Установка скинов на зомби

Тема в разделе "Zombie:Reloaded", создана пользователем Judo, 19 фев 2013.

  1. Judo

    Judo

    Сообщения:
    7
    Симпатии:
    0
    Скажите пожалуйста,как мне установить 1 скин на всех зомби?
    В папку models я закинул все и в materials тоже
    Но почему то не работает
    В коде сделал вот так
    "models"
    {
    "zh_charple001"
    {
    "name" "t_phoenix"
    "path" "models/player/zh/zombine/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }
    }

    Тоже ничего не работает
    Подскажите пожалуйста,пытаюсь сделать уже 3 день

    Добавлено через 4 часа 9 минут
    Кто может помочь добавьте в скайп ford.64 соответственно не за так!
     
    Последнее редактирование: 19 фев 2013
  2. (admiral)

    (admiral)

    Сообщения:
    69
    Симпатии:
    8
    В playerclasses.txt нужно для всех классов зомби указать путь к этой модели.
     
  3. Judo

    Judo

    Сообщения:
    7
    Симпатии:
    0
    Что именно?)
    // ============================================================================
    //
    // Zombie:Reloaded Class configuration
    //
    // See Class Configuration (3.7) in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // enabled yes/no Enables or disables a class.
    // team number Specifies what team the class belongs to:
    // 0 - Zombies
    // 1 - Humans
    // 2 - Admin mode classes (incomplete feautre!)
    // team_default yes/no Marks the class as the default class in the team.
    // flags number Special class flags (bit field). To combine multiple flags
    // use a sum of the flag values. Available flags:
    // 1 - Admins only
    // 2 - Mother zombies only
    // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
    // name text The class name used in class menu.
    // description text The class description used in class menu.
    // model_path text Path to model to use. Relative to cstrike folder.
    // alpha_initial number Initial transparency setting.
    // alpha_damaged number Transparency when damaged.
    // alpha_damage number How much damage to do before switching alpha.
    // overlay_path text Overlay displayed at the player.
    // nvgs yes/no Give and turn on night vision.
    // fov number Field of view value. 90 is default.
    // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
    // napalm_time decimal Napalm burn duration. Zombies only.
    // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
    // "none" - Instant infection.
    // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
    // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
    // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
    // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
    // "delay" - Delay infection for a certain number of seconds.
    // "shield" - Shield against infections (humans) o
     
  4. (admiral)

    (admiral)

    Сообщения:
    69
    Симпатии:
    8
    "model_path" "models/player/zh/zombine/файл модели с расширением mdl"
     
  5. Judo

    Judo

    Сообщения:
    7
    Симпатии:
    0
    Вот models
    {
    "t_phoenix"
    {
    "name" "t_phoenix"
    "path" "models/player/zh/zombine/t_phoenix"
    "team" "zombies"
    "access" "public"
    "group" ""
    }
    }

    Вот downoalds
    Пути от него
    materials/models/player/zh/zombine/combinesoldiersheet_zombie.vmt
    materials/models/player/zh/zombine/combinesoldiersheet_zombie.vtf
    materials/models/player/zh/zombine/combinesoldiersheet_zombie_normal.vtf
    materials/models/player/zh/zombine/headcrabsheet.vmt
    materials/models/player/zh/zombine/t_phoenix.vmt
    models/player/zh/zombine/t_phoenix.dx80.vtx
    models/player/zh/zombine/t_phoenix.dx90.vtx
    models/player/zh/zombine/t_phoenix.mdl
    models/player/zh/zombine/t_phoenix.phy
    models/player/zh/zombine/t_phoenix.sw.vtx
    models/player/zh/zombine/t_phoenix.vvd
     
  6. (admiral)

    (admiral)

    Сообщения:
    69
    Симпатии:
    8
    В playerclasses.txt
    PHP:
     "zombie_classic"
       
    {
            
    // General
            
    "enabled"               "yes"
            "team"                  "0"
            "team_default"          "yes"
            "flags"                 "0"
            "group"                 ""
            
            "name"                  "Classic"
            "description"           "Need brains!!! Arrrrggghh!"
            
            
    // Model
            
    "model_path"            "models/player/zh/zh_corpse002.mdl"      //Вот тут ты должен поменять путь к модели на свой!!!
            
    "alpha_initial"         "255"
            "alpha_damaged"         "255"
            "alpha_damage"          "0"
            
            
    // Hud
            
    "overlay_path"          "overlays/zr/zvision"
            "nvgs"                  "no"
            "fov"                   "90"
            
            
    // Effects
            
    "has_napalm"            "no"
            "napalm_time"           "10.0"
            
            
    // Player behavior
            
    "immunity_mode"         "none"
            "immunity_amount"       "1"
            "immunity_cooldown"     "60"
            "no_fall_damage"        "yes"
            
            "health"                "3200"
            "health_regen_interval" "0.0"
            "health_regen_amount"   "0"
            "health_infect_gain"    "500"
            "kill_bonus"            "2"
            
            "speed"                 "390"
            "knockback"             "3.2"
            "jump_height"           "1.1"
            "jump_distance"         "1.2"
        
    }
    Этот путь ты должен поменять для каждого класса зомби.
     
  7. HappyRabbit

    HappyRabbit

    Сообщения:
    125
    Симпатии:
    4
    Вот смотри, как должно у тебя быть:

    В Playerclasses:
    "classes"
    {
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "yes"
    "flags" "0"
    "group" ""

    "name" "Classic"
    "description" "Need brains!!! Arrrrggghh!"

    // Model
    "model_path" "models/player/zh/zombine/t_phoenix.mdl" //Твоя модель , и заменяешь её у всех зомби
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3200"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "500"
    "kill_bonus" "2"

    "speed" "390"
    "knockback" "3.2"
    "jump_height" "1.1"
    "jump_distance" "1.2"
    }

    "zombie_fast"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Fast"
    "description" "-HP | +Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "7.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "2500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "400"
    "kill_bonus" "2"

    "speed" "420"
    "knockback" "4.0"
    "jump_height" "1.3"
    "jump_distance" "1.2"
    }

    "zombie_mutated"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Mutated"
    "description" "+HP | -Speed | +Jump | +Knockback"

    // Model
    "model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "15.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "850"
    "kill_bonus" "2"

    "speed" "270"
    "knockback" "3.5"
    "jump_height" "1.3"
    "jump_distance" "1.3"
    }

    "zombie_heavy"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "0"
    "group" ""

    "name" "Heavy"
    "description" "+HP | -Speed | -Knockback"

    // Model
    "model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "no"
    "napalm_time" "10.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "5500"
    "health_regen_interval" "0.0"
    "health_regen_amount" "0"
    "health_infect_gain" "2000"
    "kill_bonus" "2"

    "speed" "250"
    "knockback" "2.0"
    "jump_height" "1.0"
    "jump_distance" "1.0"
    }

    "mother_zombie"
    {
    // General
    "enabled" "yes"
    "team" "0"
    "team_default" "no"
    "flags" "2"
    "group" ""

    "name" "Mother zombie"
    "description" "+HP regen | +Speed | +Jump | -Knockback"

    // Model
    "model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
    "alpha_initial" "255"
    "alpha_damaged" "255"
    "alpha_damage" "0"

    // Hud
    "overlay_path" "overlays/zr/zvision"
    "nvgs" "no"
    "fov" "90"

    // Effects
    "has_napalm" "0"
    "napalm_time" "5.0"

    // Player behavior
    "immunity_mode" "none"
    "immunity_amount" "1"
    "immunity_cooldown" "60"
    "no_fall_damage" "yes"

    "health" "3000"
    "health_regen_interval" "0.25"
    "health_regen_amount" "10"
    "health_infect_gain" "1000"
    "kill_bonus" "4"

    "speed" "432"
    "knockback" "2.3"
    "jump_height" "1.2"
    "jump_distance" "1.3"
    }

    В Моделс
    {
    "t_phoenix"
    {
    "name" "t_phoenix"
    "path" "models/player/zh/zombine/t_phoenix(Это убрать)"
    "team" "zombies"
    "access" "public"
    "group" ""
    }
    Должно быть так:
    {
    "t_phoenix"
    {
    "name" "t_phoenix"
    "path" "models/player/zh/zombine/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }
    }
     
    Последнее редактирование: 19 фев 2013
  8. EPacker2

    EPacker2 3D-моделист

    Сообщения:
    1.006
    Симпатии:
    608
    Зачем столько гемора? Он хочет 1 класс, а не 1 модель на всех зомби.
     
  9. HappyRabbit

    HappyRabbit

    Сообщения:
    125
    Симпатии:
    4
    EPacker2, Оффтоп
     
  10. Judo

    Judo

    Сообщения:
    7
    Симпатии:
    0
    // ============================================================================
    //
    // Zombie:Reloaded Class configuration
    //
    // See Class Configuration (3.7) in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute: Values: Description:
    // ----------------------------------------------------------------------------
    // enabled yes/no Enables or disables a class.
    // team number Specifies what team the class belongs to:
    // 0 - Zombies
    // 1 - Humans
    // 2 - Admin mode classes (incomplete feautre!)
    // team_default yes/no Marks the class as the default class in the team.
    // flags number Special class flags (bit field). To combine multiple flags
    // use a sum of the flag values. Available flags:
    // 1 - Admins only
    // 2 - Mother zombies only
    // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
    // name text The class name used in class menu.
    // description text The class description used in class menu.
    // model_path text Path to model to use. Relative to cstrike folder.
    // alpha_initial number Initial transparency setting.
    // alpha_damaged number Transparency when damaged.
    // alpha_damage number How much damage to do before switching alpha.
    // overlay_path text Overlay displayed at the player.
    // nvgs yes/no Give and turn on night vision.
    // fov number Field of view value. 90 is default.
    // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
    // napalm_time decimal Napalm burn duration. Zombies only.
    // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
    // "none" - Instant infection.
    // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
    // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
    // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
    // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
    // "delay" - Delay infection for a certain number of seconds.
    // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's
     
  11. HappyRabbit

    HappyRabbit

    Сообщения:
    125
    Симпатии:
    4
    Вот во вложении playerclasses , models и downloads.
    Скачай и поставь себе на сервер. должно работать как ты хочешь :)
     

    Вложения:

    • playerclasses.txt
      Размер файла:
      17,3 КБ
      Просмотров:
      10
    • models.txt
      Размер файла:
      2,2 КБ
      Просмотров:
      6
    • downloads.txt
      Размер файла:
      1,5 КБ
      Просмотров:
      5
  12. Пыхарь

    Пыхарь

    Сообщения:
    150
    Симпатии:
    19
    у него v34 и ZR 3.1 новый который...
    Я просто точно не знаю, они совместимы?
     
    Judo нравится это.
  13. HappyRabbit

    HappyRabbit

    Сообщения:
    125
    Симпатии:
    4
    Пыхарь,я тоже не знаю работает ли 3.1 на в34...но playerclasses не будет идти который я кинул, по идее...
     
  14. Judo

    Judo

    Сообщения:
    7
    Симпатии:
    0
    Проблема решена,помог Пыхарь во всей этой конетели
    p.s скачал зомбимод от papay