас Алексейкин

    Печенькин Стас Алексейкин

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    Здравствуйте, собственно проблема обозначена в названии темы

    linux debian 5
    ---------------------------------
    01 "Basic Commands" (1.3.2) by AlliedModders LLC
    02 "Basic Info Triggers" (1.3.2) by AlliedModders LLC
    03 "Fun Commands" (1.3.2) by AlliedModders LLC
    04 "Admin File Reader" (1.3.2) by AlliedModders LLC
    05 "Anti-Flood" (1.3.2) by AlliedModders LLC
    06 "Admin Menu" (1.3.2) by AlliedModders LLC
    07 "Nextmap" (1.3.2) by AlliedModders LLC
    08 "Sound Commands" (1.3.2) by AlliedModders LLC
    09 "Fun Votes" (1.3.2) by AlliedModders LLC
    10 "Player Commands" (1.3.2) by AlliedModders LLC
    11 "Forlix FloodCheck" (1.7) by Forlix (Dominik Friedrichs)
    12 "CS:S DM Bot Quotas" (2.1.0.446) by AlliedModders LLC
    13 "CS:S DM Spawn Protection" (2.1.0.446) by AlliedModders LLC
    14 "CS:S DM Preset Spawns" (2.1.0.446) by AlliedModders LLC
    15 "CS:S DM Basics" (2.1.0.446) by AlliedModders LLC
    16 "CS:S DM Equipment" (2.1.0.446) by AlliedModders LLC
    17 "Admin Help" (1.3.2) by AlliedModders LLC
    18 "Basic Comm Control" (1.3.2) by AlliedModders LLC
    19 "Client Preferences" (1.3.2) by AlliedModders LLC
    20 "Basic Votes" (1.3.2) by AlliedModders LLC
    ---------------------------------
    [01] DoS Protect (1.0.0.0) by ZombieX2.net
    [02] SourceMod (1.3.2) by AlliedModders LLC
    [03] CS:S Tools (1.3.2) by AlliedModders LLC
    [04] SDK Tools (1.3.2) by AlliedModders LLC
    [05] CS:S DM (2.1.0.446) by AlliedModders
    ---------------------------------
    ES не использую
    ---------------------------------
    Protocol version 7
    Exe version 1.0.0.34 (cstrike)
    Exe build: 11:44:53 Jan 28 2010 (4100)
    ---------------------------------
    SourceMod Version Information:
    SourceMod Version: 1.3.2
    SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.2)
    SourcePawn API: v1 = 4, v2 = 3
    Compiled on: May 2 2010 16:43:51
    ---------------------------------
    Metamod:Source version 1.8.1
    Build ID: 702:b21cf03c429a
    Loaded As: Valve Server Plugin
    Compiled on: May 2 2010
    Plugin interface version: 11:7
    SourceHook version: 4:4
    ---------------------------------
    RevCrew_linux_27112010

    // Sets whether or not CS:S DM is enabled.
    // --
    // Default: "1"
    cssdm_enabled "1"

    // Sets whether FFA mode is enabled. FFA lets
    // players kill teammates for points, without any
    // damage reduction or teamkill penalties.
    // --
    // Default: "0"
    cssdm_ffa_enabled "0"

    // Sets the CS:S DM spawn method.
    // "none" -- Spawn at the normal map spawn points.
    // "preset" -- Spawn at a random point from a config file.
    // --
    // Default: "preset"
    cssdm_spawn_method "none"

    // Number of seconds to wait before deleting a ragdoll.
    // If 0, ragdoll will be deleted instantly.
    // If >=20, ragdoll will never be deleted.
    // --
    // Default: "2"
    cssdm_ragdoll_time "0"

    // Number of seconds to wait before respawning a player.
    // --
    // Default: "0.75"
    cssdm_respawn_wait "1"

    // Whether or not C4 should be allowed. If not allowed,
    // It will be removed from the world when dropped and
    // stripped from players when they spawn.
    // --
    // Default: "0"
    cssdm_allow_c4 "0"

    // Sets whether the equipment plugin is enabled.
    // --
    // Requires: dm_equipment.smx
    // Default: "1"
    cssdm_enable_equipment "1"

    // Whether or not spawn protection is enabled.
    // --
    // Requires: sm_spawn_protection.smx
    // Default: "1"
    cssdm_spawn_protection "1"

    // Number of seconds a client is protected for.
    // --
    // Requires: sm_spawn_protection.smx
    // Default: "2"
    cssdm_prot_time "2"

    // Sets the spawn protection color for CTs.
    // Format is "r g b a" (red, green, blue, alpha)
    // --
    // Requires: sm_spawn_protection.smx
    // Default: "0 0 255 50"
    cssdm_prot_ctcolor "0 0 255 128"

    // Sets the spawn protection color for Ts.
    // Format is "r g b a" (red, green, blue, alpha)
    // --
    // Requires: sm_spawn_protection.smx
    // Default: "255 0 0 50"
    cssdm_prot_tcolor "255 0 0 128"

    // Allow clients to use the "respawn" command.
    // Note that this command does not let players respawn before the
    // cssdm_respawn_wait time.
    // --
    // Requires: dm_basics.smx
    // Default: "1"
    cssdm_respawn_command "1"

    // Sets whether CS:S DM should force mapchanges.
    // This is useful for Stripper:Source users.
    // --
    // Requires: dm_basics.smx
    // Default: "0"
    cssdm_force_mapchanges "1"

    // Sets the mapchange file CS:S DM should use.
    // This is only needed for cssdm_force_mapchanges.
    // --
    // Requres: dm_basics.smx
    // Default: "mapcycle.txt"
    cssdm_mapchange_file "mapcycle.txt"

    // Sets whether CS:S DM should automatically refill ammo.
    // --
    // Requires: dm_basics.smx
    // Default: "1"
    cssdm_refill_ammo "1"

    // Sets how many bots CS:S DM keeps in game. Use this instead
    // of bot_quota for managing bots.
    // bot_quota should be "0"
    // bot_quota_mode should be "normal"
    // bot_auto_vacate should be "0"
    // --
    // Requires: dm_bot_quotas.smx
    // Default: "0"
    cssdm_bots_balance "0"

    // This is an experimental cvar that will prevent CS:S DM from
    // removing dropped items. It is recommend that you don't set
    // this to 0, because a huge number of weapon entities on the
    // ground will cause lag (both server and client-side).
    // --
    // Default: "1"
    cssdm_remove_drops "1"

    nextmap и sm_nextmap правильные, то есть соответствуют первой карте в списке, однако по истечении mp_timelimit на последней карте в mapcycle снова загружается та же карта
     
    Последнее редактирование: 20 мар 2011
  2. MrNick

    MrNick

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  3. Печенькин Стас Алексейкин

    Печенькин Стас Алексейкин

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    да похоже, только у меня вроде бы не зависит от наличия народа на серве

    попробую AutoChangeMap 1.1, отпишусь