Иконка ресурса

Custom Weapons 1.1.27

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FrozDark

Команда сайта HLMod
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Пользователь FrozDark разместил новый ресурс:

Custom Weapons - Изменяем модель оружий и звуки от 1-го, от 3-го лица и оружия на спине. Бомбу и гранаты.

Описание:
Изменяем модель оружий и звуки от 1-го, от 3-го лица и оружия на спине. Бомбу и гранаты.

Поддерживаются:
  • CS:Source v34
  • CS:Source Orangebox
  • CS:Global Offensive (Требуется проверить замену моделей в руке и на спине)

Модели:
Узнать больше об этом ресурсе...
 

FrozDark

Команда сайта HLMod
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Monomizer

Злой модер
Супермодератор
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@FrozDark,
[HIDE-POSTS=1700]Правильно ли понимаю, что на покупную версию можно забить и обновления бесплатны/плагин в общий доступ выложен?[/HIDE-POSTS]
 

FrozDark

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@FrozDark,
***Скрытое содержимое не может быть процитировано.***
У платной возможно менять звуки
--- Добавлено позже ---
и последующие обновления в расширении функциональностей будет на платной
 

FrozDark

Команда сайта HLMod
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Пользователь FrozDark обновил ресурс [CS:S (v34, OB) & CS:GO] Custom Weapons новой записью:

CS:S OB Добавлена переменная для поддержки flip_view_model

CS:Source Orangebox
  • Добавлена переменная sm_custom_weapons_css_old_style_model_change для поддержки параметра flip_view_model для смены зеркального отображения оружия. В этом случае будет использовать метод замены модели оружии от первого лица как на версии 1.1.24 и ранее. Не рекомендуется использовать, может понизить производительность сервера.
  • Вырезан лишний код
Узнать больше об этом обновлении...
 
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а для тех кто покупал платную версию,она обновится?у меня версия 1.24 хост майарена и не обновляется!
 

Monomizer

Злой модер
Супермодератор
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У кого апдейдер не пашет - можно руками обновиться....
 
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1
Плагин не выдает оружия.Пишет:
[Custom Weapons] Нет доступных моделей!
Я уже не знаю в чем проблема.Помогите плиз.
[01] SourceMod (1.7.1) by AlliedModders LLC
[02] CS Tools v34 (1.7.1) by AlliedModders LLC
[03] SDK Tools (1.7.1) by AlliedModders LLC
[04] FlashBang Tools (0.0.3) by Dr!fter
[05] SDK Hooks (1.7.1) by AlliedModders LLC
01 "Admin File Reader" (1.7.1) by AlliedModders LLC
02 "Admin Help" (1.7.1) by AlliedModders LLC
03 "Admin Menu" (1.7.1) by AlliedModders LLC
04 "Anti-Flash (Alternate)" (1.2) by FrozDark (HLModders LLC)
05 "Anti-Flood" (1.7.1) by AlliedModders LLC
06 "Basic Ban Commands" (1.7.1) by AlliedModders LLC
07 "Basic Chat" (1.7.1) by AlliedModders LLC
08 "Basic Comm Control" (1.7.1) by AlliedModders LLC
09 "Basic Commands" (1.7.1) by AlliedModders LLC
10 "Basic Info Triggers" (1.7.1) by AlliedModders LLC
11 "Basic Votes" (1.7.1) by AlliedModders LLC
12 "CBaseServer Ext Basic Reserve Slots" by predfoot winkerbottom
13 "CD Announcer" (2.9) by Fredd, gH0sTy, MOPO3KO
14 "Client Preferences" (1.7.1) by AlliedModders LLC
15 "Fun Commands" (1.7.1) by AlliedModders LLC
16 "Fun Votes" (1.7.1) by AlliedModders LLC
17 "Nextmap" (1.7.1) by AlliedModders LLC
18 "Player Commands" (1.7.1) by AlliedModders LLC
19 "[CS] Custom Weapons" (1.1.27) by FrozDark
20 "Reserved Slots" (1.7.1) by AlliedModders LLC
21 "SMAC: Core" (v34.R1) by Danyas
22 "SMAC: Aimbot Detector" (v34.R1) by Danyas
23 "SMAC: AutoTrigger Detector" (v34.R1) by Danyas
24 "SMAC: Client Protection" (v34.R1) by Danyas
25 "SMAC: Command Monitor" (v34.R1) by Danyas
26 "SMAC: Anti-Flash" (v34.R1) by Danyas
27 "SMAC: Anti-Smoke" (v34.R1) by Danyas
28 "SMAC: Exploit Fixes" (v34.R1) by Danyas
29 "SMAC: Eye Angle Test" (v34.R1) by Danyas
30 "SMAC: Rcon Locker" (v34.R1) by KorDen
31 "SMAC: Spinhack Detector" (v34.R1) by Danyas
32 "SMAC: Anti-Wallhack" (v34.R1) by Danyas
33 "Sound Commands" (1.7.1) by AlliedModders LLC
"Weapons"
{
"m249"
{
"en" "M249"
"category" "1"

"Degtyarev"
{
"view_model" "models/weapons/degtyarev_m249.mdl"
"world_model" "models/weapons/degtyarev_m249_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/degtyarev_m249/fire.wav"
{
"sequence" "1"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/fire.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/deploy.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/out.wav"
{
"sequence" "3"
"cycle" "12"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/up.wav"
{
"sequence" "3"
"cycle" "20"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/in.wav"
{
"sequence" "3"
"cycle" "46"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/chain.wav"
{
"sequence" "3"
"cycle" "62"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/down.wav"
{
"sequence" "3"
"cycle" "67"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
"p90"
{
"en" "P90"
"category" "1"

"Kvolt"
{
"flip_view_model" "1"
"view_model" "models/weapons/kvolt_p90.mdl"
"world_model" "models/weapons/kvolt_p90_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "3"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "5"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/kvoltdraw.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_Clipout.wav"
{
"sequence" "1"
"cycle" "6"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_clipin.wav"
{
"sequence" "1"
"cycle" "31"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_Cliprelease.wav"
{
"sequence" "1"
"cycle" "37"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
"ak47"
{
"en" "AK47"
"category" "0"

"AK47_GreenF"
{
"flip_view_model" "1"
"view_model" "models/weapons/x359x/greenf_ak47.mdl"
"world_model" "models/weapons/x359x/greenf_ak47_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "1"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "3"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_boltpull.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_clipout.wav"
{
"sequence" "5"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_clipin.wav"
{
"sequence" "5"
"cycle" "29"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
}
materials/models/weapons/kvolt_p90/kvolt_a_d.vmt
materials/models/weapons/kvolt_p90/kvolt_a_d.vtf
materials/models/weapons/kvolt_p90/kvolt_a_n.vtf
materials/models/weapons/kvolt_p90/kvolt_a_s.vtf
materials/models/weapons/kvolt_p90/kvolt_b_d.vmt
materials/models/weapons/kvolt_p90/kvolt_b_d.vtf
materials/models/weapons/kvolt_p90/kvolt_b_n.vtf
materials/models/weapons/kvolt_p90/kvolt_b_s.vtf
materials/models/weapons/kvolt_p90/sleeve_diffuse.vmt
materials/models/weapons/kvolt_p90/sleeve_diffuse.vtf
materials/models/weapons/kvolt_p90/sleeve_diffuse_normal.vtf
materials/models/weapons/kvolt_p90/text.vmt
materials/models/weapons/kvolt_p90/text.vtf

models/weapons/kvolt_p90.mdl
models/weapons/kvolt_p90.vvd
models/weapons/kvolt_p90.dx80.vtx
models/weapons/kvolt_p90.dx90.vtx
models/weapons/kvolt_p90.sw.vtx

models/weapons/kvolt_p90_w.mdl
models/weapons/kvolt_p90_w.phy
models/weapons/kvolt_p90_w.vvd
models/weapons/kvolt_p90_w.dx80.vtx
models/weapons/kvolt_p90_w.dx90.vtx
models/weapons/kvolt_p90_w.sw.vtx

sound/weapons/kvolt_p90/kvoltdraw.wav
sound/weapons/kvolt_p90/p90_boltpull.wav
sound/weapons/kvolt_p90/P90_clipin.wav
sound/weapons/kvolt_p90/P90_Clipout.wav
sound/weapons/kvolt_p90/P90_Cliprelease.wav
sound/weapons/kvolt_p90/p90-1.wav


materials/models/weapons/x359x/csgo_ak47_greenF/ak47_exponent.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms.vmt
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms_normal.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ak47.vmt
materials/models/weapons/x359x/csgo_ak47_greenF/ak47.vtf

models/weapons/x359x/greenF_ak47_w.dx80.vtx
models/weapons/x359x/greenF_ak47_w.dx90.vtx
models/weapons/x359x/greenf_ak47_w.mdl
models/weapons/x359x/greenF_ak47_w.phy
models/weapons/x359x/greenF_ak47_w.sw.vtx
models/weapons/x359x/greenf_ak47_w.vvd

models/weapons/x359x/greenF_ak47.dx80.vtx
models/weapons/x359x/greenF_ak47.dx90.vtx
models/weapons/x359x/greenf_ak47.mdl
models/weapons/x359x/greenF_ak47.sw.vtx
models/weapons/x359x/greenf_ak47.vvd

sound/weapons/ak47/greenF/ak47-1.wav
sound/weapons/ak47/greenF/ak47_boltpull.wav
sound/weapons/ak47/greenF/ak47_clipin.wav
sound/weapons/ak47/greenF/ak47_clipout.wav


materials/models/weapons/degtyarev_m249/v_30cal.vmt
materials/models/weapons/degtyarev_m249/v_30cal.vtf
materials/models/weapons/degtyarev_m249/v_30cal_normal.vtf

models/weapons/degtyarev_m249.mdl
models/weapons/degtyarev_m249.vvd
models/weapons/degtyarev_m249.dx80.vtx
models/weapons/degtyarev_m249.dx90.vtx
models/weapons/degtyarev_m249.sw.vtx

models/weapons/degtyarev_m249_w.mdl
models/weapons/degtyarev_m249_w.phy
models/weapons/degtyarev_m249_w.vvd
models/weapons/degtyarev_m249_w.dx80.vtx
models/weapons/degtyarev_m249_w.dx90.vtx
models/weapons/degtyarev_m249_w.sw.vtx

sound/weapons/degtyarev_m249/chain.wav
sound/weapons/degtyarev_m249/deploy.wav
sound/weapons/degtyarev_m249/down.wav
sound/weapons/degtyarev_m249/fire.wav
sound/weapons/degtyarev_m249/in.wav
sound/weapons/degtyarev_m249/out.wav
sound/weapons/degtyarev_m249/up.wav
sm_custom_weapons_admin_flags ""
sm_custom_weapons_css_old_style_model_change "1"
sm_custom_weapons_default_disabled "0"
sm_custom_weapons_downloads_path "configs/custom_weapons_downloads.txt"
sm_custom_weapons_enable "1"
sm_custom_weapons_force_disabled "1"
sm_custom_weapons_force_menu_spawn "1"
sm_custom_weapons_menu_close_notice "1"
sm_custom_weapons_menu_spawn "1"
sm_custom_weapons_models_path "configs/custom_weapons.txt"
 
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авп все равно в левой руке:scratch_one-s_head:
"DRAGON LORE"
{
"flip_view_model" "1"
"view_model" "models/weapons/ninja_2002/dragon_lore_fix.mdl"
"world_model" "models/weapons/ninja_2002/dragon_lore_fix_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"
}
 
Сообщения
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Реакции
1
авп все равно в левой руке:scratch_one-s_head:
"DRAGON LORE"
{
"flip_view_model" "1"
"view_model" "models/weapons/ninja_2002/dragon_lore_fix.mdl"
"world_model" "models/weapons/ninja_2002/dragon_lore_fix_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"
}
у тебя хоть работает))а по сути у тебя скорее всего в custom_weapon.txt(cstrike\cfg\sourcemod\) значение команды sm_custom_weapons_css_old_style_model_change "0" поставь вместо "0" это: "1".И должно заработать.
 

FrozDark

Команда сайта HLMod
Сообщения
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Реакции
2,053
Плагин не выдает оружия.Пишет:

Я уже не знаю в чем проблема.Помогите плиз.
[01] SourceMod (1.7.1) by AlliedModders LLC
[02] CS Tools v34 (1.7.1) by AlliedModders LLC
[03] SDK Tools (1.7.1) by AlliedModders LLC
[04] FlashBang Tools (0.0.3) by Dr!fter
[05] SDK Hooks (1.7.1) by AlliedModders LLC
01 "Admin File Reader" (1.7.1) by AlliedModders LLC
02 "Admin Help" (1.7.1) by AlliedModders LLC
03 "Admin Menu" (1.7.1) by AlliedModders LLC
04 "Anti-Flash (Alternate)" (1.2) by FrozDark (HLModders LLC)
05 "Anti-Flood" (1.7.1) by AlliedModders LLC
06 "Basic Ban Commands" (1.7.1) by AlliedModders LLC
07 "Basic Chat" (1.7.1) by AlliedModders LLC
08 "Basic Comm Control" (1.7.1) by AlliedModders LLC
09 "Basic Commands" (1.7.1) by AlliedModders LLC
10 "Basic Info Triggers" (1.7.1) by AlliedModders LLC
11 "Basic Votes" (1.7.1) by AlliedModders LLC
12 "CBaseServer Ext Basic Reserve Slots" by predfoot winkerbottom
13 "CD Announcer" (2.9) by Fredd, gH0sTy, MOPO3KO
14 "Client Preferences" (1.7.1) by AlliedModders LLC
15 "Fun Commands" (1.7.1) by AlliedModders LLC
16 "Fun Votes" (1.7.1) by AlliedModders LLC
17 "Nextmap" (1.7.1) by AlliedModders LLC
18 "Player Commands" (1.7.1) by AlliedModders LLC
19 "[CS] Custom Weapons" (1.1.27) by FrozDark
20 "Reserved Slots" (1.7.1) by AlliedModders LLC
21 "SMAC: Core" (v34.R1) by Danyas
22 "SMAC: Aimbot Detector" (v34.R1) by Danyas
23 "SMAC: AutoTrigger Detector" (v34.R1) by Danyas
24 "SMAC: Client Protection" (v34.R1) by Danyas
25 "SMAC: Command Monitor" (v34.R1) by Danyas
26 "SMAC: Anti-Flash" (v34.R1) by Danyas
27 "SMAC: Anti-Smoke" (v34.R1) by Danyas
28 "SMAC: Exploit Fixes" (v34.R1) by Danyas
29 "SMAC: Eye Angle Test" (v34.R1) by Danyas
30 "SMAC: Rcon Locker" (v34.R1) by KorDen
31 "SMAC: Spinhack Detector" (v34.R1) by Danyas
32 "SMAC: Anti-Wallhack" (v34.R1) by Danyas
33 "Sound Commands" (1.7.1) by AlliedModders LLC
"Weapons"
{
"m249"
{
"en" "M249"
"category" "1"

"Degtyarev"
{
"view_model" "models/weapons/degtyarev_m249.mdl"
"world_model" "models/weapons/degtyarev_m249_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/degtyarev_m249/fire.wav"
{
"sequence" "1"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/fire.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/deploy.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/out.wav"
{
"sequence" "3"
"cycle" "12"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/up.wav"
{
"sequence" "3"
"cycle" "20"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/in.wav"
{
"sequence" "3"
"cycle" "46"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/chain.wav"
{
"sequence" "3"
"cycle" "62"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/degtyarev_m249/down.wav"
{
"sequence" "3"
"cycle" "67"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
"p90"
{
"en" "P90"
"category" "1"

"Kvolt"
{
"flip_view_model" "1"
"view_model" "models/weapons/kvolt_p90.mdl"
"world_model" "models/weapons/kvolt_p90_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "3"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/p90-1.wav"
{
"sequence" "5"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/kvoltdraw.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_Clipout.wav"
{
"sequence" "1"
"cycle" "6"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_clipin.wav"
{
"sequence" "1"
"cycle" "31"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/kvolt_p90/P90_Cliprelease.wav"
{
"sequence" "1"
"cycle" "37"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
"ak47"
{
"en" "AK47"
"category" "0"

"AK47_GreenF"
{
"flip_view_model" "1"
"view_model" "models/weapons/x359x/greenf_ak47.mdl"
"world_model" "models/weapons/x359x/greenf_ak47_w.mdl"
"muzzle_flash" "1"
"muzzle_scale" "2.0"
"muzzle_move" "40.0 10.0 10.0"

"Sounds"
{
"stop_all_sounds" "1"
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "1"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "2"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47-1.wav"
{
"sequence" "3"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_boltpull.wav"
{
"sequence" "4"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_clipout.wav"
{
"sequence" "5"
"cycle" "0"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
"weapons/ak47/greenF/ak47_clipin.wav"
{
"sequence" "5"
"cycle" "29"

"individual" "0"
"volume" "1.0"
"level" "75"
"pitch" "100"
}
}
}
}
}
materials/models/weapons/kvolt_p90/kvolt_a_d.vmt
materials/models/weapons/kvolt_p90/kvolt_a_d.vtf
materials/models/weapons/kvolt_p90/kvolt_a_n.vtf
materials/models/weapons/kvolt_p90/kvolt_a_s.vtf
materials/models/weapons/kvolt_p90/kvolt_b_d.vmt
materials/models/weapons/kvolt_p90/kvolt_b_d.vtf
materials/models/weapons/kvolt_p90/kvolt_b_n.vtf
materials/models/weapons/kvolt_p90/kvolt_b_s.vtf
materials/models/weapons/kvolt_p90/sleeve_diffuse.vmt
materials/models/weapons/kvolt_p90/sleeve_diffuse.vtf
materials/models/weapons/kvolt_p90/sleeve_diffuse_normal.vtf
materials/models/weapons/kvolt_p90/text.vmt
materials/models/weapons/kvolt_p90/text.vtf

models/weapons/kvolt_p90.mdl
models/weapons/kvolt_p90.vvd
models/weapons/kvolt_p90.dx80.vtx
models/weapons/kvolt_p90.dx90.vtx
models/weapons/kvolt_p90.sw.vtx

models/weapons/kvolt_p90_w.mdl
models/weapons/kvolt_p90_w.phy
models/weapons/kvolt_p90_w.vvd
models/weapons/kvolt_p90_w.dx80.vtx
models/weapons/kvolt_p90_w.dx90.vtx
models/weapons/kvolt_p90_w.sw.vtx

sound/weapons/kvolt_p90/kvoltdraw.wav
sound/weapons/kvolt_p90/p90_boltpull.wav
sound/weapons/kvolt_p90/P90_clipin.wav
sound/weapons/kvolt_p90/P90_Clipout.wav
sound/weapons/kvolt_p90/P90_Cliprelease.wav
sound/weapons/kvolt_p90/p90-1.wav


materials/models/weapons/x359x/csgo_ak47_greenF/ak47_exponent.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms.vmt
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ct_arms_normal.vtf
materials/models/weapons/x359x/csgo_ak47_greenF/ak47.vmt
materials/models/weapons/x359x/csgo_ak47_greenF/ak47.vtf

models/weapons/x359x/greenF_ak47_w.dx80.vtx
models/weapons/x359x/greenF_ak47_w.dx90.vtx
models/weapons/x359x/greenf_ak47_w.mdl
models/weapons/x359x/greenF_ak47_w.phy
models/weapons/x359x/greenF_ak47_w.sw.vtx
models/weapons/x359x/greenf_ak47_w.vvd

models/weapons/x359x/greenF_ak47.dx80.vtx
models/weapons/x359x/greenF_ak47.dx90.vtx
models/weapons/x359x/greenf_ak47.mdl
models/weapons/x359x/greenF_ak47.sw.vtx
models/weapons/x359x/greenf_ak47.vvd

sound/weapons/ak47/greenF/ak47-1.wav
sound/weapons/ak47/greenF/ak47_boltpull.wav
sound/weapons/ak47/greenF/ak47_clipin.wav
sound/weapons/ak47/greenF/ak47_clipout.wav


materials/models/weapons/degtyarev_m249/v_30cal.vmt
materials/models/weapons/degtyarev_m249/v_30cal.vtf
materials/models/weapons/degtyarev_m249/v_30cal_normal.vtf

models/weapons/degtyarev_m249.mdl
models/weapons/degtyarev_m249.vvd
models/weapons/degtyarev_m249.dx80.vtx
models/weapons/degtyarev_m249.dx90.vtx
models/weapons/degtyarev_m249.sw.vtx

models/weapons/degtyarev_m249_w.mdl
models/weapons/degtyarev_m249_w.phy
models/weapons/degtyarev_m249_w.vvd
models/weapons/degtyarev_m249_w.dx80.vtx
models/weapons/degtyarev_m249_w.dx90.vtx
models/weapons/degtyarev_m249_w.sw.vtx

sound/weapons/degtyarev_m249/chain.wav
sound/weapons/degtyarev_m249/deploy.wav
sound/weapons/degtyarev_m249/down.wav
sound/weapons/degtyarev_m249/fire.wav
sound/weapons/degtyarev_m249/in.wav
sound/weapons/degtyarev_m249/out.wav
sound/weapons/degtyarev_m249/up.wav
sm_custom_weapons_admin_flags ""
sm_custom_weapons_css_old_style_model_change "1"
sm_custom_weapons_default_disabled "0"
sm_custom_weapons_downloads_path "configs/custom_weapons_downloads.txt"
sm_custom_weapons_enable "1"
sm_custom_weapons_force_disabled "1"
sm_custom_weapons_force_menu_spawn "1"
sm_custom_weapons_menu_close_notice "1"
sm_custom_weapons_menu_spawn "1"
sm_custom_weapons_models_path "configs/custom_weapons.txt"
либо кодировка UTF-8, либо фигурные скобки где-то не правильно стоят или ковычки
 
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1
либо кодировка UTF-8, либо фигурные скобки где-то не правильно стоят или ковычки
Я прежде чем написать раз 20 проверил это,но ошибуи не нашел,сейчас еще раз проверил,ничего подозрительного нету,UTF-8,фигуные скобки стоят правильно по шаблону,да и брал я их из темы где раздавались скины,и ковычки везде нормально стоят.И не закрытых и лишних кавычек нету,так же как и скобок.Прошу помочь,если надо еще что-то прикрепить,скажите,прикреплю)
 

Kaptain

Школьник
Сообщения
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Реакции
406
у тебя хоть работает))а по сути у тебя скорее всего в custom_weapon.txt(cstrike\cfg\sourcemod\) значение команды sm_custom_weapons_css_old_style_model_change "0" поставь вместо "0" это: "1".И должно заработать.
Кинь мне сюда текстовик. Только прикрепи его,а не то,что вутри его )
 
Сверху