Жуткие лаги на чистом сервере...

Тема в разделе "Counter-Strike: Global Offensive", создана пользователем marlboro, 31 июл 2014.

  1. marlboro


    При полном сервере начинают зашкаливать два параметра sv и var при этом начинаются жутки лаги, выглядит это так будто сервер досят, но это не так...
    Даже ели я понижаю tick до 64 картина не меняется...

    На сервере не чего не установлено...

    Сервере работает на linux debian 7...
    Виртуальная машина VMware Workstation последней версии...
    SV и VAR Отмечены на скриншоте, а так же и характеристики.

    С этого PC не кто не играет!


  2. sintez

    sintez ¦ΞQUATTRO-TM.RUΞ¦

    скорость инета какая на тачке?
    А почему не на Virtualbox? я рекомендуемый Debian 6.0.10 последний стабильный выпуск
  3. marlboro


    По тарифу 220 Мбит/с...
    100 Мбит/c... выдает точно...
    Virtalbox намного лаганей vmware...
    Debian 6 стояла до этого, результаты те же...
  4. sintez

    sintez ¦ΞQUATTRO-TM.RUΞ¦

    тогда server.cfg и sm plugins list в студию + запуск сервера
  5. marlboro


    Стоит cfg от esl
    // Electronic Sports League

    // CS:GO 3on3/5on5 Ladder Config

    // 17.07.2013

    ammo_grenade_limit_default 1

    ammo_grenade_limit_flashbang 2

    ammo_grenade_limit_total 4

    bot_quota "0" // Determines the total number of bots in the game

    cash_team_terrorist_win_bomb 3500

    cash_team_elimination_bomb_map 3250

    cash_team_win_by_defusing_bomb 3500

    cash_team_win_by_hostage_rescue 3500

    cash_team_loser_bonus 1400

    cash_team_loser_bonus_consecutive_rounds 500

    cash_team_rescued_hostage 750

    cash_team_hostage_alive 150

    cash_team_planted_bomb_but_defused 800

    cash_team_hostage_interaction 150

    cash_player_killed_teammate -3300

    cash_player_killed_enemy_default 300

    cash_player_killed_enemy_factor 1

    cash_player_bomb_planted 300

    cash_player_bomb_defused 300

    cash_player_rescued_hostage 1000

    cash_player_interact_with_hostage 150

    cash_player_damage_hostage -30

    cash_player_killed_hostage -1000

    ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

    ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

    ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

    ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

    mp_afterroundmoney 0 // amount of money awared to every player after each round

    mp_autokick 0 // Kick idle/team-killing players

    mp_autoteambalance 0

    mp_buytime 15 // How many seconds after round start players can buy items for.

    mp_c4timer 35 // How long from when the C4 is armed until it blows

    mp_death_drop_defuser 1 // Drop defuser on player death

    mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best

    mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best

    mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

    mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.

    mp_forcecamera 1 // Restricts spectator modes for dead players

    mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed

    mp_free_armor 0 // Determines whether armor and helmet are given automatically.

    mp_freezetime 12 // How many seconds to keep players frozen when the round starts

    mp_friendlyfire 1 // Allows team members to injure other members of their team

    mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.

    mp_halftime_duration 15 // Number of seconds that halftime lasts

    mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game

    mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)

    mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

    mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up

    mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map

    mp_maxmoney 16000 // maximum amount of money allowed in a player's account

    mp_maxrounds 30 // max number of rounds to play before server changes maps

    mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it

    mp_playercashawards 1 // Players can earn money by performing in-game actions

    mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

    mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar

    mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar

    mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win

    mp_roundtime 1.75 // How many minutes each round takes.

    mp_roundtime_defuse 1.75 // How many minutes each round takes on defusal maps.

    mp_solid_teammates 1 // Determines whether teammates are solid or not.

    mp_startmoney 800 // amount of money each player gets when they reset

    mp_teamcashawards 1 // Teams can earn money by performing in-game actions

    mp_timelimit 0 // game time per map in minutes

    mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}

    mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow

    mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.

    mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.

    mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs

    spec_freeze_time 5.0 // Time spend frozen in observer freeze cam.

    spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.

    sv_accelerate 5.6 // ( def. "10" ) client notify replicated

    sv_allow_votes 0 // Allow voting?

    sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.

    sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions

    sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.

    sv_cheats 0 // Allow cheats on server

    sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount

    sv_consistency 0 // Whether the server enforces file consistency for critical files

    sv_contact 0 // Contact email for server sysop

    sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.

    sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents

    sv_deadtalk 0 // Dead players can speak (voice, text) to the living

    sv_forcepreload 0 // Force server side preloading.

    sv_friction 4.8 // World friction.

    sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player

    sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.

    sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages

    sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)

    sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)

    sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

    sv_log_onefile 0 // Log server information to only one file.

    sv_logbans 1 // Log server bans in the server logs.

    sv_logecho 1 // Echo log information to the console.

    sv_logfile 1 // Log server information in the log file.

    sv_logflush 0 // Flush the log file to disk on each write (slow).

    sv_logsdir logfiles // Folder in the game directory where server logs will be stored.

    // Min bandwidth rate allowed on server, 0 == unlimited

    sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.

    sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.

    sv_pausable 1 // Is the server pausable.

    sv_pure 1

    sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.

    sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR

    sv_spawn_afk_bomb_drop_time 15 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.

    sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.

    sv_voiceenable 0
    ./srcds_run -game csgo -console -usercon +mapgroup mg_bomb +map de_dust2 +ip -port 27050 -tickrate 64 -maxplayers_override 32 +game_type "0" +game_mode "1"
    Сервер чистый, Sourcemod и Metamod не установлены...

    Добавлено через 16 часов 15 минут
    Народ есть ли у кого мысли по этому поводу?
    Последнее редактирование: 1 авг 2014
  6. marlboro


    Все нашел в чем была причина, чтобы понизить это число мне пришлось перебрать ядро... Теперь это число колеблется около 200 и порой поднимается до 500
  7. MOHAX


    Лучше реально использовать Debian 6))
  8. marlboro


    И так поставил Debian 6 картина не чем не отличалась от Debian 7, но тут на днях один добрый человек поделился ядром правда под Debian 7, но я человек без принципов и поставил его на Debian 6...
  9. WeSTMan

    WeSTMan *Просто я - есть я*

    А смысл эмулировать Linux на Windows?
  10. BatyaMedic


    Для теста наверное.
  11. marlboro


    Перед тем как ставить linux на основную систему, учусь на виртуалки, да и не сильна она уступает полноценной машине...