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Lasermines 1.5.5

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Поддерживаемые игры
CS: Source, CS: GO
Lasermines

Добавляет в игру лазерные мины

Для скриптеров:
PHP:
/**
/**
* Adds one or more remaining laser mines to the player
*
* @param client     Client index to add to
* @param amount    Amount of laser mines to add.
* @param uselimit  Set to true to use the plugin limitation, false to ignore
* @return            New amount of laser mines. 0 if no lasermines added and -1 if the player has unlimited lasermines
*/
native LM_AddClientLasermines(client, amount = 1, bool:uselimit = true);

/**
* Sets the player's amount of the remaining laser mines
*
* @param client     Client index to set to
* @param amount    Amount of laser mines to set. Negative numbers to set to infinity, 0 - to remove all and positive number to set to the amount
* @param uselimit  Set to true to use the plugin limitation, false to ignore
* @return            true on success, false otherwise
*/
native bool:LM_SetClientLasermines(client, amount, bool:uselimit = true);

/**
* Subtracts one or more remaining lasermines from the player
*
* @param client     Client index to substract from
* @param amount    Amount of laser mines to substract.
* @return            new amount of laser mines
*/
native LM_SubClientLasermines(client, amount = 1);

/**
* Returns number of remaining laser mines a player has.
*
* @param client     Client index to get from
* @return            number of remaining laser mines.
*/
native LM_GetClientLasermines(client);

/**
* Forces a player to plant laser mine without substracting his amount.
*
* @param client             Client index to force to
* @param activation_delay    The activation time
* @param explosion_damage    Explosion damage
* @param explosion_radius     Explosion radius
* @param health             The laser mine's health. 0 = Unbreakable
* @param color             The laser mine's color.
* @param allow_prehook        Allow the plugin to call prehook
* @return            true on success, false otherwise
*/
native bool:LM_PlantClientLasermine(client, Float:activation_delay = 2.0, explosion_damage = 100, explosion_radius = 300, health = 0, color[3] = {255, 255, 255}, bool:allow_prehook = true);

/**
* Forces a player to plant laser mine without substracting his amount by default parameters
*
* @param client             Client index to force to
* @param allow_prehook        Allow the plugin to call prehook
* @return            true on success, false otherwise
*/
native bool:LM_PlantClientLasermineByDefault(client, bool:allow_prehook = true);

/**
* Clears the map from the player's laser mines
*
* @param client     Client index to clear
* @noreturn
*/
native LM_ClearMapClientLasermines(client);

/**
* Checks whether the entity is a lasermine
*
* @param entity     Entity index to check
* @return            True if the entity is a lasermine, false otherwise
*/
native bool:LM_IsEntityLasermine(entity);

/**
* Gets client index by the lasermine
*
* @param client     Entity index to get the owner for
* @return            Client index or -1 if no client found
*/
native LM_GetClientByLasermine(entity);

/**
* Sets client max amount of lasermines
*
* @param client     Client index to set for
* @param amount     The max amount to set
* @noreturn
*/
native LM_SetClientMaxLasermines(client, amount);

/**
* Gets beam index by the lasermine
*
* @param client     The lasermine index to get the beam for
* @return            Beam index or -1 if no beam found
*/
native LM_GetBeamByLasermine(entity);

/**
* Gets lasermine index by the beam
*
* @param client     The beam index to get the lasermine for
* @return            Lasermine index or -1 if no lasermine found
*/
native LM_GetLasermineByBeam(entity);

/**
* Called when the player is about to buy a laser mine
*
* @param client     Client index of the player who is buying a laser mine
* @param amount     The amount of laser mines a player is going to buy. Set by reference
* @param price     The laser mine price. Set by reference
* @return         Plugin_Changed to apply new values, Plugin_Contninue to allow buy as is and >= Plugin_Handled to block the operation
*/
forward Action:LM_OnPreBuyLasermine(client, &amount, &price);


/**
* Called when a player has bought a laser mine
*
* @param victim     Client index of the player who has bought
* @param amount     The amount of laser mines have been bought
* @param amount     The sum of money the player cost
* @noreturn
*/
forward LM_OnPostBuyLasermine(client, amount, sum);

/**
* Called when the player is about to plant a laser mine
*
* @param client             Client index of the player
* @param act_delay         Activation time. Set by reference
* @param explosion_damage    Explosion damage. Set by reference
* @param explosion_radius     Explosion radius. Set by reference
* @param health            The laser mine's health. Set by reference
* @param color[3]            The laser mine's color. Set by reference
* @return         Plugin_Changed to apply new values, Plugin_Contninue to allow the planting as is and >= Plugin_Handled to block the planting
*/
forward Action:LM_OnPlantLasermine(client, &Float:act_delay, &exp_damage, &exp_radius, &health, color[3]);

/**
* Called when the player planted a laser mine
*
* @param act_delay         Activation time
* @param lasermine         The lasermine index
* @param explosion_damage    Explosion damage
* @param explosion_radius     Explosion radius
* @param health            The laser mine's health
* @param color[3]            The laser mine's color
* @noreturn
*/
forward LM_OnLaserminePlanted(client, lasermine, Float:act_delay, exp_damage, exp_radius, health, color[3]);

/**
* Called when the player is about to be hitted by a laser mine
*
* @param victim         Client index of the player who is being hitted
* @param attacker         The owner index of the laser mine. Set by reference
* @param beam             The beam index which is going to inflict the victim. Set by reference
* @param lasermine     The lasermine index which is going to inflict the victim. Set by reference
* @param damage         Damage of the hit. Set by reference
* @return         Plugin_Changed to apply new values, Plugin_Contninue to allow the hit as is and >= Plugin_Handled to block the hit
*/
forward Action:LM_OnPreHitByLasermine(victim, &attacker, &beam, &lasermine, &damage);


/**
* Called when the player has been hitted by a laser mine
*
* @param victim         Client index of the player who has been hitted
* @param attacker         The owner index of the laser mine
* @param beam             The beam index which has inflicted the victim
* @param lasermine     The lasermine index which has inflicted the victim
* @param damage         Damage of the hit
* @noreturn
*/
forward LM_OnPostHitByLasermine(victim, attacker, beam, lasermine, damage);

/**
* Called when the player is about to pickup a lasermine
*
* @param client         Client index of the player who is going to pickup
* @param lasermine     Lasermine index which is being picked up
* @param owner         The lasermine's owner index.
* @return         Plugin_Contninue or Plugin_Changed to allow the pickup and Plugin_Handled or Plugin_Stop to block the pickup
*/
forward Action:LM_OnPrePickupLasermine(client, lasermine, owner);


/**
* Called when the player has picked up a lasermine
*
* @param client         Client index of the player who has picked up a lasermine
* @param lasermine     Lasermine index which was picked up
* @param owner         The lasermine's owner index
* @noeturn
*/
forward LM_OnPostPickupLasermine(client, lasermine, owner);
Требования

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Переменные
  • sm_lasermines_enable - Выключатель плагина
  • sm_lasermines_amount - Какое количество мин давать при каждом возрождении (только если режим покупки выключен) (-1 = Бесконечные мины)
  • sm_lasermines_maxamount - Какое максимальное количество мин игрок может носить. (0-Нет лимита)
  • sm_lasermines_damage - Урон от лазера
  • sm_lasermines_explode_damage - Урон от взрыва
  • sm_lasermines_explode_radius - Радиус взрыва
  • sm_lasermines_health - Количество здоровья мины. 0 = бессмертный
  • sm_lasermines_activatetime - Задержка перед активации мины
  • sm_lasermines_buymode - Включает режим покупки. В этом режиме вам придется покупать лазерные мины
  • sm_lasermines_buyzone - Нужно ли стоять в зоне покупки для покупки лазерных мин
  • sm_lasermines_price - Цена лазерной мины
  • sm_lasermines_color - Цвет лазера. Устанавливать как RGB
  • sm_lasermines_allow_pickup - Разрешить подбор установленных мин
  • sm_lasermines_allow_friendly_pickup - Разрешить союзникам подбирать ваши мины
  • sm_lasermines_die_weapon_message - Оружие которое будет отображаться в углу
  • sm_lasermines_model - Путь до модели лазерных мин
  • sm_lasermines_mine_put_sound - Звук установки мины
  • sm_lasermines_mine_activate_sound - Звук активации мины
Команды
  • sm_bm <кол-во или ничего> - Чтобы купить мину
  • sm_lm - Чтобы установить мину
Установка
Инструкция по установке:
  1. Скачайте архив и распакуйте в корневую папку игры

Инструкция по настройке:
  1. При установке своей модели мины, нужно добавить пути в файле sourcemod/configs/lasermine_downloads.txt
  2. Путь можно указывать до папок и все под папки будут автоматически добавлены
  • Мне нравится
Реакции: kilroy и TiBarification
Автор
FrozDark
Скачивания
257
Просмотры
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